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add some VideCore/R-pi support code
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5 changed files with 153 additions and 7 deletions
120
gl_platform.c
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120
gl_platform.c
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#include <stdio.h>
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#include <stdlib.h>
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#include <EGL/egl.h>
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#include <GLES/gl.h>
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#include "gl.h"
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#include "gl_platform.h"
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#ifdef VCOS_VERSION
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/*
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* hacks for Broadcom VideoCore / Raspberry Pi..
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* Why do I have to do this proprietary API stuff,
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* couldn't they implement EGL properly? D:
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*/
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#include <bcm_host.h>
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#include <X11/Xlib.h>
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static Display *x11display;
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static Window x11window;
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static DISPMANX_DISPLAY_HANDLE_T m_dispmanDisplay;
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static EGL_DISPMANX_WINDOW_T m_nativeWindow;
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static void get_window_rect(VC_RECT_T *rect)
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{
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XWindowAttributes xattrs_root;
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uint32_t disp_w = 0, disp_h = 0;
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int dx = 0, dy = 0;
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unsigned int dw = 0, dh = 0, dummy;
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Window root, dummyw;
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graphics_get_display_size(0, &disp_w, &disp_h);
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if (disp_w == 0 || disp_h == 0)
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fprintf(stderr, "ERROR: graphics_get_display_size is broken\n");
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// default to fullscreen
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rect->x = rect->y = 0;
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rect->width = disp_w;
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rect->height = disp_h;
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if (x11display == NULL || x11window == 0)
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return; // use fullscreen
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XGetGeometry(x11display, x11window, &root, &dx, &dy, &dw, &dh,
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&dummy, &dummy);
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XGetWindowAttributes(x11display, root, &xattrs_root);
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if (dw == xattrs_root.width && dh == xattrs_root.height)
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return; // use fullscreen
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XTranslateCoordinates(x11display, x11window, root,
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dx, dy, &dx, &dy, &dummyw);
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// how to deal with that weird centering thing?
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// this is not quite right..
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dx += (disp_w - xattrs_root.width) / 2;
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dy += (disp_h - xattrs_root.height) / 2;
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rect->x = dx;
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rect->y = dy;
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rect->width = dw;
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rect->height = dh;
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}
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static void submit_rect(void)
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{
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DISPMANX_UPDATE_HANDLE_T m_dispmanUpdate;
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DISPMANX_ELEMENT_HANDLE_T m_dispmanElement;
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VC_RECT_T srcRect = { 0, }; // unused, but we segfault without passing it??
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VC_RECT_T dstRect;
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get_window_rect(&dstRect);
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m_dispmanDisplay = vc_dispmanx_display_open(0);
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m_dispmanUpdate = vc_dispmanx_update_start(0);
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m_dispmanElement = vc_dispmanx_element_add(m_dispmanUpdate,
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m_dispmanDisplay, 0, &dstRect, 0, &srcRect,
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DISPMANX_PROTECTION_NONE, 0, 0, DISPMANX_NO_ROTATE);
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m_nativeWindow.element = m_dispmanElement;
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m_nativeWindow.width = dstRect.width;
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m_nativeWindow.height = dstRect.height;
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vc_dispmanx_update_submit_sync(m_dispmanUpdate);
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}
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int gl_platform_init(void **display, void **window, int *quirks)
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{
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x11display = *display;
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x11window = (Window)*window;
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bcm_host_init();
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submit_rect();
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*display = EGL_DEFAULT_DISPLAY;
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*window = &m_nativeWindow;
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*quirks |= GL_QUIRK_ACTIVATE_RECREATE;
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return 0;
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}
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void gl_platform_finish(void)
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{
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vc_dispmanx_display_close(m_dispmanDisplay);
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bcm_host_deinit();
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}
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#else
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int gl_platform_init(void **display, void **window, int *quirks)
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{
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return 0;
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}
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void gl_platform_finish(void)
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{
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}
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#endif
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