use native byte order for audio

This commit is contained in:
kub 2021-02-23 23:23:32 +01:00
parent 3ccc039bba
commit 4e0bc79405
2 changed files with 3 additions and 3 deletions

View file

@ -51,7 +51,7 @@ int sndout_alsa_start(int rate_, int stereo)
ret = snd_pcm_hw_params_any(handle, hwparams);
ret |= snd_pcm_hw_params_set_access(handle, hwparams, SND_PCM_ACCESS_RW_INTERLEAVED);
ret |= snd_pcm_hw_params_set_format(handle, hwparams, SND_PCM_FORMAT_S16_LE);
ret |= snd_pcm_hw_params_set_format(handle, hwparams, SND_PCM_FORMAT_S16);
ret |= snd_pcm_hw_params_set_channels(handle, hwparams, stereo ? 2 : 1);
ret |= snd_pcm_hw_params_set_rate_near(handle, hwparams, &rate, 0);
ret |= snd_pcm_hw_params_set_buffer_size_near(handle, hwparams, &buffer_size);

View file

@ -62,7 +62,7 @@ int sndout_sdl_init(void)
int sndout_sdl_start(int rate, int stereo)
{
SDL_AudioSpec desired;
SDL_AudioSpec desired = { 0 };
int samples, shift;
int ret;
@ -70,7 +70,7 @@ int sndout_sdl_start(int rate, int stereo)
sndout_sdl_stop();
desired.freq = rate;
desired.format = AUDIO_S16LSB;
desired.format = AUDIO_S16SYS;
desired.channels = stereo ? 2 : 1;
desired.callback = callback;
desired.userdata = NULL;