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206
ProxyServer/Client.cs
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206
ProxyServer/Client.cs
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/*
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Copyright © 2002, The KPD-Team
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All rights reserved.
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http://www.mentalis.org/
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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- Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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- Neither the name of the KPD-Team, nor the names of its contributors
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may be used to endorse or promote products derived from this
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software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
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THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
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OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Net;
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using System.Net.Sockets;
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namespace Org.Mentalis.Proxy {
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/// <summary>References the callback method to be called when the <c>Client</c> object disconnects from the local client and the remote server.</summary>
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/// <param name="client">The <c>Client</c> that has closed its connections.</param>
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public delegate void DestroyDelegate(Client client);
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///<summary>Specifies the basic methods and properties of a <c>Client</c> object. This is an abstract class and must be inherited.</summary>
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///<remarks>The Client class provides an abstract base class that represents a connection to a local client and a remote server. Descendant classes further specify the protocol that is used between those two connections.</remarks>
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public abstract class Client : IDisposable {
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///<summary>Initializes a new instance of the Client class.</summary>
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///<param name="ClientSocket">The <see cref ="Socket">Socket</see> connection between this proxy server and the local client.</param>
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///<param name="Destroyer">The callback method to be called when this Client object disconnects from the local client and the remote server.</param>
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public Client(Socket ClientSocket, DestroyDelegate Destroyer) {
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this.ClientSocket = ClientSocket;
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this.Destroyer = Destroyer;
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}
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///<summary>Initializes a new instance of the Client object.</summary>
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///<remarks>Both the ClientSocket property and the DestroyDelegate are initialized to null.</remarks>
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public Client() {
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this.ClientSocket = null;
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this.Destroyer = null;
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}
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///<summary>Gets or sets the Socket connection between the proxy server and the local client.</summary>
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///<value>A Socket instance defining the connection between the proxy server and the local client.</value>
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///<seealso cref ="DestinationSocket"/>
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internal Socket ClientSocket {
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get {
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return m_ClientSocket;
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}
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set {
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if (m_ClientSocket != null)
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m_ClientSocket.Close();
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m_ClientSocket = value;
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}
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}
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///<summary>Gets or sets the Socket connection between the proxy server and the remote host.</summary>
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///<value>A Socket instance defining the connection between the proxy server and the remote host.</value>
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///<seealso cref ="ClientSocket"/>
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internal Socket DestinationSocket {
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get {
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return m_DestinationSocket;
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}
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set {
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if (m_DestinationSocket != null)
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m_DestinationSocket.Close();
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m_DestinationSocket = value;
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}
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}
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///<summary>Gets the buffer to store all the incoming data from the local client.</summary>
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///<value>An array of bytes that can be used to store all the incoming data from the local client.</value>
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///<seealso cref ="RemoteBuffer"/>
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protected byte[] Buffer {
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get {
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return m_Buffer;
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}
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}
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///<summary>Gets the buffer to store all the incoming data from the remote host.</summary>
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///<value>An array of bytes that can be used to store all the incoming data from the remote host.</value>
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///<seealso cref ="Buffer"/>
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protected byte[] RemoteBuffer {
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get {
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return m_RemoteBuffer;
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}
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}
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///<summary>Disposes of the resources (other than memory) used by the Client.</summary>
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///<remarks>Closes the connections with the local client and the remote host. Once <c>Dispose</c> has been called, this object should not be used anymore.</remarks>
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///<seealso cref ="System.IDisposable"/>
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public void Dispose() {
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try {
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ClientSocket.Shutdown(SocketShutdown.Both);
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} catch {}
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try {
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DestinationSocket.Shutdown(SocketShutdown.Both);
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} catch {}
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//Close the sockets
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if (ClientSocket != null)
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ClientSocket.Close();
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if (DestinationSocket != null)
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DestinationSocket.Close();
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//Clean up
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ClientSocket = null;
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DestinationSocket = null;
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if (Destroyer != null)
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Destroyer(this);
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}
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///<summary>Returns text information about this Client object.</summary>
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///<returns>A string representing this Client object.</returns>
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public override string ToString() {
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try {
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return "Incoming connection from " + ((IPEndPoint)DestinationSocket.RemoteEndPoint).Address.ToString();
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} catch {
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return "Client connection";
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}
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}
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///<summary>Starts relaying data between the remote host and the local client.</summary>
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///<remarks>This method should only be called after all protocol specific communication has been finished.</remarks>
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public void StartRelay() {
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try {
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ClientSocket.BeginReceive(Buffer, 0, Buffer.Length, SocketFlags.None, new AsyncCallback(this.OnClientReceive), ClientSocket);
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DestinationSocket.BeginReceive(RemoteBuffer, 0, RemoteBuffer.Length, SocketFlags.None, new AsyncCallback(this.OnRemoteReceive), DestinationSocket);
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} catch {
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Dispose();
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}
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}
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///<summary>Called when we have received data from the local client.<br>Incoming data will immediately be forwarded to the remote host.</br></summary>
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///<param name="ar">The result of the asynchronous operation.</param>
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protected void OnClientReceive(IAsyncResult ar) {
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try {
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int Ret = ClientSocket.EndReceive(ar);
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if (Ret <= 0) {
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Dispose();
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return;
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}
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DestinationSocket.BeginSend(Buffer, 0, Ret, SocketFlags.None, new AsyncCallback(this.OnRemoteSent), DestinationSocket);
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} catch {
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Dispose();
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}
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}
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///<summary>Called when we have sent data to the remote host.<br>When all the data has been sent, we will start receiving again from the local client.</br></summary>
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///<param name="ar">The result of the asynchronous operation.</param>
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protected void OnRemoteSent(IAsyncResult ar) {
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try {
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int Ret = DestinationSocket.EndSend(ar);
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if (Ret > 0) {
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ClientSocket.BeginReceive(Buffer, 0, Buffer.Length, SocketFlags.None, new AsyncCallback(this.OnClientReceive), ClientSocket);
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return;
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}
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} catch {}
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Dispose();
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}
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///<summary>Called when we have received data from the remote host.<br>Incoming data will immediately be forwarded to the local client.</br></summary>
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///<param name="ar">The result of the asynchronous operation.</param>
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protected void OnRemoteReceive(IAsyncResult ar) {
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try {
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int Ret = DestinationSocket.EndReceive(ar);
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if (Ret <= 0){
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Dispose();
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return;
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}
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ClientSocket.BeginSend(RemoteBuffer, 0, Ret, SocketFlags.None, new AsyncCallback(this.OnClientSent), ClientSocket);
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} catch {
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Dispose();
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}
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}
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///<summary>Called when we have sent data to the local client.<br>When all the data has been sent, we will start receiving again from the remote host.</br></summary>
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///<param name="ar">The result of the asynchronous operation.</param>
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protected void OnClientSent(IAsyncResult ar) {
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try {
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int Ret = ClientSocket.EndSend(ar);
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if (Ret > 0) {
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DestinationSocket.BeginReceive(RemoteBuffer, 0, RemoteBuffer.Length, SocketFlags.None, new AsyncCallback(this.OnRemoteReceive), DestinationSocket);
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return;
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}
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} catch {}
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Dispose();
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}
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///<summary>Starts communication with the local client.</summary>
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public abstract void StartHandshake();
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// private variables
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/// <summary>Holds the address of the method to call when this client is ready to be destroyed.</summary>
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private DestroyDelegate Destroyer;
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/// <summary>Holds the value of the ClientSocket property.</summary>
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private Socket m_ClientSocket;
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/// <summary>Holds the value of the DestinationSocket property.</summary>
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private Socket m_DestinationSocket;
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/// <summary>Holds the value of the Buffer property.</summary>
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private byte[] m_Buffer = new byte[4096]; //0<->4095 = 4096
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/// <summary>Holds the value of the RemoteBuffer property.</summary>
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private byte[] m_RemoteBuffer = new byte[1024];
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}
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}
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