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bugfixes, new config system and messed code for it
git-svn-id: file:///home/notaz/opt/svn/PicoDrive/platform@393 be3aeb3a-fb24-0410-a615-afba39da0efa
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parent
3e85ebdd85
commit
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10 changed files with 286 additions and 126 deletions
26
psp/menu.c
26
psp/menu.c
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@ -699,8 +699,6 @@ static int count_bound_keys(int action, int pl_idx)
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return keys;
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}
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typedef struct { char *name; int mask; } bind_action_t;
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static void draw_key_config(const bind_action_t *opts, int opt_cnt, int player_idx, int sel)
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{
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int x, y, tl_y = 16+40, i;
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@ -789,33 +787,17 @@ static void draw_kc_sel(int menu_sel)
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}
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// PicoPad[] format: MXYZ SACB RLDU
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static bind_action_t ctrl_actions[] =
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{
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{ "UP ", 0x001 },
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{ "DOWN ", 0x002 },
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{ "LEFT ", 0x004 },
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{ "RIGHT ", 0x008 },
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{ "A ", 0x040 },
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{ "B ", 0x010 },
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{ "C ", 0x020 },
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{ "START ", 0x080 },
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{ "MODE ", 0x800 },
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{ "X ", 0x400 },
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{ "Y ", 0x200 },
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{ "Z ", 0x100 },
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};
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// player2_flag, ?, ?, ?, ?, ?, ?, menu
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// "NEXT SAVE SLOT", "PREV SAVE SLOT", "SWITCH RENDERER", "SAVE STATE",
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// "LOAD STATE", "VOLUME UP", "VOLUME DOWN", "DONE"
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static bind_action_t emuctrl_actions[] =
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me_bind_action emuctrl_actions[] =
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{
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{ "Load State ", 1<<28 },
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{ "Save State ", 1<<27 },
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{ "Prev Save Slot ", 1<<25 },
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{ "Next Save Slot ", 1<<24 },
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{ "Switch Renderer", 1<<26 },
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{ NULL, 0 }
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};
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static void kc_sel_loop(void)
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@ -832,8 +814,8 @@ static void kc_sel_loop(void)
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if (inp & BTN_DOWN) { menu_sel++; if (menu_sel > menu_sel_max) menu_sel = 0; }
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if (inp & BTN_CIRCLE) {
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switch (menu_sel) {
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case 0: key_config_loop(ctrl_actions, is_6button ? 12 : 8, 0); return;
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case 1: key_config_loop(ctrl_actions, is_6button ? 12 : 8, 1); return;
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case 0: key_config_loop(me_ctrl_actions, is_6button ? 12 : 8, 0); return;
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case 1: key_config_loop(me_ctrl_actions, is_6button ? 12 : 8, 1); return;
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case 2: key_config_loop(emuctrl_actions,
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sizeof(emuctrl_actions)/sizeof(emuctrl_actions[0]), -1); return;
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case 3: if (!rom_loaded) emu_WriteConfig(0); return;
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