fbdev: wait vsync after mode change, not before

As it was before we were getting a full frame scanout of the old mode,
while the emu (or whatever) was already writing a frame in new mode.

first_write_to_front is a hack for psx.
This commit is contained in:
notaz 2022-03-14 01:17:09 +02:00
parent fdfcdca978
commit 33787db41d
2 changed files with 9 additions and 7 deletions

View file

@ -5,7 +5,7 @@ void *vout_fbdev_flip(struct vout_fbdev *fbdev);
void vout_fbdev_wait_vsync(struct vout_fbdev *fbdev);
void *vout_fbdev_resize(struct vout_fbdev *fbdev, int w, int h, int bpp,
int left_border, int right_border, int top_border, int bottom_border,
int buffer_count);
int buffer_cnt, int first_write_to_front);
void vout_fbdev_clear(struct vout_fbdev *fbdev);
void vout_fbdev_clear_lines(struct vout_fbdev *fbdev, int y, int count);
int vout_fbdev_get_fd(struct vout_fbdev *fbdev);