add some VideCore/R-pi support code

This commit is contained in:
notaz 2012-12-22 03:10:53 +02:00
parent e54719efea
commit 0d645bc539
5 changed files with 153 additions and 7 deletions

11
gl.c
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@ -3,6 +3,7 @@
#include <EGL/egl.h>
#include <GLES/gl.h>
#include "gl_platform.h"
#include "gl.h"
static EGLDisplay edpy;
@ -29,7 +30,7 @@ static int gles_have_error(const char *name)
return 0;
}
int gl_init(void *display, void *window)
int gl_init(void *display, void *window, int *quirks)
{
EGLConfig ecfg = NULL;
GLuint texture_name = 0;
@ -42,6 +43,12 @@ int gl_init(void *display, void *window)
EGL_NONE
};
ret = gl_platform_init(&display, &window, quirks);
if (ret != 0) {
fprintf(stderr, "gl_platform_init failed with %d\n", ret);
goto out;
}
tmp_texture_mem = calloc(1, 1024 * 512 * 2);
if (tmp_texture_mem == NULL) {
fprintf(stderr, "OOM\n");
@ -177,4 +184,6 @@ void gl_finish(void)
esfc = EGL_NO_SURFACE;
eglTerminate(edpy);
edpy = EGL_NO_DISPLAY;
gl_platform_finish();
}

18
gl.h
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@ -1,13 +1,23 @@
#ifdef HAVE_GLES
int gl_init(void *display, void *window);
int gl_init(void *display, void *window, int *quirks);
int gl_flip(const void *fb, int w, int h);
void gl_finish(void);
#else
static __inline int gl_init(void *display, void *window) { return -1; }
static __inline int gl_flip(const void *fb, int w, int h) { return -1; }
static __inline void gl_finish(void) {}
static __inline int gl_init(void *display, void *window, int *quirks)
{
return -1;
}
static __inline int gl_flip(const void *fb, int w, int h)
{
return -1;
}
static __inline void gl_finish(void)
{
}
#endif
#define GL_QUIRK_ACTIVATE_RECREATE 1

120
gl_platform.c Normal file
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@ -0,0 +1,120 @@
#include <stdio.h>
#include <stdlib.h>
#include <EGL/egl.h>
#include <GLES/gl.h>
#include "gl.h"
#include "gl_platform.h"
#ifdef VCOS_VERSION
/*
* hacks for Broadcom VideoCore / Raspberry Pi..
* Why do I have to do this proprietary API stuff,
* couldn't they implement EGL properly? D:
*/
#include <bcm_host.h>
#include <X11/Xlib.h>
static Display *x11display;
static Window x11window;
static DISPMANX_DISPLAY_HANDLE_T m_dispmanDisplay;
static EGL_DISPMANX_WINDOW_T m_nativeWindow;
static void get_window_rect(VC_RECT_T *rect)
{
XWindowAttributes xattrs_root;
uint32_t disp_w = 0, disp_h = 0;
int dx = 0, dy = 0;
unsigned int dw = 0, dh = 0, dummy;
Window root, dummyw;
graphics_get_display_size(0, &disp_w, &disp_h);
if (disp_w == 0 || disp_h == 0)
fprintf(stderr, "ERROR: graphics_get_display_size is broken\n");
// default to fullscreen
rect->x = rect->y = 0;
rect->width = disp_w;
rect->height = disp_h;
if (x11display == NULL || x11window == 0)
return; // use fullscreen
XGetGeometry(x11display, x11window, &root, &dx, &dy, &dw, &dh,
&dummy, &dummy);
XGetWindowAttributes(x11display, root, &xattrs_root);
if (dw == xattrs_root.width && dh == xattrs_root.height)
return; // use fullscreen
XTranslateCoordinates(x11display, x11window, root,
dx, dy, &dx, &dy, &dummyw);
// how to deal with that weird centering thing?
// this is not quite right..
dx += (disp_w - xattrs_root.width) / 2;
dy += (disp_h - xattrs_root.height) / 2;
rect->x = dx;
rect->y = dy;
rect->width = dw;
rect->height = dh;
}
static void submit_rect(void)
{
DISPMANX_UPDATE_HANDLE_T m_dispmanUpdate;
DISPMANX_ELEMENT_HANDLE_T m_dispmanElement;
VC_RECT_T srcRect = { 0, }; // unused, but we segfault without passing it??
VC_RECT_T dstRect;
get_window_rect(&dstRect);
m_dispmanDisplay = vc_dispmanx_display_open(0);
m_dispmanUpdate = vc_dispmanx_update_start(0);
m_dispmanElement = vc_dispmanx_element_add(m_dispmanUpdate,
m_dispmanDisplay, 0, &dstRect, 0, &srcRect,
DISPMANX_PROTECTION_NONE, 0, 0, DISPMANX_NO_ROTATE);
m_nativeWindow.element = m_dispmanElement;
m_nativeWindow.width = dstRect.width;
m_nativeWindow.height = dstRect.height;
vc_dispmanx_update_submit_sync(m_dispmanUpdate);
}
int gl_platform_init(void **display, void **window, int *quirks)
{
x11display = *display;
x11window = (Window)*window;
bcm_host_init();
submit_rect();
*display = EGL_DEFAULT_DISPLAY;
*window = &m_nativeWindow;
*quirks |= GL_QUIRK_ACTIVATE_RECREATE;
return 0;
}
void gl_platform_finish(void)
{
vc_dispmanx_display_close(m_dispmanDisplay);
bcm_host_deinit();
}
#else
int gl_platform_init(void **display, void **window, int *quirks)
{
return 0;
}
void gl_platform_finish(void)
{
}
#endif

2
gl_platform.h Normal file
View file

@ -0,0 +1,2 @@
int gl_platform_init(void **display, void **window, int *quirks);
void gl_platform_finish(void);

View file

@ -30,6 +30,7 @@ static int fs_w, fs_h;
static int old_fullscreen;
static int vout_mode_overlay = -1, vout_mode_gl = -1;
static void *display, *window;
static int gl_quirks;
/* w, h is layer resolution */
int plat_sdl_change_video_mode(int w, int h, int force)
@ -96,7 +97,7 @@ int plat_sdl_change_video_mode(int w, int h, int force)
}
}
else if (plat_target.vout_method == vout_mode_gl) {
plat_sdl_gl_active = (gl_init(display, window) == 0);
plat_sdl_gl_active = (gl_init(display, window, &gl_quirks) == 0);
if (!plat_sdl_gl_active) {
fprintf(stderr, "warning: could not init GL.\n");
plat_target.vout_method = 0;
@ -139,6 +140,10 @@ void plat_sdl_event_handler(void *event_)
SDL_DisplayYUVOverlay(plat_sdl_overlay, &dstrect);
}
else if (plat_sdl_gl_active) {
if (gl_quirks & GL_QUIRK_ACTIVATE_RECREATE) {
gl_finish();
plat_sdl_gl_active = (gl_init(display, window, &gl_quirks) == 0);
}
gl_flip(NULL, 0, 0);
}
// else SDL takes care of it
@ -220,7 +225,7 @@ int plat_sdl_init(void)
display = wminfo.info.x11.display;
window = (void *)wminfo.info.x11.window;
ret = gl_init(display, window);
ret = gl_init(display, window, &gl_quirks);
if (ret == 0) {
gl_works = 1;
gl_finish();