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https://github.com/RaySollium99/libpicofe.git
synced 2025-09-03 06:17:44 -04:00
add support for 4 player inputs
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parent
cfb49ab909
commit
25cfdf0a34
3 changed files with 26 additions and 7 deletions
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@ -92,6 +92,22 @@ void config_write_keys(FILE *f)
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}
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}
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kbinds = binds[IN_BIND_OFFS(k, IN_BINDTYPE_PLAYER34)];
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for (i = 0; kbinds && me_ctrl_actions[i].name != NULL; i++) {
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mask = me_ctrl_actions[i].mask;
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if (mask & kbinds) {
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strncpy(act, me_ctrl_actions[i].name, 31);
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fprintf(f, "bind %s = player3 %s\n", name, mystrip(act));
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kbinds &= ~mask;
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}
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mask = me_ctrl_actions[i].mask << 16;
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if (mask & kbinds) {
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strncpy(act, me_ctrl_actions[i].name, 31);
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fprintf(f, "bind %s = player4 %s\n", name, mystrip(act));
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kbinds &= ~mask;
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}
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}
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kbinds = binds[IN_BIND_OFFS(k, IN_BINDTYPE_EMU)];
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for (i = 0; kbinds && emuctrl_actions[i].name != NULL; i++) {
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mask = emuctrl_actions[i].mask;
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@ -126,12 +142,12 @@ static int parse_bind_val(const char *val, int *type)
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int player, shift = 0;
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player = atoi(val + 6) - 1;
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if ((unsigned int)player > 1)
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if ((unsigned int)player > 3)
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return -1;
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if (player == 1)
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if (player & 1)
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shift = 16;
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*type = IN_BINDTYPE_PLAYER12;
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*type = IN_BINDTYPE_PLAYER12 + (player >> 1);
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for (i = 0; me_ctrl_actions[i].name != NULL; i++) {
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if (strncasecmp(me_ctrl_actions[i].name, val + 8, strlen(val + 8)) == 0)
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return me_ctrl_actions[i].mask << shift;
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1
input.h
1
input.h
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@ -70,6 +70,7 @@ enum {
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IN_BINDTYPE_NONE = -1,
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IN_BINDTYPE_EMU = 0,
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IN_BINDTYPE_PLAYER12,
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IN_BINDTYPE_PLAYER34,
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IN_BINDTYPE_COUNT
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};
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10
menu.c
10
menu.c
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@ -1319,9 +1319,9 @@ static char *action_binds(int player_idx, int action_mask, int dev_id)
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type = IN_BINDTYPE_EMU;
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if (player_idx >= 0) {
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can_combo = 0;
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type = IN_BINDTYPE_PLAYER12;
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type = IN_BINDTYPE_PLAYER12 + (player_idx >> 1);
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}
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if (player_idx == 1)
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if (player_idx & 1)
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action_mask <<= 16;
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if (dev_id >= 0)
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@ -1459,9 +1459,11 @@ static void key_config_loop(const me_bind_action *opts, int opt_cnt, int player_
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dev_id = -1; // show all
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mask_shift = 0;
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if (player_idx == 1)
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if (player_idx & 1)
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mask_shift = 16;
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bindtype = player_idx >= 0 ? IN_BINDTYPE_PLAYER12 : IN_BINDTYPE_EMU;
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bindtype = IN_BINDTYPE_EMU;
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if (player_idx >= 0)
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bindtype = IN_BINDTYPE_PLAYER12 + (player_idx >> 1);
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for (;;)
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{
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