support multiple sound drivers, add sdl

This commit is contained in:
Grazvydas Ignotas 2013-06-23 22:23:57 +03:00
parent 20b143089c
commit 26d3ca0d29
6 changed files with 294 additions and 6 deletions

View file

@ -20,6 +20,8 @@
#include "sndout_oss.h"
int sndout_oss_frag_frames = 1;
static int sounddev = -1, mixerdev = -1;
static int can_write_safe;
@ -47,7 +49,7 @@ void sndout_oss_stop(void)
sounddev = -1;
}
int sndout_oss_start(int rate, int stereo, int frames_in_frag)
int sndout_oss_start(int rate, int stereo)
{
static int s_oldrate = 0, s_oldstereo = 0;
int frag, bsize, bits, ret;
@ -69,10 +71,11 @@ int sndout_oss_start(int rate, int stereo, int frames_in_frag)
}
}
// try to fit frames_in_frag frames worth of data in fragment
// try to fit sndout_oss_frag_frames (video) frames
// worth of sound data in OSS fragment
// ignore mono because it's unlikely to be used and
// both GP2X and Wiz mixes mono to stereo anyway.
bsize = (frames_in_frag * rate / 50) * 4;
bsize = (sndout_oss_frag_frames * rate / 50) * 4;
for (frag = 0; bsize; bsize >>= 1, frag++)
;
@ -164,8 +167,9 @@ int sndout_oss_can_write(int bytes)
return bi.bytes - bi.fragsize >= bytes ? 1 : 0;
}
void sndout_oss_sync(void)
void sndout_oss_wait(void)
{
// FIXME?
ioctl(sounddev, SOUND_PCM_SYNC, 0);
}

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@ -1,9 +1,12 @@
int sndout_oss_init(void);
int sndout_oss_start(int rate, int stereo, int frames_in_frag);
int sndout_oss_start(int rate, int stereo);
void sndout_oss_stop(void);
int sndout_oss_write(const void *buff, int len);
int sndout_oss_write_nb(const void *buff, int len);
int sndout_oss_can_write(int bytes);
void sndout_oss_sync(void);
void sndout_oss_wait(void);
void sndout_oss_setvol(int l, int r);
void sndout_oss_exit(void);
/* make oss fragment size to fit this much video frames */
extern int sndout_oss_frag_frames;

80
sndout.c Normal file
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@ -0,0 +1,80 @@
/*
* (C) notaz, 2013
*
* This work is licensed under the terms of any of these licenses
* (at your option):
* - GNU GPL, version 2 or later.
* - GNU LGPL, version 2.1 or later.
* - MAME license.
* See the COPYING file in the top-level directory.
*/
#include <stdio.h>
#include <string.h>
#include "linux/sndout_oss.h"
#include "sndout_sdl.h"
#include "sndout.h"
static int sndout_null_init(void)
{
return 0;
}
static void sndout_null_exit(void)
{
}
static int sndout_null_start(int rate, int stereo)
{
return 0;
}
static void sndout_null_stop(void)
{
}
static void sndout_null_wait(void)
{
}
static int sndout_null_write_nb(const void *data, int bytes)
{
return bytes;
}
#define SNDOUT_DRIVER(name) { \
#name, \
sndout_##name##_init, \
sndout_##name##_exit, \
sndout_##name##_start, \
sndout_##name##_stop, \
sndout_##name##_wait, \
sndout_##name##_write_nb, \
}
static struct sndout_driver sndout_avail[] =
{
#ifdef HAVE_SDL
SNDOUT_DRIVER(sdl),
#endif
#ifdef HAVE_OSS
SNDOUT_DRIVER(oss),
#endif
SNDOUT_DRIVER(null)
};
struct sndout_driver sndout_current;
void sndout_init(void)
{
int i;
for (i = 0; i < sizeof(sndout_avail) / sizeof(sndout_avail[0]); i++) {
if (sndout_avail[i].init() == 0)
break;
}
memcpy(&sndout_current, &sndout_avail[i], sizeof(sndout_current));
printf("using %s audio output driver\n", sndout_current.name);
}

43
sndout.h Normal file
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@ -0,0 +1,43 @@
#ifndef LIBPICOFE_SNDOUT_H
#define LIBPICOFE_SNDOUT_H
struct sndout_driver {
const char *name;
int (*init)(void);
void (*exit)(void);
int (*start)(int rate, int stereo);
void (*stop)(void);
void (*wait)(void);
int (*write_nb)(const void *data, int bytes);
};
extern struct sndout_driver sndout_current;
void sndout_init(void);
static inline void sndout_exit(void)
{
sndout_current.exit();
}
static inline int sndout_start(int rate, int stereo)
{
return sndout_current.start(rate, stereo);
}
static inline void sndout_stop(void)
{
sndout_current.stop();
}
static inline void sndout_wait(void)
{
sndout_current.wait();
}
static inline int sndout_write_nb(const void *data, int bytes)
{
return sndout_current.write_nb(data, bytes);
}
#endif // LIBPICOFE_SNDOUT_H

151
sndout_sdl.c Normal file
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@ -0,0 +1,151 @@
/*
* (C) notaz, 2013
*
* This work is licensed under the terms of any of these licenses
* (at your option):
* - GNU GPL, version 2 or later.
* - GNU LGPL, version 2.1 or later.
* - MAME license.
* See the COPYING file in the top-level directory.
*/
#include <SDL.h>
#include "sndout_sdl.h"
// ~1/3s at 44kHz
// set this to power of 2
#define BUF_LEN 32768
#define BUF_MASK (BUF_LEN - 1)
static short buf[BUF_LEN];
static int buf_w, buf_r;
static int started;
static void callback(void *userdata, Uint8 *stream, int len)
{
int have = (buf_w - buf_r) & BUF_MASK;
int buf_left = BUF_LEN - buf_r;
len /= 2;
if (have > len)
have = len;
if (have > 0) {
if (have > buf_left) {
memcpy(stream, buf + buf_r, buf_left * 2);
stream += buf_left * 2;
buf_r = 0;
have -= buf_left;
len -= buf_left;
}
memcpy(stream, buf + buf_r, have * 2);
stream += have * 2;
buf_r = (buf_r + have) & BUF_MASK;
len -= have;
}
if (len > 0) {
// put in some silence..
memset(stream, 0, len * 2);
}
}
int sndout_sdl_init(void)
{
int ret;
ret = SDL_InitSubSystem(SDL_INIT_AUDIO);
if (ret != 0)
return -1;
return 0;
}
int sndout_sdl_start(int rate, int stereo)
{
SDL_AudioSpec desired;
int samples, shift;
int ret;
if (started)
sndout_sdl_stop();
desired.freq = rate;
desired.format = AUDIO_S16LSB;
desired.channels = stereo ? 2 : 1;
desired.callback = callback;
desired.userdata = NULL;
samples = rate * 4 * 16 / 1000;
for (shift = 8; (1 << shift) < samples; shift++)
;
desired.samples = 1 << shift;
ret = SDL_OpenAudio(&desired, NULL);
if (ret != 0) {
fprintf(stderr, "SDL_OpenAudio: %s\n", SDL_GetError());
return -1;
}
buf_w = buf_r = 0;
SDL_PauseAudio(0);
started = 1;
return 0;
}
void sndout_sdl_stop(void)
{
SDL_PauseAudio(1);
SDL_CloseAudio();
started = 0;
}
void sndout_sdl_wait(void)
{
int left;
while (1)
{
left = (buf_r - buf_w - 2) & BUF_MASK;
if (left >= BUF_LEN / 2)
break;
SDL_Delay(4);
}
}
int sndout_sdl_write_nb(const void *samples, int len)
{
int maxlen = (buf_r - buf_w - 2) & BUF_MASK;
int buf_left = BUF_LEN - buf_w;
int retval;
len /= 2;
if (len > maxlen)
// not enough space
len = maxlen;
if (len == 0)
// totally full
return 0;
retval = len;
if (len > buf_left) {
memcpy(buf + buf_w, samples, buf_left * 2);
samples = (const short *)samples + buf_left;
len -= buf_left;
buf_w = 0;
}
memcpy(buf + buf_w, samples, len * 2);
buf_w = (buf_w + len) & BUF_MASK;
return retval;
}
void sndout_sdl_exit(void)
{
if (started)
sndout_sdl_stop();
SDL_QuitSubSystem(SDL_INIT_AUDIO);
}

7
sndout_sdl.h Normal file
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@ -0,0 +1,7 @@
int sndout_sdl_init(void);
int sndout_sdl_start(int rate, int stereo);
void sndout_sdl_stop(void);
void sndout_sdl_wait(void);
int sndout_sdl_write_nb(const void *buff, int len);
void sndout_sdl_exit(void);