mirror of
https://github.com/RaySollium99/MSNPSharp.git
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151 lines
7.1 KiB
C#
151 lines
7.1 KiB
C#
/*
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Copyright ?2002, The KPD-Team
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All rights reserved.
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http://www.mentalis.org/
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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- Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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- Neither the name of the KPD-Team, nor the names of its contributors
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may be used to endorse or promote products derived from this
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software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
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THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
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OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Text;
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using System.Net;
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using System.Net.Sockets;
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using Org.Mentalis.Proxy;
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namespace Org.Mentalis.Proxy.Socks {
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///<summary>Implements the SOCKS4 and SOCKS4a protocols.</summary>
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internal sealed class Socks4Handler : SocksHandler {
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///<summary>Initializes a new instance of the Socks4Handler class.</summary>
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///<param name="ClientConnection">The connection with the client.</param>
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///<param name="Callback">The method to call when the SOCKS negotiation is complete.</param>
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///<exception cref="ArgumentNullException"><c>Callback</c> is null.</exception>
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public Socks4Handler(Socket ClientConnection, NegotiationCompleteDelegate Callback) : base(ClientConnection, Callback) {}
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///<summary>Checks whether a specific request is a valid SOCKS request or not.</summary>
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///<param name="Request">The request array to check.</param>
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///<returns>True is the specified request is valid, false otherwise</returns>
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protected override bool IsValidRequest(byte [] Request) {
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try {
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if (Request[0] != 1 && Request[0] != 2) { //CONNECT or BIND
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Dispose(false);
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} else {
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if (Request[3] == 0 && Request[4] == 0 && Request[5] == 0 && Request[6] != 0) { //Use remote DNS
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int Ret = Array.IndexOf(Request, (byte)0, 7);
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if (Ret > -1)
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return Array.IndexOf(Request, (byte)0, Ret + 1) != -1;
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} else {
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return Array.IndexOf(Request, (byte)0, 7) != -1;
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}
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}
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} catch {}
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return false;
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}
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///<summary>Processes a SOCKS request from a client.</summary>
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///<param name="Request">The request to process.</param>
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protected override void ProcessRequest(byte [] Request) {
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int Ret;
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try {
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if (Request[0] == 1) { // CONNECT
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IPAddress RemoteIP;
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int RemotePort = Request[1] * 256 + Request[2];
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Ret = Array.IndexOf(Request, (byte)0, 7);
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Username = Encoding.ASCII.GetString(Request, 7, Ret - 7);
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if (Request[3] == 0 && Request[4] == 0 && Request[5] == 0 && Request[6] != 0) {// Use remote DNS
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Ret = Array.IndexOf(Request, (byte)0, Ret + 1);
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RemoteIP = Dns.GetHostEntry(Encoding.ASCII.GetString(Request, Username.Length + 8, Ret - Username.Length - 8)).AddressList[0];
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} else { //Do not use remote DNS
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RemoteIP = IPAddress.Parse(Request[3].ToString() + "." + Request[4].ToString() + "." + Request[5].ToString() + "." + Request[6].ToString());
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}
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RemoteConnection = new Socket(RemoteIP.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
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RemoteConnection.BeginConnect(new IPEndPoint(RemoteIP, RemotePort), new AsyncCallback(this.OnConnected), RemoteConnection);
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} else if (Request[0] == 2) { // BIND
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byte[] Reply = new byte[8];
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byte[] LocalIP = Listener.GetLocalExternalIP().GetAddressBytes();
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AcceptSocket = new Socket(IPAddress.Any.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
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AcceptSocket.Bind(new IPEndPoint(IPAddress.Any, 0));
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AcceptSocket.Listen(50);
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RemoteBindIP = IPAddress.Parse(Request[3].ToString() + "." + Request[4].ToString() + "." + Request[5].ToString() + "." + Request[6].ToString());
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Reply[0] = 0; //Reply version 0
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Reply[1] = 90; //Everything is ok :)
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Reply[2] = (byte)(Math.Floor((double)((IPEndPoint)AcceptSocket.LocalEndPoint).Port / 256)); //Port/1
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Reply[3] = (byte)(((IPEndPoint)AcceptSocket.LocalEndPoint).Port % 256); //Port/2
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Reply[4] = LocalIP[0];// (byte)(Math.Floor((double)(LocalIP % 256))); //IP Address/1
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Reply[5] = LocalIP[1];// (byte)(Math.Floor((double)(LocalIP % 65536) / 256)); //IP Address/2
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Reply[6] = LocalIP[2];// (byte)(Math.Floor((double)(LocalIP % 16777216) / 65536)); //IP Address/3
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Reply[7] = LocalIP[3];// (byte)(Math.Floor((double)LocalIP / 16777216)); //IP Address/4
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Connection.BeginSend(Reply, 0, Reply.Length, SocketFlags.None, new AsyncCallback(this.OnStartAccept), Connection);
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}
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} catch {
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Dispose(91);
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}
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}
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///<summary>Called when we're successfully connected to the remote host.</summary>
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///<param name="ar">The result of the asynchronous operation.</param>
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private void OnConnected(IAsyncResult ar) {
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try {
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RemoteConnection.EndConnect(ar);
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Dispose(90);
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} catch {
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Dispose(91);
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}
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}
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///<summary>Sends a reply to the client connection and disposes it afterwards.</summary>
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///<param name="Value">A byte that contains the reply code to send to the client.</param>
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protected override void Dispose(byte Value) {
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byte [] ToSend;
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try {
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ToSend = new byte[]{0, Value, (byte)(Math.Floor((double)((IPEndPoint)RemoteConnection.RemoteEndPoint).Port / 256)),
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(byte)(((IPEndPoint)RemoteConnection.RemoteEndPoint).Port % 256),
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((IPEndPoint)RemoteConnection.RemoteEndPoint).Address.GetAddressBytes()[0],
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((IPEndPoint)RemoteConnection.RemoteEndPoint).Address.GetAddressBytes()[1],
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((IPEndPoint)RemoteConnection.RemoteEndPoint).Address.GetAddressBytes()[2],
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((IPEndPoint)RemoteConnection.RemoteEndPoint).Address.GetAddressBytes()[3]};
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} catch {
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ToSend = new byte[]{0, 91, 0, 0, 0, 0, 0, 0};
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}
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try {
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Connection.BeginSend(ToSend, 0, ToSend.Length, SocketFlags.None, (AsyncCallback)(ToSend[1] == 90 ? new AsyncCallback(this.OnDisposeGood) : new AsyncCallback(this.OnDisposeBad)), Connection);
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} catch {
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Dispose(false);
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}
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}
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///<summary>Called when there's an incoming connection in the AcceptSocket queue.</summary>
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///<param name="ar">The result of the asynchronous operation.</param>
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protected override void OnAccept(IAsyncResult ar) {
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try {
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RemoteConnection = AcceptSocket.EndAccept(ar);
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AcceptSocket.Close();
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AcceptSocket = null;
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if (RemoteBindIP.Equals(((IPEndPoint)RemoteConnection.RemoteEndPoint).Address))
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Dispose(90);
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else
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Dispose(91);
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} catch {
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Dispose(91);
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}
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}
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}
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}
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