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sdl: set initial pitch
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@ -231,6 +231,7 @@ int plat_sdl_init(void)
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}
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g_menuscreen_w = window_w = plat_sdl_screen->w;
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g_menuscreen_h = window_h = plat_sdl_screen->h;
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g_menuscreen_pp = g_menuscreen_w;
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// overlay/gl require native bpp in some cases..
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plat_sdl_screen = SDL_SetVideoMode(g_menuscreen_w, g_menuscreen_h,
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