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108
ProxyServer/AuthBase.cs
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108
ProxyServer/AuthBase.cs
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/*
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Copyright © 2002, The KPD-Team
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All rights reserved.
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http://www.mentalis.org/
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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- Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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- Neither the name of the KPD-Team, nor the names of its contributors
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may be used to endorse or promote products derived from this
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software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
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THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
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OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Net;
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using System.Net.Sockets;
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using Org.Mentalis.Proxy;
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using Org.Mentalis.Proxy.Socks;
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namespace Org.Mentalis.Proxy.Socks.Authentication {
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///<summary>Defines the signature of the method to be called when the authentication is complete.</summary>
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///<param name="Success">Specifies whether the authentication was successfull or not.</param>
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internal delegate void AuthenticationCompleteDelegate(bool Success);
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///<summary>Authenticates a user on a SOCKS5 server according to the implemented subprotocol.</summary>
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///<remarks>This is an abstract class. The subprotocol that's used to authenticate a user is specified in the subclasses of this base class.</remarks>
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internal abstract class AuthBase {
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///<summary>Initializes a new instance of the AuthBase class.</summary>
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public AuthBase() {}
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///<summary>Starts the authentication process.</summary>
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///<remarks>This abstract method must be implemented in the subclasses, according to the selected subprotocol.</remarks>
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///<param name="Connection">The connection with the SOCKS client.</param>
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///<param name="Callback">The method to call when the authentication is complete.</param>
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internal abstract void StartAuthentication(Socket Connection, AuthenticationCompleteDelegate Callback);
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///<summary>Gets or sets the Socket connection between the proxy server and the SOCKS client.</summary>
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///<value>A Socket instance defining the connection between the proxy server and the local client.</value>
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protected Socket Connection {
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get {
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return m_Connection;
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}
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set {
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if (value == null)
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throw new ArgumentNullException();
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m_Connection = value;
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}
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}
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///<summary>Gets a buffer that can be used to receive data from the client connection.</summary>
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///<value>An array of bytes that can be used to receive data from the client connection.</value>
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protected byte [] Buffer {
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get {
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return m_Buffer;
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}
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}
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///<summary>Gets or sets an array of bytes that can be used to store all received data.</summary>
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///<value>An array of bytes that can be used to store all received data.</value>
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protected byte [] Bytes {
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get {
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return m_Bytes;
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}
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set {
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m_Bytes = value;
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}
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}
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///<summary>Adds bytes to the array returned by the Bytes property.</summary>
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///<param name="NewBytes">The bytes to add.</param>
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///<param name="Cnt">The number of bytes to add.</param>
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protected void AddBytes(byte [] NewBytes, int Cnt) {
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if (Cnt <= 0 || NewBytes == null || Cnt > NewBytes.Length)
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return;
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if (Bytes == null) {
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Bytes = new byte[Cnt];
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} else {
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byte [] tmp = Bytes;
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Bytes = new byte[Bytes.Length + Cnt];
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Array.Copy(tmp, 0, Bytes, 0, tmp.Length);
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}
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Array.Copy(NewBytes, 0, Bytes, Bytes.Length - Cnt, Cnt);
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}
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///<summary>The method to call when the authentication is complete.</summary>
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protected AuthenticationCompleteDelegate Callback;
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// private variables
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/// <summary>Holds the value of the Connection property.</summary>
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private Socket m_Connection;
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/// <summary>Holds the value of the Buffer property.</summary>
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private byte [] m_Buffer = new byte[1024];
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/// <summary>Holds the value of the Bytes property.</summary>
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private byte [] m_Bytes;
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}
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}
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