mirror of
https://github.com/AetherDroid/android_kernel_samsung_on5xelte.git
synced 2025-09-08 17:18:05 -04:00
Fixed MTP to work with TWRP
This commit is contained in:
commit
f6dfaef42e
50820 changed files with 20846062 additions and 0 deletions
63
drivers/input/gameport/Kconfig
Normal file
63
drivers/input/gameport/Kconfig
Normal file
|
@ -0,0 +1,63 @@
|
|||
#
|
||||
# Gameport configuration
|
||||
#
|
||||
config GAMEPORT
|
||||
tristate "Gameport support"
|
||||
---help---
|
||||
Gameport support is for the standard 15-pin PC gameport. If you
|
||||
have a joystick, gamepad, gameport card, a soundcard with a gameport
|
||||
or anything else that uses the gameport, say Y or M here and also to
|
||||
at least one of the hardware specific drivers.
|
||||
|
||||
For Ensoniq AudioPCI (ES1370), AudioPCI 97 (ES1371), ESS Solo1,
|
||||
S3 SonicVibes, Trident 4DWave, SiS7018, and ALi 5451 gameport
|
||||
support is provided by the sound drivers, so you won't need any
|
||||
from the below listed modules. You still need to say Y here.
|
||||
|
||||
If unsure, say Y.
|
||||
|
||||
To compile this driver as a module, choose M here: the
|
||||
module will be called gameport.
|
||||
|
||||
if GAMEPORT
|
||||
|
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config GAMEPORT_NS558
|
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tristate "Classic ISA and PnP gameport support"
|
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help
|
||||
Say Y here if you have an ISA or PnP gameport.
|
||||
|
||||
If unsure, say Y.
|
||||
|
||||
To compile this driver as a module, choose M here: the
|
||||
module will be called ns558.
|
||||
|
||||
config GAMEPORT_L4
|
||||
tristate "PDPI Lightning 4 gamecard support"
|
||||
help
|
||||
Say Y here if you have a PDPI Lightning 4 gamecard.
|
||||
|
||||
To compile this driver as a module, choose M here: the
|
||||
module will be called lightning.
|
||||
|
||||
config GAMEPORT_EMU10K1
|
||||
tristate "SB Live and Audigy gameport support"
|
||||
depends on PCI
|
||||
help
|
||||
Say Y here if you have a SoundBlaster Live! or SoundBlaster
|
||||
Audigy card and want to use its gameport.
|
||||
|
||||
To compile this driver as a module, choose M here: the
|
||||
module will be called emu10k1-gp.
|
||||
|
||||
config GAMEPORT_FM801
|
||||
tristate "ForteMedia FM801 gameport support"
|
||||
depends on PCI
|
||||
help
|
||||
Say Y here if you have ForteMedia FM801 PCI audio controller
|
||||
(Abit AU10, Genius Sound Maker, HP Workstation zx2000,
|
||||
and others), and want to use its gameport.
|
||||
|
||||
To compile this driver as a module, choose M here: the
|
||||
module will be called fm801-gp.
|
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|
||||
endif
|
11
drivers/input/gameport/Makefile
Normal file
11
drivers/input/gameport/Makefile
Normal file
|
@ -0,0 +1,11 @@
|
|||
#
|
||||
# Makefile for the gameport drivers.
|
||||
#
|
||||
|
||||
# Each configuration option enables a list of files.
|
||||
|
||||
obj-$(CONFIG_GAMEPORT) += gameport.o
|
||||
obj-$(CONFIG_GAMEPORT_EMU10K1) += emu10k1-gp.o
|
||||
obj-$(CONFIG_GAMEPORT_FM801) += fm801-gp.o
|
||||
obj-$(CONFIG_GAMEPORT_L4) += lightning.o
|
||||
obj-$(CONFIG_GAMEPORT_NS558) += ns558.o
|
127
drivers/input/gameport/emu10k1-gp.c
Normal file
127
drivers/input/gameport/emu10k1-gp.c
Normal file
|
@ -0,0 +1,127 @@
|
|||
/*
|
||||
* Copyright (c) 2001 Vojtech Pavlik
|
||||
*/
|
||||
|
||||
/*
|
||||
* EMU10k1 - SB Live / Audigy - gameport driver for Linux
|
||||
*/
|
||||
|
||||
/*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* Should you need to contact me, the author, you can do so either by
|
||||
* e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
|
||||
* Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
|
||||
*/
|
||||
|
||||
#include <asm/io.h>
|
||||
|
||||
#include <linux/module.h>
|
||||
#include <linux/ioport.h>
|
||||
#include <linux/gameport.h>
|
||||
#include <linux/slab.h>
|
||||
#include <linux/pci.h>
|
||||
|
||||
MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
|
||||
MODULE_DESCRIPTION("EMU10k1 gameport driver");
|
||||
MODULE_LICENSE("GPL");
|
||||
|
||||
struct emu {
|
||||
struct pci_dev *dev;
|
||||
struct gameport *gameport;
|
||||
int io;
|
||||
int size;
|
||||
};
|
||||
|
||||
static const struct pci_device_id emu_tbl[] = {
|
||||
|
||||
{ 0x1102, 0x7002, PCI_ANY_ID, PCI_ANY_ID }, /* SB Live gameport */
|
||||
{ 0x1102, 0x7003, PCI_ANY_ID, PCI_ANY_ID }, /* Audigy gameport */
|
||||
{ 0x1102, 0x7004, PCI_ANY_ID, PCI_ANY_ID }, /* Dell SB Live */
|
||||
{ 0x1102, 0x7005, PCI_ANY_ID, PCI_ANY_ID }, /* Audigy LS gameport */
|
||||
{ 0, }
|
||||
};
|
||||
|
||||
MODULE_DEVICE_TABLE(pci, emu_tbl);
|
||||
|
||||
static int emu_probe(struct pci_dev *pdev, const struct pci_device_id *ent)
|
||||
{
|
||||
struct emu *emu;
|
||||
struct gameport *port;
|
||||
int error;
|
||||
|
||||
emu = kzalloc(sizeof(struct emu), GFP_KERNEL);
|
||||
port = gameport_allocate_port();
|
||||
if (!emu || !port) {
|
||||
printk(KERN_ERR "emu10k1-gp: Memory allocation failed\n");
|
||||
error = -ENOMEM;
|
||||
goto err_out_free;
|
||||
}
|
||||
|
||||
error = pci_enable_device(pdev);
|
||||
if (error)
|
||||
goto err_out_free;
|
||||
|
||||
emu->io = pci_resource_start(pdev, 0);
|
||||
emu->size = pci_resource_len(pdev, 0);
|
||||
|
||||
emu->dev = pdev;
|
||||
emu->gameport = port;
|
||||
|
||||
gameport_set_name(port, "EMU10K1");
|
||||
gameport_set_phys(port, "pci%s/gameport0", pci_name(pdev));
|
||||
port->dev.parent = &pdev->dev;
|
||||
port->io = emu->io;
|
||||
|
||||
if (!request_region(emu->io, emu->size, "emu10k1-gp")) {
|
||||
printk(KERN_ERR "emu10k1-gp: unable to grab region 0x%x-0x%x\n",
|
||||
emu->io, emu->io + emu->size - 1);
|
||||
error = -EBUSY;
|
||||
goto err_out_disable_dev;
|
||||
}
|
||||
|
||||
pci_set_drvdata(pdev, emu);
|
||||
|
||||
gameport_register_port(port);
|
||||
|
||||
return 0;
|
||||
|
||||
err_out_disable_dev:
|
||||
pci_disable_device(pdev);
|
||||
err_out_free:
|
||||
gameport_free_port(port);
|
||||
kfree(emu);
|
||||
return error;
|
||||
}
|
||||
|
||||
static void emu_remove(struct pci_dev *pdev)
|
||||
{
|
||||
struct emu *emu = pci_get_drvdata(pdev);
|
||||
|
||||
gameport_unregister_port(emu->gameport);
|
||||
release_region(emu->io, emu->size);
|
||||
kfree(emu);
|
||||
|
||||
pci_disable_device(pdev);
|
||||
}
|
||||
|
||||
static struct pci_driver emu_driver = {
|
||||
.name = "Emu10k1_gameport",
|
||||
.id_table = emu_tbl,
|
||||
.probe = emu_probe,
|
||||
.remove = emu_remove,
|
||||
};
|
||||
|
||||
module_pci_driver(emu_driver);
|
159
drivers/input/gameport/fm801-gp.c
Normal file
159
drivers/input/gameport/fm801-gp.c
Normal file
|
@ -0,0 +1,159 @@
|
|||
/*
|
||||
* FM801 gameport driver for Linux
|
||||
*
|
||||
* Copyright (c) by Takashi Iwai <tiwai@suse.de>
|
||||
*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <asm/io.h>
|
||||
#include <linux/delay.h>
|
||||
#include <linux/errno.h>
|
||||
#include <linux/ioport.h>
|
||||
#include <linux/kernel.h>
|
||||
#include <linux/module.h>
|
||||
#include <linux/pci.h>
|
||||
#include <linux/slab.h>
|
||||
#include <linux/gameport.h>
|
||||
|
||||
#define PCI_VENDOR_ID_FORTEMEDIA 0x1319
|
||||
#define PCI_DEVICE_ID_FM801_GP 0x0802
|
||||
|
||||
#define HAVE_COOKED
|
||||
|
||||
struct fm801_gp {
|
||||
struct gameport *gameport;
|
||||
struct resource *res_port;
|
||||
};
|
||||
|
||||
#ifdef HAVE_COOKED
|
||||
static int fm801_gp_cooked_read(struct gameport *gameport, int *axes, int *buttons)
|
||||
{
|
||||
unsigned short w;
|
||||
|
||||
w = inw(gameport->io + 2);
|
||||
*buttons = (~w >> 14) & 0x03;
|
||||
axes[0] = (w == 0xffff) ? -1 : ((w & 0x1fff) << 5);
|
||||
w = inw(gameport->io + 4);
|
||||
axes[1] = (w == 0xffff) ? -1 : ((w & 0x1fff) << 5);
|
||||
w = inw(gameport->io + 6);
|
||||
*buttons |= ((~w >> 14) & 0x03) << 2;
|
||||
axes[2] = (w == 0xffff) ? -1 : ((w & 0x1fff) << 5);
|
||||
w = inw(gameport->io + 8);
|
||||
axes[3] = (w == 0xffff) ? -1 : ((w & 0x1fff) << 5);
|
||||
outw(0xff, gameport->io); /* reset */
|
||||
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
static int fm801_gp_open(struct gameport *gameport, int mode)
|
||||
{
|
||||
switch (mode) {
|
||||
#ifdef HAVE_COOKED
|
||||
case GAMEPORT_MODE_COOKED:
|
||||
return 0;
|
||||
#endif
|
||||
case GAMEPORT_MODE_RAW:
|
||||
return 0;
|
||||
default:
|
||||
return -1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int fm801_gp_probe(struct pci_dev *pci, const struct pci_device_id *id)
|
||||
{
|
||||
struct fm801_gp *gp;
|
||||
struct gameport *port;
|
||||
int error;
|
||||
|
||||
gp = kzalloc(sizeof(struct fm801_gp), GFP_KERNEL);
|
||||
port = gameport_allocate_port();
|
||||
if (!gp || !port) {
|
||||
printk(KERN_ERR "fm801-gp: Memory allocation failed\n");
|
||||
error = -ENOMEM;
|
||||
goto err_out_free;
|
||||
}
|
||||
|
||||
error = pci_enable_device(pci);
|
||||
if (error)
|
||||
goto err_out_free;
|
||||
|
||||
port->open = fm801_gp_open;
|
||||
#ifdef HAVE_COOKED
|
||||
port->cooked_read = fm801_gp_cooked_read;
|
||||
#endif
|
||||
gameport_set_name(port, "FM801");
|
||||
gameport_set_phys(port, "pci%s/gameport0", pci_name(pci));
|
||||
port->dev.parent = &pci->dev;
|
||||
port->io = pci_resource_start(pci, 0);
|
||||
|
||||
gp->gameport = port;
|
||||
gp->res_port = request_region(port->io, 0x10, "FM801 GP");
|
||||
if (!gp->res_port) {
|
||||
printk(KERN_DEBUG "fm801-gp: unable to grab region 0x%x-0x%x\n",
|
||||
port->io, port->io + 0x0f);
|
||||
error = -EBUSY;
|
||||
goto err_out_disable_dev;
|
||||
}
|
||||
|
||||
pci_set_drvdata(pci, gp);
|
||||
|
||||
outb(0x60, port->io + 0x0d); /* enable joystick 1 and 2 */
|
||||
gameport_register_port(port);
|
||||
|
||||
return 0;
|
||||
|
||||
err_out_disable_dev:
|
||||
pci_disable_device(pci);
|
||||
err_out_free:
|
||||
gameport_free_port(port);
|
||||
kfree(gp);
|
||||
return error;
|
||||
}
|
||||
|
||||
static void fm801_gp_remove(struct pci_dev *pci)
|
||||
{
|
||||
struct fm801_gp *gp = pci_get_drvdata(pci);
|
||||
|
||||
gameport_unregister_port(gp->gameport);
|
||||
release_resource(gp->res_port);
|
||||
kfree(gp);
|
||||
|
||||
pci_disable_device(pci);
|
||||
}
|
||||
|
||||
static const struct pci_device_id fm801_gp_id_table[] = {
|
||||
{ PCI_VENDOR_ID_FORTEMEDIA, PCI_DEVICE_ID_FM801_GP, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0 },
|
||||
{ 0 }
|
||||
};
|
||||
MODULE_DEVICE_TABLE(pci, fm801_gp_id_table);
|
||||
|
||||
static struct pci_driver fm801_gp_driver = {
|
||||
.name = "FM801_gameport",
|
||||
.id_table = fm801_gp_id_table,
|
||||
.probe = fm801_gp_probe,
|
||||
.remove = fm801_gp_remove,
|
||||
};
|
||||
|
||||
module_pci_driver(fm801_gp_driver);
|
||||
|
||||
MODULE_DESCRIPTION("FM801 gameport driver");
|
||||
MODULE_AUTHOR("Takashi Iwai <tiwai@suse.de>");
|
||||
MODULE_LICENSE("GPL");
|
862
drivers/input/gameport/gameport.c
Normal file
862
drivers/input/gameport/gameport.c
Normal file
|
@ -0,0 +1,862 @@
|
|||
/*
|
||||
* Generic gameport layer
|
||||
*
|
||||
* Copyright (c) 1999-2002 Vojtech Pavlik
|
||||
* Copyright (c) 2005 Dmitry Torokhov
|
||||
*/
|
||||
|
||||
/*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License version 2 as published by
|
||||
* the Free Software Foundation.
|
||||
*/
|
||||
|
||||
#define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
|
||||
|
||||
#include <linux/stddef.h>
|
||||
#include <linux/module.h>
|
||||
#include <linux/ioport.h>
|
||||
#include <linux/init.h>
|
||||
#include <linux/gameport.h>
|
||||
#include <linux/slab.h>
|
||||
#include <linux/delay.h>
|
||||
#include <linux/workqueue.h>
|
||||
#include <linux/sched.h> /* HZ */
|
||||
#include <linux/mutex.h>
|
||||
#include <linux/timekeeping.h>
|
||||
|
||||
/*#include <asm/io.h>*/
|
||||
|
||||
MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
|
||||
MODULE_DESCRIPTION("Generic gameport layer");
|
||||
MODULE_LICENSE("GPL");
|
||||
|
||||
static bool use_ktime = true;
|
||||
module_param(use_ktime, bool, 0400);
|
||||
MODULE_PARM_DESC(use_ktime, "Use ktime for measuring I/O speed");
|
||||
|
||||
/*
|
||||
* gameport_mutex protects entire gameport subsystem and is taken
|
||||
* every time gameport port or driver registrered or unregistered.
|
||||
*/
|
||||
static DEFINE_MUTEX(gameport_mutex);
|
||||
|
||||
static LIST_HEAD(gameport_list);
|
||||
|
||||
static struct bus_type gameport_bus;
|
||||
|
||||
static void gameport_add_port(struct gameport *gameport);
|
||||
static void gameport_attach_driver(struct gameport_driver *drv);
|
||||
static void gameport_reconnect_port(struct gameport *gameport);
|
||||
static void gameport_disconnect_port(struct gameport *gameport);
|
||||
|
||||
#if defined(__i386__)
|
||||
|
||||
#include <linux/i8253.h>
|
||||
|
||||
#define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0))
|
||||
#define GET_TIME(x) do { x = get_time_pit(); } while (0)
|
||||
|
||||
static unsigned int get_time_pit(void)
|
||||
{
|
||||
unsigned long flags;
|
||||
unsigned int count;
|
||||
|
||||
raw_spin_lock_irqsave(&i8253_lock, flags);
|
||||
outb_p(0x00, 0x43);
|
||||
count = inb_p(0x40);
|
||||
count |= inb_p(0x40) << 8;
|
||||
raw_spin_unlock_irqrestore(&i8253_lock, flags);
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* gameport_measure_speed() measures the gameport i/o speed.
|
||||
*/
|
||||
|
||||
static int gameport_measure_speed(struct gameport *gameport)
|
||||
{
|
||||
unsigned int i, t, tx;
|
||||
u64 t1, t2, t3;
|
||||
unsigned long flags;
|
||||
|
||||
if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
|
||||
return 0;
|
||||
|
||||
tx = ~0;
|
||||
|
||||
for (i = 0; i < 50; i++) {
|
||||
local_irq_save(flags);
|
||||
t1 = ktime_get_ns();
|
||||
for (t = 0; t < 50; t++)
|
||||
gameport_read(gameport);
|
||||
t2 = ktime_get_ns();
|
||||
t3 = ktime_get_ns();
|
||||
local_irq_restore(flags);
|
||||
udelay(i * 10);
|
||||
t = (t2 - t1) - (t3 - t2);
|
||||
if (t < tx)
|
||||
tx = t;
|
||||
}
|
||||
|
||||
gameport_close(gameport);
|
||||
t = 1000000 * 50;
|
||||
if (tx)
|
||||
t /= tx;
|
||||
return t;
|
||||
}
|
||||
|
||||
static int old_gameport_measure_speed(struct gameport *gameport)
|
||||
{
|
||||
#if defined(__i386__)
|
||||
|
||||
unsigned int i, t, t1, t2, t3, tx;
|
||||
unsigned long flags;
|
||||
|
||||
if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
|
||||
return 0;
|
||||
|
||||
tx = 1 << 30;
|
||||
|
||||
for(i = 0; i < 50; i++) {
|
||||
local_irq_save(flags);
|
||||
GET_TIME(t1);
|
||||
for (t = 0; t < 50; t++) gameport_read(gameport);
|
||||
GET_TIME(t2);
|
||||
GET_TIME(t3);
|
||||
local_irq_restore(flags);
|
||||
udelay(i * 10);
|
||||
if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
|
||||
}
|
||||
|
||||
gameport_close(gameport);
|
||||
return 59659 / (tx < 1 ? 1 : tx);
|
||||
|
||||
#elif defined (__x86_64__)
|
||||
|
||||
unsigned int i, t;
|
||||
unsigned long tx, t1, t2, flags;
|
||||
|
||||
if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
|
||||
return 0;
|
||||
|
||||
tx = 1 << 30;
|
||||
|
||||
for(i = 0; i < 50; i++) {
|
||||
local_irq_save(flags);
|
||||
rdtscl(t1);
|
||||
for (t = 0; t < 50; t++) gameport_read(gameport);
|
||||
rdtscl(t2);
|
||||
local_irq_restore(flags);
|
||||
udelay(i * 10);
|
||||
if (t2 - t1 < tx) tx = t2 - t1;
|
||||
}
|
||||
|
||||
gameport_close(gameport);
|
||||
return (this_cpu_read(cpu_info.loops_per_jiffy) *
|
||||
(unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
|
||||
|
||||
#else
|
||||
|
||||
unsigned int j, t = 0;
|
||||
|
||||
if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
|
||||
return 0;
|
||||
|
||||
j = jiffies; while (j == jiffies);
|
||||
j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
|
||||
|
||||
gameport_close(gameport);
|
||||
return t * HZ / 1000;
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
void gameport_start_polling(struct gameport *gameport)
|
||||
{
|
||||
spin_lock(&gameport->timer_lock);
|
||||
|
||||
if (!gameport->poll_cnt++) {
|
||||
BUG_ON(!gameport->poll_handler);
|
||||
BUG_ON(!gameport->poll_interval);
|
||||
mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
|
||||
}
|
||||
|
||||
spin_unlock(&gameport->timer_lock);
|
||||
}
|
||||
EXPORT_SYMBOL(gameport_start_polling);
|
||||
|
||||
void gameport_stop_polling(struct gameport *gameport)
|
||||
{
|
||||
spin_lock(&gameport->timer_lock);
|
||||
|
||||
if (!--gameport->poll_cnt)
|
||||
del_timer(&gameport->poll_timer);
|
||||
|
||||
spin_unlock(&gameport->timer_lock);
|
||||
}
|
||||
EXPORT_SYMBOL(gameport_stop_polling);
|
||||
|
||||
static void gameport_run_poll_handler(unsigned long d)
|
||||
{
|
||||
struct gameport *gameport = (struct gameport *)d;
|
||||
|
||||
gameport->poll_handler(gameport);
|
||||
if (gameport->poll_cnt)
|
||||
mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
|
||||
}
|
||||
|
||||
/*
|
||||
* Basic gameport -> driver core mappings
|
||||
*/
|
||||
|
||||
static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
|
||||
{
|
||||
int error;
|
||||
|
||||
gameport->dev.driver = &drv->driver;
|
||||
if (drv->connect(gameport, drv)) {
|
||||
gameport->dev.driver = NULL;
|
||||
return -ENODEV;
|
||||
}
|
||||
|
||||
error = device_bind_driver(&gameport->dev);
|
||||
if (error) {
|
||||
dev_warn(&gameport->dev,
|
||||
"device_bind_driver() failed for %s (%s) and %s, error: %d\n",
|
||||
gameport->phys, gameport->name,
|
||||
drv->description, error);
|
||||
drv->disconnect(gameport);
|
||||
gameport->dev.driver = NULL;
|
||||
return error;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void gameport_find_driver(struct gameport *gameport)
|
||||
{
|
||||
int error;
|
||||
|
||||
error = device_attach(&gameport->dev);
|
||||
if (error < 0)
|
||||
dev_warn(&gameport->dev,
|
||||
"device_attach() failed for %s (%s), error: %d\n",
|
||||
gameport->phys, gameport->name, error);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Gameport event processing.
|
||||
*/
|
||||
|
||||
enum gameport_event_type {
|
||||
GAMEPORT_REGISTER_PORT,
|
||||
GAMEPORT_ATTACH_DRIVER,
|
||||
};
|
||||
|
||||
struct gameport_event {
|
||||
enum gameport_event_type type;
|
||||
void *object;
|
||||
struct module *owner;
|
||||
struct list_head node;
|
||||
};
|
||||
|
||||
static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */
|
||||
static LIST_HEAD(gameport_event_list);
|
||||
|
||||
static struct gameport_event *gameport_get_event(void)
|
||||
{
|
||||
struct gameport_event *event = NULL;
|
||||
unsigned long flags;
|
||||
|
||||
spin_lock_irqsave(&gameport_event_lock, flags);
|
||||
|
||||
if (!list_empty(&gameport_event_list)) {
|
||||
event = list_first_entry(&gameport_event_list,
|
||||
struct gameport_event, node);
|
||||
list_del_init(&event->node);
|
||||
}
|
||||
|
||||
spin_unlock_irqrestore(&gameport_event_lock, flags);
|
||||
return event;
|
||||
}
|
||||
|
||||
static void gameport_free_event(struct gameport_event *event)
|
||||
{
|
||||
module_put(event->owner);
|
||||
kfree(event);
|
||||
}
|
||||
|
||||
static void gameport_remove_duplicate_events(struct gameport_event *event)
|
||||
{
|
||||
struct gameport_event *e, *next;
|
||||
unsigned long flags;
|
||||
|
||||
spin_lock_irqsave(&gameport_event_lock, flags);
|
||||
|
||||
list_for_each_entry_safe(e, next, &gameport_event_list, node) {
|
||||
if (event->object == e->object) {
|
||||
/*
|
||||
* If this event is of different type we should not
|
||||
* look further - we only suppress duplicate events
|
||||
* that were sent back-to-back.
|
||||
*/
|
||||
if (event->type != e->type)
|
||||
break;
|
||||
|
||||
list_del_init(&e->node);
|
||||
gameport_free_event(e);
|
||||
}
|
||||
}
|
||||
|
||||
spin_unlock_irqrestore(&gameport_event_lock, flags);
|
||||
}
|
||||
|
||||
|
||||
static void gameport_handle_events(struct work_struct *work)
|
||||
{
|
||||
struct gameport_event *event;
|
||||
|
||||
mutex_lock(&gameport_mutex);
|
||||
|
||||
/*
|
||||
* Note that we handle only one event here to give swsusp
|
||||
* a chance to freeze kgameportd thread. Gameport events
|
||||
* should be pretty rare so we are not concerned about
|
||||
* taking performance hit.
|
||||
*/
|
||||
if ((event = gameport_get_event())) {
|
||||
|
||||
switch (event->type) {
|
||||
|
||||
case GAMEPORT_REGISTER_PORT:
|
||||
gameport_add_port(event->object);
|
||||
break;
|
||||
|
||||
case GAMEPORT_ATTACH_DRIVER:
|
||||
gameport_attach_driver(event->object);
|
||||
break;
|
||||
}
|
||||
|
||||
gameport_remove_duplicate_events(event);
|
||||
gameport_free_event(event);
|
||||
}
|
||||
|
||||
mutex_unlock(&gameport_mutex);
|
||||
}
|
||||
|
||||
static DECLARE_WORK(gameport_event_work, gameport_handle_events);
|
||||
|
||||
static int gameport_queue_event(void *object, struct module *owner,
|
||||
enum gameport_event_type event_type)
|
||||
{
|
||||
unsigned long flags;
|
||||
struct gameport_event *event;
|
||||
int retval = 0;
|
||||
|
||||
spin_lock_irqsave(&gameport_event_lock, flags);
|
||||
|
||||
/*
|
||||
* Scan event list for the other events for the same gameport port,
|
||||
* starting with the most recent one. If event is the same we
|
||||
* do not need add new one. If event is of different type we
|
||||
* need to add this event and should not look further because
|
||||
* we need to preserve sequence of distinct events.
|
||||
*/
|
||||
list_for_each_entry_reverse(event, &gameport_event_list, node) {
|
||||
if (event->object == object) {
|
||||
if (event->type == event_type)
|
||||
goto out;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC);
|
||||
if (!event) {
|
||||
pr_err("Not enough memory to queue event %d\n", event_type);
|
||||
retval = -ENOMEM;
|
||||
goto out;
|
||||
}
|
||||
|
||||
if (!try_module_get(owner)) {
|
||||
pr_warning("Can't get module reference, dropping event %d\n",
|
||||
event_type);
|
||||
kfree(event);
|
||||
retval = -EINVAL;
|
||||
goto out;
|
||||
}
|
||||
|
||||
event->type = event_type;
|
||||
event->object = object;
|
||||
event->owner = owner;
|
||||
|
||||
list_add_tail(&event->node, &gameport_event_list);
|
||||
queue_work(system_long_wq, &gameport_event_work);
|
||||
|
||||
out:
|
||||
spin_unlock_irqrestore(&gameport_event_lock, flags);
|
||||
return retval;
|
||||
}
|
||||
|
||||
/*
|
||||
* Remove all events that have been submitted for a given object,
|
||||
* be it a gameport port or a driver.
|
||||
*/
|
||||
static void gameport_remove_pending_events(void *object)
|
||||
{
|
||||
struct gameport_event *event, *next;
|
||||
unsigned long flags;
|
||||
|
||||
spin_lock_irqsave(&gameport_event_lock, flags);
|
||||
|
||||
list_for_each_entry_safe(event, next, &gameport_event_list, node) {
|
||||
if (event->object == object) {
|
||||
list_del_init(&event->node);
|
||||
gameport_free_event(event);
|
||||
}
|
||||
}
|
||||
|
||||
spin_unlock_irqrestore(&gameport_event_lock, flags);
|
||||
}
|
||||
|
||||
/*
|
||||
* Destroy child gameport port (if any) that has not been fully registered yet.
|
||||
*
|
||||
* Note that we rely on the fact that port can have only one child and therefore
|
||||
* only one child registration request can be pending. Additionally, children
|
||||
* are registered by driver's connect() handler so there can't be a grandchild
|
||||
* pending registration together with a child.
|
||||
*/
|
||||
static struct gameport *gameport_get_pending_child(struct gameport *parent)
|
||||
{
|
||||
struct gameport_event *event;
|
||||
struct gameport *gameport, *child = NULL;
|
||||
unsigned long flags;
|
||||
|
||||
spin_lock_irqsave(&gameport_event_lock, flags);
|
||||
|
||||
list_for_each_entry(event, &gameport_event_list, node) {
|
||||
if (event->type == GAMEPORT_REGISTER_PORT) {
|
||||
gameport = event->object;
|
||||
if (gameport->parent == parent) {
|
||||
child = gameport;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
spin_unlock_irqrestore(&gameport_event_lock, flags);
|
||||
return child;
|
||||
}
|
||||
|
||||
/*
|
||||
* Gameport port operations
|
||||
*/
|
||||
|
||||
static ssize_t gameport_description_show(struct device *dev, struct device_attribute *attr, char *buf)
|
||||
{
|
||||
struct gameport *gameport = to_gameport_port(dev);
|
||||
|
||||
return sprintf(buf, "%s\n", gameport->name);
|
||||
}
|
||||
static DEVICE_ATTR(description, S_IRUGO, gameport_description_show, NULL);
|
||||
|
||||
static ssize_t drvctl_store(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
|
||||
{
|
||||
struct gameport *gameport = to_gameport_port(dev);
|
||||
struct device_driver *drv;
|
||||
int error;
|
||||
|
||||
error = mutex_lock_interruptible(&gameport_mutex);
|
||||
if (error)
|
||||
return error;
|
||||
|
||||
if (!strncmp(buf, "none", count)) {
|
||||
gameport_disconnect_port(gameport);
|
||||
} else if (!strncmp(buf, "reconnect", count)) {
|
||||
gameport_reconnect_port(gameport);
|
||||
} else if (!strncmp(buf, "rescan", count)) {
|
||||
gameport_disconnect_port(gameport);
|
||||
gameport_find_driver(gameport);
|
||||
} else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
|
||||
gameport_disconnect_port(gameport);
|
||||
error = gameport_bind_driver(gameport, to_gameport_driver(drv));
|
||||
} else {
|
||||
error = -EINVAL;
|
||||
}
|
||||
|
||||
mutex_unlock(&gameport_mutex);
|
||||
|
||||
return error ? error : count;
|
||||
}
|
||||
static DEVICE_ATTR_WO(drvctl);
|
||||
|
||||
static struct attribute *gameport_device_attrs[] = {
|
||||
&dev_attr_description.attr,
|
||||
&dev_attr_drvctl.attr,
|
||||
NULL,
|
||||
};
|
||||
ATTRIBUTE_GROUPS(gameport_device);
|
||||
|
||||
static void gameport_release_port(struct device *dev)
|
||||
{
|
||||
struct gameport *gameport = to_gameport_port(dev);
|
||||
|
||||
kfree(gameport);
|
||||
module_put(THIS_MODULE);
|
||||
}
|
||||
|
||||
void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
|
||||
{
|
||||
va_list args;
|
||||
|
||||
va_start(args, fmt);
|
||||
vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
|
||||
va_end(args);
|
||||
}
|
||||
EXPORT_SYMBOL(gameport_set_phys);
|
||||
|
||||
/*
|
||||
* Prepare gameport port for registration.
|
||||
*/
|
||||
static void gameport_init_port(struct gameport *gameport)
|
||||
{
|
||||
static atomic_t gameport_no = ATOMIC_INIT(0);
|
||||
|
||||
__module_get(THIS_MODULE);
|
||||
|
||||
mutex_init(&gameport->drv_mutex);
|
||||
device_initialize(&gameport->dev);
|
||||
dev_set_name(&gameport->dev, "gameport%lu",
|
||||
(unsigned long)atomic_inc_return(&gameport_no) - 1);
|
||||
gameport->dev.bus = &gameport_bus;
|
||||
gameport->dev.release = gameport_release_port;
|
||||
if (gameport->parent)
|
||||
gameport->dev.parent = &gameport->parent->dev;
|
||||
|
||||
INIT_LIST_HEAD(&gameport->node);
|
||||
spin_lock_init(&gameport->timer_lock);
|
||||
init_timer(&gameport->poll_timer);
|
||||
gameport->poll_timer.function = gameport_run_poll_handler;
|
||||
gameport->poll_timer.data = (unsigned long)gameport;
|
||||
}
|
||||
|
||||
/*
|
||||
* Complete gameport port registration.
|
||||
* Driver core will attempt to find appropriate driver for the port.
|
||||
*/
|
||||
static void gameport_add_port(struct gameport *gameport)
|
||||
{
|
||||
int error;
|
||||
|
||||
if (gameport->parent)
|
||||
gameport->parent->child = gameport;
|
||||
|
||||
gameport->speed = use_ktime ?
|
||||
gameport_measure_speed(gameport) :
|
||||
old_gameport_measure_speed(gameport);
|
||||
|
||||
list_add_tail(&gameport->node, &gameport_list);
|
||||
|
||||
if (gameport->io)
|
||||
dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n",
|
||||
gameport->name, gameport->phys, gameport->io, gameport->speed);
|
||||
else
|
||||
dev_info(&gameport->dev, "%s is %s, speed %dkHz\n",
|
||||
gameport->name, gameport->phys, gameport->speed);
|
||||
|
||||
error = device_add(&gameport->dev);
|
||||
if (error)
|
||||
dev_err(&gameport->dev,
|
||||
"device_add() failed for %s (%s), error: %d\n",
|
||||
gameport->phys, gameport->name, error);
|
||||
}
|
||||
|
||||
/*
|
||||
* gameport_destroy_port() completes deregistration process and removes
|
||||
* port from the system
|
||||
*/
|
||||
static void gameport_destroy_port(struct gameport *gameport)
|
||||
{
|
||||
struct gameport *child;
|
||||
|
||||
child = gameport_get_pending_child(gameport);
|
||||
if (child) {
|
||||
gameport_remove_pending_events(child);
|
||||
put_device(&child->dev);
|
||||
}
|
||||
|
||||
if (gameport->parent) {
|
||||
gameport->parent->child = NULL;
|
||||
gameport->parent = NULL;
|
||||
}
|
||||
|
||||
if (device_is_registered(&gameport->dev))
|
||||
device_del(&gameport->dev);
|
||||
|
||||
list_del_init(&gameport->node);
|
||||
|
||||
gameport_remove_pending_events(gameport);
|
||||
put_device(&gameport->dev);
|
||||
}
|
||||
|
||||
/*
|
||||
* Reconnect gameport port and all its children (re-initialize attached devices)
|
||||
*/
|
||||
static void gameport_reconnect_port(struct gameport *gameport)
|
||||
{
|
||||
do {
|
||||
if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
|
||||
gameport_disconnect_port(gameport);
|
||||
gameport_find_driver(gameport);
|
||||
/* Ok, old children are now gone, we are done */
|
||||
break;
|
||||
}
|
||||
gameport = gameport->child;
|
||||
} while (gameport);
|
||||
}
|
||||
|
||||
/*
|
||||
* gameport_disconnect_port() unbinds a port from its driver. As a side effect
|
||||
* all child ports are unbound and destroyed.
|
||||
*/
|
||||
static void gameport_disconnect_port(struct gameport *gameport)
|
||||
{
|
||||
struct gameport *s, *parent;
|
||||
|
||||
if (gameport->child) {
|
||||
/*
|
||||
* Children ports should be disconnected and destroyed
|
||||
* first, staring with the leaf one, since we don't want
|
||||
* to do recursion
|
||||
*/
|
||||
for (s = gameport; s->child; s = s->child)
|
||||
/* empty */;
|
||||
|
||||
do {
|
||||
parent = s->parent;
|
||||
|
||||
device_release_driver(&s->dev);
|
||||
gameport_destroy_port(s);
|
||||
} while ((s = parent) != gameport);
|
||||
}
|
||||
|
||||
/*
|
||||
* Ok, no children left, now disconnect this port
|
||||
*/
|
||||
device_release_driver(&gameport->dev);
|
||||
}
|
||||
|
||||
/*
|
||||
* Submits register request to kgameportd for subsequent execution.
|
||||
* Note that port registration is always asynchronous.
|
||||
*/
|
||||
void __gameport_register_port(struct gameport *gameport, struct module *owner)
|
||||
{
|
||||
gameport_init_port(gameport);
|
||||
gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
|
||||
}
|
||||
EXPORT_SYMBOL(__gameport_register_port);
|
||||
|
||||
/*
|
||||
* Synchronously unregisters gameport port.
|
||||
*/
|
||||
void gameport_unregister_port(struct gameport *gameport)
|
||||
{
|
||||
mutex_lock(&gameport_mutex);
|
||||
gameport_disconnect_port(gameport);
|
||||
gameport_destroy_port(gameport);
|
||||
mutex_unlock(&gameport_mutex);
|
||||
}
|
||||
EXPORT_SYMBOL(gameport_unregister_port);
|
||||
|
||||
|
||||
/*
|
||||
* Gameport driver operations
|
||||
*/
|
||||
|
||||
static ssize_t description_show(struct device_driver *drv, char *buf)
|
||||
{
|
||||
struct gameport_driver *driver = to_gameport_driver(drv);
|
||||
return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
|
||||
}
|
||||
static DRIVER_ATTR_RO(description);
|
||||
|
||||
static struct attribute *gameport_driver_attrs[] = {
|
||||
&driver_attr_description.attr,
|
||||
NULL
|
||||
};
|
||||
ATTRIBUTE_GROUPS(gameport_driver);
|
||||
|
||||
static int gameport_driver_probe(struct device *dev)
|
||||
{
|
||||
struct gameport *gameport = to_gameport_port(dev);
|
||||
struct gameport_driver *drv = to_gameport_driver(dev->driver);
|
||||
|
||||
drv->connect(gameport, drv);
|
||||
return gameport->drv ? 0 : -ENODEV;
|
||||
}
|
||||
|
||||
static int gameport_driver_remove(struct device *dev)
|
||||
{
|
||||
struct gameport *gameport = to_gameport_port(dev);
|
||||
struct gameport_driver *drv = to_gameport_driver(dev->driver);
|
||||
|
||||
drv->disconnect(gameport);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void gameport_attach_driver(struct gameport_driver *drv)
|
||||
{
|
||||
int error;
|
||||
|
||||
error = driver_attach(&drv->driver);
|
||||
if (error)
|
||||
pr_err("driver_attach() failed for %s, error: %d\n",
|
||||
drv->driver.name, error);
|
||||
}
|
||||
|
||||
int __gameport_register_driver(struct gameport_driver *drv, struct module *owner,
|
||||
const char *mod_name)
|
||||
{
|
||||
int error;
|
||||
|
||||
drv->driver.bus = &gameport_bus;
|
||||
drv->driver.owner = owner;
|
||||
drv->driver.mod_name = mod_name;
|
||||
|
||||
/*
|
||||
* Temporarily disable automatic binding because probing
|
||||
* takes long time and we are better off doing it in kgameportd
|
||||
*/
|
||||
drv->ignore = true;
|
||||
|
||||
error = driver_register(&drv->driver);
|
||||
if (error) {
|
||||
pr_err("driver_register() failed for %s, error: %d\n",
|
||||
drv->driver.name, error);
|
||||
return error;
|
||||
}
|
||||
|
||||
/*
|
||||
* Reset ignore flag and let kgameportd bind the driver to free ports
|
||||
*/
|
||||
drv->ignore = false;
|
||||
error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER);
|
||||
if (error) {
|
||||
driver_unregister(&drv->driver);
|
||||
return error;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
EXPORT_SYMBOL(__gameport_register_driver);
|
||||
|
||||
void gameport_unregister_driver(struct gameport_driver *drv)
|
||||
{
|
||||
struct gameport *gameport;
|
||||
|
||||
mutex_lock(&gameport_mutex);
|
||||
|
||||
drv->ignore = true; /* so gameport_find_driver ignores it */
|
||||
gameport_remove_pending_events(drv);
|
||||
|
||||
start_over:
|
||||
list_for_each_entry(gameport, &gameport_list, node) {
|
||||
if (gameport->drv == drv) {
|
||||
gameport_disconnect_port(gameport);
|
||||
gameport_find_driver(gameport);
|
||||
/* we could've deleted some ports, restart */
|
||||
goto start_over;
|
||||
}
|
||||
}
|
||||
|
||||
driver_unregister(&drv->driver);
|
||||
|
||||
mutex_unlock(&gameport_mutex);
|
||||
}
|
||||
EXPORT_SYMBOL(gameport_unregister_driver);
|
||||
|
||||
static int gameport_bus_match(struct device *dev, struct device_driver *drv)
|
||||
{
|
||||
struct gameport_driver *gameport_drv = to_gameport_driver(drv);
|
||||
|
||||
return !gameport_drv->ignore;
|
||||
}
|
||||
|
||||
static struct bus_type gameport_bus = {
|
||||
.name = "gameport",
|
||||
.dev_groups = gameport_device_groups,
|
||||
.drv_groups = gameport_driver_groups,
|
||||
.match = gameport_bus_match,
|
||||
.probe = gameport_driver_probe,
|
||||
.remove = gameport_driver_remove,
|
||||
};
|
||||
|
||||
static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
|
||||
{
|
||||
mutex_lock(&gameport->drv_mutex);
|
||||
gameport->drv = drv;
|
||||
mutex_unlock(&gameport->drv_mutex);
|
||||
}
|
||||
|
||||
int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
|
||||
{
|
||||
if (gameport->open) {
|
||||
if (gameport->open(gameport, mode)) {
|
||||
return -1;
|
||||
}
|
||||
} else {
|
||||
if (mode != GAMEPORT_MODE_RAW)
|
||||
return -1;
|
||||
}
|
||||
|
||||
gameport_set_drv(gameport, drv);
|
||||
return 0;
|
||||
}
|
||||
EXPORT_SYMBOL(gameport_open);
|
||||
|
||||
void gameport_close(struct gameport *gameport)
|
||||
{
|
||||
del_timer_sync(&gameport->poll_timer);
|
||||
gameport->poll_handler = NULL;
|
||||
gameport->poll_interval = 0;
|
||||
gameport_set_drv(gameport, NULL);
|
||||
if (gameport->close)
|
||||
gameport->close(gameport);
|
||||
}
|
||||
EXPORT_SYMBOL(gameport_close);
|
||||
|
||||
static int __init gameport_init(void)
|
||||
{
|
||||
int error;
|
||||
|
||||
error = bus_register(&gameport_bus);
|
||||
if (error) {
|
||||
pr_err("failed to register gameport bus, error: %d\n", error);
|
||||
return error;
|
||||
}
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void __exit gameport_exit(void)
|
||||
{
|
||||
bus_unregister(&gameport_bus);
|
||||
|
||||
/*
|
||||
* There should not be any outstanding events but work may
|
||||
* still be scheduled so simply cancel it.
|
||||
*/
|
||||
cancel_work_sync(&gameport_event_work);
|
||||
}
|
||||
|
||||
subsys_initcall(gameport_init);
|
||||
module_exit(gameport_exit);
|
341
drivers/input/gameport/lightning.c
Normal file
341
drivers/input/gameport/lightning.c
Normal file
|
@ -0,0 +1,341 @@
|
|||
/*
|
||||
* Copyright (c) 1998-2001 Vojtech Pavlik
|
||||
*/
|
||||
|
||||
/*
|
||||
* PDPI Lightning 4 gamecard driver for Linux.
|
||||
*/
|
||||
|
||||
/*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* Should you need to contact me, the author, you can do so either by
|
||||
* e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
|
||||
* Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
|
||||
*/
|
||||
|
||||
#include <asm/io.h>
|
||||
#include <linux/delay.h>
|
||||
#include <linux/errno.h>
|
||||
#include <linux/ioport.h>
|
||||
#include <linux/kernel.h>
|
||||
#include <linux/module.h>
|
||||
#include <linux/init.h>
|
||||
#include <linux/gameport.h>
|
||||
|
||||
#define L4_PORT 0x201
|
||||
#define L4_SELECT_ANALOG 0xa4
|
||||
#define L4_SELECT_DIGITAL 0xa5
|
||||
#define L4_SELECT_SECONDARY 0xa6
|
||||
#define L4_CMD_ID 0x80
|
||||
#define L4_CMD_GETCAL 0x92
|
||||
#define L4_CMD_SETCAL 0x93
|
||||
#define L4_ID 0x04
|
||||
#define L4_BUSY 0x01
|
||||
#define L4_TIMEOUT 80 /* 80 us */
|
||||
|
||||
MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
|
||||
MODULE_DESCRIPTION("PDPI Lightning 4 gamecard driver");
|
||||
MODULE_LICENSE("GPL");
|
||||
|
||||
struct l4 {
|
||||
struct gameport *gameport;
|
||||
unsigned char port;
|
||||
};
|
||||
|
||||
static struct l4 l4_ports[8];
|
||||
|
||||
/*
|
||||
* l4_wait_ready() waits for the L4 to become ready.
|
||||
*/
|
||||
|
||||
static int l4_wait_ready(void)
|
||||
{
|
||||
unsigned int t = L4_TIMEOUT;
|
||||
|
||||
while ((inb(L4_PORT) & L4_BUSY) && t > 0) t--;
|
||||
return -(t <= 0);
|
||||
}
|
||||
|
||||
/*
|
||||
* l4_cooked_read() reads data from the Lightning 4.
|
||||
*/
|
||||
|
||||
static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons)
|
||||
{
|
||||
struct l4 *l4 = gameport->port_data;
|
||||
unsigned char status;
|
||||
int i, result = -1;
|
||||
|
||||
outb(L4_SELECT_ANALOG, L4_PORT);
|
||||
outb(L4_SELECT_DIGITAL + (l4->port >> 2), L4_PORT);
|
||||
|
||||
if (inb(L4_PORT) & L4_BUSY) goto fail;
|
||||
outb(l4->port & 3, L4_PORT);
|
||||
|
||||
if (l4_wait_ready()) goto fail;
|
||||
status = inb(L4_PORT);
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
if (status & (1 << i)) {
|
||||
if (l4_wait_ready()) goto fail;
|
||||
axes[i] = inb(L4_PORT);
|
||||
if (axes[i] > 252) axes[i] = -1;
|
||||
}
|
||||
|
||||
if (status & 0x10) {
|
||||
if (l4_wait_ready()) goto fail;
|
||||
*buttons = inb(L4_PORT) & 0x0f;
|
||||
}
|
||||
|
||||
result = 0;
|
||||
|
||||
fail: outb(L4_SELECT_ANALOG, L4_PORT);
|
||||
return result;
|
||||
}
|
||||
|
||||
static int l4_open(struct gameport *gameport, int mode)
|
||||
{
|
||||
struct l4 *l4 = gameport->port_data;
|
||||
|
||||
if (l4->port != 0 && mode != GAMEPORT_MODE_COOKED)
|
||||
return -1;
|
||||
outb(L4_SELECT_ANALOG, L4_PORT);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* l4_getcal() reads the L4 with calibration values.
|
||||
*/
|
||||
|
||||
static int l4_getcal(int port, int *cal)
|
||||
{
|
||||
int i, result = -1;
|
||||
|
||||
outb(L4_SELECT_ANALOG, L4_PORT);
|
||||
outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT);
|
||||
if (inb(L4_PORT) & L4_BUSY)
|
||||
goto out;
|
||||
|
||||
outb(L4_CMD_GETCAL, L4_PORT);
|
||||
if (l4_wait_ready())
|
||||
goto out;
|
||||
|
||||
if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2))
|
||||
goto out;
|
||||
|
||||
if (l4_wait_ready())
|
||||
goto out;
|
||||
outb(port & 3, L4_PORT);
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
if (l4_wait_ready())
|
||||
goto out;
|
||||
cal[i] = inb(L4_PORT);
|
||||
}
|
||||
|
||||
result = 0;
|
||||
|
||||
out: outb(L4_SELECT_ANALOG, L4_PORT);
|
||||
return result;
|
||||
}
|
||||
|
||||
/*
|
||||
* l4_setcal() programs the L4 with calibration values.
|
||||
*/
|
||||
|
||||
static int l4_setcal(int port, int *cal)
|
||||
{
|
||||
int i, result = -1;
|
||||
|
||||
outb(L4_SELECT_ANALOG, L4_PORT);
|
||||
outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT);
|
||||
if (inb(L4_PORT) & L4_BUSY)
|
||||
goto out;
|
||||
|
||||
outb(L4_CMD_SETCAL, L4_PORT);
|
||||
if (l4_wait_ready())
|
||||
goto out;
|
||||
|
||||
if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2))
|
||||
goto out;
|
||||
|
||||
if (l4_wait_ready())
|
||||
goto out;
|
||||
outb(port & 3, L4_PORT);
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
if (l4_wait_ready())
|
||||
goto out;
|
||||
outb(cal[i], L4_PORT);
|
||||
}
|
||||
|
||||
result = 0;
|
||||
|
||||
out: outb(L4_SELECT_ANALOG, L4_PORT);
|
||||
return result;
|
||||
}
|
||||
|
||||
/*
|
||||
* l4_calibrate() calibrates the L4 for the attached device, so
|
||||
* that the device's resistance fits into the L4's 8-bit range.
|
||||
*/
|
||||
|
||||
static int l4_calibrate(struct gameport *gameport, int *axes, int *max)
|
||||
{
|
||||
int i, t;
|
||||
int cal[4];
|
||||
struct l4 *l4 = gameport->port_data;
|
||||
|
||||
if (l4_getcal(l4->port, cal))
|
||||
return -1;
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
t = (max[i] * cal[i]) / 200;
|
||||
t = (t < 1) ? 1 : ((t > 255) ? 255 : t);
|
||||
axes[i] = (axes[i] < 0) ? -1 : (axes[i] * cal[i]) / t;
|
||||
axes[i] = (axes[i] > 252) ? 252 : axes[i];
|
||||
cal[i] = t;
|
||||
}
|
||||
|
||||
if (l4_setcal(l4->port, cal))
|
||||
return -1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int __init l4_create_ports(int card_no)
|
||||
{
|
||||
struct l4 *l4;
|
||||
struct gameport *port;
|
||||
int i, idx;
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
|
||||
idx = card_no * 4 + i;
|
||||
l4 = &l4_ports[idx];
|
||||
|
||||
if (!(l4->gameport = port = gameport_allocate_port())) {
|
||||
printk(KERN_ERR "lightning: Memory allocation failed\n");
|
||||
while (--i >= 0) {
|
||||
gameport_free_port(l4->gameport);
|
||||
l4->gameport = NULL;
|
||||
}
|
||||
return -ENOMEM;
|
||||
}
|
||||
l4->port = idx;
|
||||
|
||||
port->port_data = l4;
|
||||
port->open = l4_open;
|
||||
port->cooked_read = l4_cooked_read;
|
||||
port->calibrate = l4_calibrate;
|
||||
|
||||
gameport_set_name(port, "PDPI Lightning 4");
|
||||
gameport_set_phys(port, "isa%04x/gameport%d", L4_PORT, idx);
|
||||
|
||||
if (idx == 0)
|
||||
port->io = L4_PORT;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int __init l4_add_card(int card_no)
|
||||
{
|
||||
int cal[4] = { 255, 255, 255, 255 };
|
||||
int i, rev, result;
|
||||
struct l4 *l4;
|
||||
|
||||
outb(L4_SELECT_ANALOG, L4_PORT);
|
||||
outb(L4_SELECT_DIGITAL + card_no, L4_PORT);
|
||||
|
||||
if (inb(L4_PORT) & L4_BUSY)
|
||||
return -1;
|
||||
outb(L4_CMD_ID, L4_PORT);
|
||||
|
||||
if (l4_wait_ready())
|
||||
return -1;
|
||||
|
||||
if (inb(L4_PORT) != L4_SELECT_DIGITAL + card_no)
|
||||
return -1;
|
||||
|
||||
if (l4_wait_ready())
|
||||
return -1;
|
||||
if (inb(L4_PORT) != L4_ID)
|
||||
return -1;
|
||||
|
||||
if (l4_wait_ready())
|
||||
return -1;
|
||||
rev = inb(L4_PORT);
|
||||
|
||||
if (!rev)
|
||||
return -1;
|
||||
|
||||
result = l4_create_ports(card_no);
|
||||
if (result)
|
||||
return result;
|
||||
|
||||
printk(KERN_INFO "gameport: PDPI Lightning 4 %s card v%d.%d at %#x\n",
|
||||
card_no ? "secondary" : "primary", rev >> 4, rev, L4_PORT);
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
l4 = &l4_ports[card_no * 4 + i];
|
||||
|
||||
if (rev > 0x28) /* on 2.9+ the setcal command works correctly */
|
||||
l4_setcal(l4->port, cal);
|
||||
gameport_register_port(l4->gameport);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int __init l4_init(void)
|
||||
{
|
||||
int i, cards = 0;
|
||||
|
||||
if (!request_region(L4_PORT, 1, "lightning"))
|
||||
return -EBUSY;
|
||||
|
||||
for (i = 0; i < 2; i++)
|
||||
if (l4_add_card(i) == 0)
|
||||
cards++;
|
||||
|
||||
outb(L4_SELECT_ANALOG, L4_PORT);
|
||||
|
||||
if (!cards) {
|
||||
release_region(L4_PORT, 1);
|
||||
return -ENODEV;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void __exit l4_exit(void)
|
||||
{
|
||||
int i;
|
||||
int cal[4] = { 59, 59, 59, 59 };
|
||||
|
||||
for (i = 0; i < 8; i++)
|
||||
if (l4_ports[i].gameport) {
|
||||
l4_setcal(l4_ports[i].port, cal);
|
||||
gameport_unregister_port(l4_ports[i].gameport);
|
||||
}
|
||||
|
||||
outb(L4_SELECT_ANALOG, L4_PORT);
|
||||
release_region(L4_PORT, 1);
|
||||
}
|
||||
|
||||
module_init(l4_init);
|
||||
module_exit(l4_exit);
|
286
drivers/input/gameport/ns558.c
Normal file
286
drivers/input/gameport/ns558.c
Normal file
|
@ -0,0 +1,286 @@
|
|||
/*
|
||||
* Copyright (c) 1999-2001 Vojtech Pavlik
|
||||
* Copyright (c) 1999 Brian Gerst
|
||||
*/
|
||||
|
||||
/*
|
||||
* NS558 based standard IBM game port driver for Linux
|
||||
*/
|
||||
|
||||
/*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* Should you need to contact me, the author, you can do so either by
|
||||
* e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
|
||||
* Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
|
||||
*/
|
||||
|
||||
#include <asm/io.h>
|
||||
|
||||
#include <linux/module.h>
|
||||
#include <linux/ioport.h>
|
||||
#include <linux/init.h>
|
||||
#include <linux/delay.h>
|
||||
#include <linux/gameport.h>
|
||||
#include <linux/slab.h>
|
||||
#include <linux/pnp.h>
|
||||
|
||||
MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
|
||||
MODULE_DESCRIPTION("Classic gameport (ISA/PnP) driver");
|
||||
MODULE_LICENSE("GPL");
|
||||
|
||||
static int ns558_isa_portlist[] = { 0x201, 0x200, 0x202, 0x203, 0x204, 0x205, 0x207, 0x209,
|
||||
0x20b, 0x20c, 0x20e, 0x20f, 0x211, 0x219, 0x101, 0 };
|
||||
|
||||
struct ns558 {
|
||||
int type;
|
||||
int io;
|
||||
int size;
|
||||
struct pnp_dev *dev;
|
||||
struct gameport *gameport;
|
||||
struct list_head node;
|
||||
};
|
||||
|
||||
static LIST_HEAD(ns558_list);
|
||||
|
||||
/*
|
||||
* ns558_isa_probe() tries to find an isa gameport at the
|
||||
* specified address, and also checks for mirrors.
|
||||
* A joystick must be attached for this to work.
|
||||
*/
|
||||
|
||||
static int ns558_isa_probe(int io)
|
||||
{
|
||||
int i, j, b;
|
||||
unsigned char c, u, v;
|
||||
struct ns558 *ns558;
|
||||
struct gameport *port;
|
||||
|
||||
/*
|
||||
* No one should be using this address.
|
||||
*/
|
||||
|
||||
if (!request_region(io, 1, "ns558-isa"))
|
||||
return -EBUSY;
|
||||
|
||||
/*
|
||||
* We must not be able to write arbitrary values to the port.
|
||||
* The lower two axis bits must be 1 after a write.
|
||||
*/
|
||||
|
||||
c = inb(io);
|
||||
outb(~c & ~3, io);
|
||||
if (~(u = v = inb(io)) & 3) {
|
||||
outb(c, io);
|
||||
release_region(io, 1);
|
||||
return -ENODEV;
|
||||
}
|
||||
/*
|
||||
* After a trigger, there must be at least some bits changing.
|
||||
*/
|
||||
|
||||
for (i = 0; i < 1000; i++) v &= inb(io);
|
||||
|
||||
if (u == v) {
|
||||
outb(c, io);
|
||||
release_region(io, 1);
|
||||
return -ENODEV;
|
||||
}
|
||||
msleep(3);
|
||||
/*
|
||||
* After some time (4ms) the axes shouldn't change anymore.
|
||||
*/
|
||||
|
||||
u = inb(io);
|
||||
for (i = 0; i < 1000; i++)
|
||||
if ((u ^ inb(io)) & 0xf) {
|
||||
outb(c, io);
|
||||
release_region(io, 1);
|
||||
return -ENODEV;
|
||||
}
|
||||
/*
|
||||
* And now find the number of mirrors of the port.
|
||||
*/
|
||||
|
||||
for (i = 1; i < 5; i++) {
|
||||
|
||||
release_region(io & (-1 << (i - 1)), (1 << (i - 1)));
|
||||
|
||||
if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))
|
||||
break; /* Don't disturb anyone */
|
||||
|
||||
outb(0xff, io & (-1 << i));
|
||||
for (j = b = 0; j < 1000; j++)
|
||||
if (inb(io & (-1 << i)) != inb((io & (-1 << i)) + (1 << i) - 1)) b++;
|
||||
msleep(3);
|
||||
|
||||
if (b > 300) { /* We allow 30% difference */
|
||||
release_region(io & (-1 << i), (1 << i));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
i--;
|
||||
|
||||
if (i != 4) {
|
||||
if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))
|
||||
return -EBUSY;
|
||||
}
|
||||
|
||||
ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL);
|
||||
port = gameport_allocate_port();
|
||||
if (!ns558 || !port) {
|
||||
printk(KERN_ERR "ns558: Memory allocation failed.\n");
|
||||
release_region(io & (-1 << i), (1 << i));
|
||||
kfree(ns558);
|
||||
gameport_free_port(port);
|
||||
return -ENOMEM;
|
||||
}
|
||||
|
||||
ns558->io = io;
|
||||
ns558->size = 1 << i;
|
||||
ns558->gameport = port;
|
||||
|
||||
port->io = io;
|
||||
gameport_set_name(port, "NS558 ISA Gameport");
|
||||
gameport_set_phys(port, "isa%04x/gameport0", io & (-1 << i));
|
||||
|
||||
gameport_register_port(port);
|
||||
|
||||
list_add(&ns558->node, &ns558_list);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
#ifdef CONFIG_PNP
|
||||
|
||||
static const struct pnp_device_id pnp_devids[] = {
|
||||
{ .id = "@P@0001", .driver_data = 0 }, /* ALS 100 */
|
||||
{ .id = "@P@0020", .driver_data = 0 }, /* ALS 200 */
|
||||
{ .id = "@P@1001", .driver_data = 0 }, /* ALS 100+ */
|
||||
{ .id = "@P@2001", .driver_data = 0 }, /* ALS 120 */
|
||||
{ .id = "ASB16fd", .driver_data = 0 }, /* AdLib NSC16 */
|
||||
{ .id = "AZT3001", .driver_data = 0 }, /* AZT1008 */
|
||||
{ .id = "CDC0001", .driver_data = 0 }, /* Opl3-SAx */
|
||||
{ .id = "CSC0001", .driver_data = 0 }, /* CS4232 */
|
||||
{ .id = "CSC000f", .driver_data = 0 }, /* CS4236 */
|
||||
{ .id = "CSC0101", .driver_data = 0 }, /* CS4327 */
|
||||
{ .id = "CTL7001", .driver_data = 0 }, /* SB16 */
|
||||
{ .id = "CTL7002", .driver_data = 0 }, /* AWE64 */
|
||||
{ .id = "CTL7005", .driver_data = 0 }, /* Vibra16 */
|
||||
{ .id = "ENS2020", .driver_data = 0 }, /* SoundscapeVIVO */
|
||||
{ .id = "ESS0001", .driver_data = 0 }, /* ES1869 */
|
||||
{ .id = "ESS0005", .driver_data = 0 }, /* ES1878 */
|
||||
{ .id = "ESS6880", .driver_data = 0 }, /* ES688 */
|
||||
{ .id = "IBM0012", .driver_data = 0 }, /* CS4232 */
|
||||
{ .id = "OPT0001", .driver_data = 0 }, /* OPTi Audio16 */
|
||||
{ .id = "YMH0006", .driver_data = 0 }, /* Opl3-SA */
|
||||
{ .id = "YMH0022", .driver_data = 0 }, /* Opl3-SAx */
|
||||
{ .id = "PNPb02f", .driver_data = 0 }, /* Generic */
|
||||
{ .id = "", },
|
||||
};
|
||||
|
||||
MODULE_DEVICE_TABLE(pnp, pnp_devids);
|
||||
|
||||
static int ns558_pnp_probe(struct pnp_dev *dev, const struct pnp_device_id *did)
|
||||
{
|
||||
int ioport, iolen;
|
||||
struct ns558 *ns558;
|
||||
struct gameport *port;
|
||||
|
||||
if (!pnp_port_valid(dev, 0)) {
|
||||
printk(KERN_WARNING "ns558: No i/o ports on a gameport? Weird\n");
|
||||
return -ENODEV;
|
||||
}
|
||||
|
||||
ioport = pnp_port_start(dev, 0);
|
||||
iolen = pnp_port_len(dev, 0);
|
||||
|
||||
if (!request_region(ioport, iolen, "ns558-pnp"))
|
||||
return -EBUSY;
|
||||
|
||||
ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL);
|
||||
port = gameport_allocate_port();
|
||||
if (!ns558 || !port) {
|
||||
printk(KERN_ERR "ns558: Memory allocation failed\n");
|
||||
kfree(ns558);
|
||||
gameport_free_port(port);
|
||||
return -ENOMEM;
|
||||
}
|
||||
|
||||
ns558->io = ioport;
|
||||
ns558->size = iolen;
|
||||
ns558->dev = dev;
|
||||
ns558->gameport = port;
|
||||
|
||||
gameport_set_name(port, "NS558 PnP Gameport");
|
||||
gameport_set_phys(port, "pnp%s/gameport0", dev_name(&dev->dev));
|
||||
port->dev.parent = &dev->dev;
|
||||
port->io = ioport;
|
||||
|
||||
gameport_register_port(port);
|
||||
|
||||
list_add_tail(&ns558->node, &ns558_list);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static struct pnp_driver ns558_pnp_driver = {
|
||||
.name = "ns558",
|
||||
.id_table = pnp_devids,
|
||||
.probe = ns558_pnp_probe,
|
||||
};
|
||||
|
||||
#else
|
||||
|
||||
static struct pnp_driver ns558_pnp_driver;
|
||||
|
||||
#endif
|
||||
|
||||
static int __init ns558_init(void)
|
||||
{
|
||||
int i = 0;
|
||||
int error;
|
||||
|
||||
error = pnp_register_driver(&ns558_pnp_driver);
|
||||
if (error && error != -ENODEV) /* should be ENOSYS really */
|
||||
return error;
|
||||
|
||||
/*
|
||||
* Probe ISA ports after PnP, so that PnP ports that are already
|
||||
* enabled get detected as PnP. This may be suboptimal in multi-device
|
||||
* configurations, but saves hassle with simple setups.
|
||||
*/
|
||||
|
||||
while (ns558_isa_portlist[i])
|
||||
ns558_isa_probe(ns558_isa_portlist[i++]);
|
||||
|
||||
return list_empty(&ns558_list) && error ? -ENODEV : 0;
|
||||
}
|
||||
|
||||
static void __exit ns558_exit(void)
|
||||
{
|
||||
struct ns558 *ns558, *safe;
|
||||
|
||||
list_for_each_entry_safe(ns558, safe, &ns558_list, node) {
|
||||
gameport_unregister_port(ns558->gameport);
|
||||
release_region(ns558->io & ~(ns558->size - 1), ns558->size);
|
||||
kfree(ns558);
|
||||
}
|
||||
|
||||
pnp_unregister_driver(&ns558_pnp_driver);
|
||||
}
|
||||
|
||||
module_init(ns558_init);
|
||||
module_exit(ns558_exit);
|
Loading…
Add table
Add a link
Reference in a new issue