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154
ProxyServer/SocksClient.cs
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154
ProxyServer/SocksClient.cs
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/*
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Copyright © 2002, The KPD-Team
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All rights reserved.
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http://www.mentalis.org/
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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- Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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- Neither the name of the KPD-Team, nor the names of its contributors
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may be used to endorse or promote products derived from this
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software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
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THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
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OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Net;
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using System.Net.Sockets;
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using Org.Mentalis.Proxy;
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using Org.Mentalis.Proxy.Socks.Authentication;
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namespace Org.Mentalis.Proxy.Socks {
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///<summary>Relays data between a remote host and a local client, using the SOCKS protocols.</summary>
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///<remarks>This class implements the SOCKS4, SOCKS4a and SOCKS5 protocols.</remarks>
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///<remarks>If the MustAuthenticate property is set, only SOCKS5 connections are allowed and the AuthList parameter of the constructor should not be null.</remarks>
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public sealed class SocksClient : Client {
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///<summary>Initializes a new instance of the SocksClient class.</summary>
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///<param name="ClientSocket">The Socket connection between this proxy server and the local client.</param>
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///<param name="Destroyer">The method to be called when this SocksClient object disconnects from the local client and the remote server.</param>
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///<param name="AuthList">The list with valid username/password combinations.</param>
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///<remarks>If the AuthList is non-null, every client has to authenticate before he can use this proxy server to relay data. If it is null, the clients don't have to authenticate.</remarks>
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public SocksClient(Socket ClientSocket, DestroyDelegate Destroyer, AuthenticationList AuthList) : base(ClientSocket, Destroyer) {
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this.AuthList = AuthList;
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}
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///<summary>Gets or sets the SOCKS handler to be used when communicating with the client.</summary>
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///<value>The SocksHandler to be used when communicating with the client.</value>
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internal SocksHandler Handler {
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get {
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return m_Handler;
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}
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set {
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if (value == null)
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throw new ArgumentNullException();
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m_Handler = value;
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}
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}
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///<summary>Gets or sets the SOCKS handler to be used when communicating with the client.</summary>
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///<value>The SocksHandler to be used when communicating with the client.</value>
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public bool MustAuthenticate {
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get {
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return m_MustAuthenticate;
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}
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set {
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m_MustAuthenticate = value;
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}
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}
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///<summary>Starts communication with the client.</summary>
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public override void StartHandshake() {
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try {
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ClientSocket.BeginReceive(Buffer, 0, 1, SocketFlags.None, new AsyncCallback(this.OnStartSocksProtocol), ClientSocket);
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} catch {
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Dispose();
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}
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}
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///<summary>Called when we have received some data from the client.</summary>
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///<param name="ar">The result of the asynchronous operation.</param>
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private void OnStartSocksProtocol(IAsyncResult ar) {
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int Ret;
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try {
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Ret = ClientSocket.EndReceive(ar);
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if (Ret <= 0) {
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Dispose();
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return;
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}
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if (Buffer[0] == 4) { //SOCKS4 Protocol
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if (MustAuthenticate) {
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Dispose();
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return;
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} else {
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Handler = new Socks4Handler(ClientSocket, new NegotiationCompleteDelegate(this.OnEndSocksProtocol));
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}
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} else if(Buffer[0] == 5) { //SOCKS5 Protocol
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if (MustAuthenticate && AuthList == null) {
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Dispose();
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return;
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}
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Handler = new Socks5Handler(ClientSocket, new NegotiationCompleteDelegate(this.OnEndSocksProtocol), AuthList);
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} else {
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Dispose();
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return;
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}
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Handler.StartNegotiating();
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} catch {
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Dispose();
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}
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}
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///<summary>Called when the SOCKS protocol has ended. We can no start relaying data, if the SOCKS authentication was successful.</summary>
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///<param name="Success">Specifies whether the SOCKS negotiation was successful or not.</param>
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///<param name="Remote">The connection with the remote server.</param>
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private void OnEndSocksProtocol(bool Success, Socket Remote) {
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DestinationSocket = Remote;
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if (Success)
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StartRelay();
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else
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Dispose();
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}
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///<summary>Gets or sets the AuthenticationList to use when a computer tries to authenticate on the proxy server.</summary>
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///<value>An instance of the AuthenticationList class that contains all the valid username/password combinations.</value>
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private AuthenticationList AuthList {
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get {
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return m_AuthList;
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}
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set {
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m_AuthList = value;
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}
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}
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///<summary>Returns text information about this SocksClient object.</summary>
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///<returns>A string representing this SocksClient object.</returns>
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public override string ToString() {
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try {
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if (Handler != null)
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return Handler.Username + " (" + ((IPEndPoint)ClientSocket.LocalEndPoint).Address.ToString() +") connected to " + DestinationSocket.RemoteEndPoint.ToString();
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else
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return "SOCKS connection from " + ((IPEndPoint)ClientSocket.LocalEndPoint).Address.ToString();
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} catch {
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return "Incoming SOCKS connection";
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}
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}
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// private variables
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/// <summary>Holds the value of the AuthList property.</summary>
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private AuthenticationList m_AuthList;
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/// <summary>Holds the value of the MustAuthenticate property.</summary>
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private bool m_MustAuthenticate = false;
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/// <summary>Holds the value of the Handler property.</summary>
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private SocksHandler m_Handler;
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}
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}
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