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readme adjustments
git-svn-id: file:///home/notaz/opt/svn/PicoDrive/platform@229 be3aeb3a-fb24-0410-a615-afba39da0efa
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@ -74,23 +74,28 @@ emulator.
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Allows to enable confirmation on savestate saving (to prevent savestate overwrites),
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on loading (to prevent destroying current game progress), and on both or none.
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14. "GP2X CPU clocks"
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14. "Save slot"
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This is a slot number to use for savestates. This can also be configured to be
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changed with a button (see "key configuration").
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15. "GP2X CPU clocks"
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Here you can change clocks of both GP2X's CPUs. Larger values increase performance.
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There is no separate option for the second CPU because both CPUs use the same clock
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source. Setting this option to 200 will cause PicoDrive NOT to change GP2X's clocks
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at all (this is if you use external program to set clock).
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15. "[Sega/Mega CD options]"
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16. "[Sega/Mega CD options]"
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Enters Sega/Mega CD options menu (see below).
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16. "[advanced options]"
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17. "[advanced options]"
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Enters advanced options menu (see below).
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17. "Save cfg as default"
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18. "Save cfg as default"
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If you save your config here it will be loaded on next ROM load, but only if there
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is no game specific config saved (which will be loaded in that case).
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You can press left/right to switch to a different config profile.
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18. "Save cfg for current game only"
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19. "Save cfg for current game only"
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Whenever you load current ROM again these settings will be loaded (squidgehack and
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RAM settings will not take effect until emulator is restarted).
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@ -104,37 +109,45 @@ Enter [advanced options] in config menu to see these options.
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Alters image gamma through GP2X hardware. Larger values make image to look brighter,
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lower - darker (default is 1.0).
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2. "Emulate Z80"
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2. "A_SN's gamma curve"
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If this is enabled, different gamma adjustment method will be used (suggested by A_SN
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from gp32x boards). Basically it makes difference for dark and bright colors.
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3. "Perfect vsync"
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This one adjusts the LCD refresh rate to better match game's refresh rate and starts
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synchronizing rendering with it. Should make scrolling smoother and eliminate tearing.
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4. "Emulate Z80"
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Enables emulation of Z80 chip, which was mostly used to drive the other sound chips.
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Some games do complex sync with it, so you must enable it even if you don't use
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sound to be able to play them.
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3. "Emulate YM2612 (FM)"
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5. "Emulate YM2612 (FM)"
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This enables emulation of six-channel FM sound synthesizer chip, which was used to
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produce sound effects and music.
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4. "Emulate SN76496 (PSG)"
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6. "Emulate SN76496 (PSG)"
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This enables emulation of additional sound chip for additional effects.
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Note: if you change sound settings AFTER loading a ROM, you may need to reset
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game to get sound. This is because most games initialize sound chips on
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startup, and this data is lost when sound chips are being enabled/disabled.
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5. "gzip savestates"
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7. "gzip savestates"
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This will always apply gzip compression on your savestates, allowing you to
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save some space and load/save time.
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6. "Don't save last used ROM"
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8. "Don't save last used ROM"
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This will disable writing last used ROM to config on exit (what might cause SD
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card corruption according to DaveC).
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7. "craigix's RAM timings"
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9. "craigix's RAM timings"
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This overclocks the GP2X RAM chips, but may cause instability. Recommended if you
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use the second core for sound. Needs emulator restart to take effect.
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See this thread:
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http://www.gp32x.com/board/index.php?showtopic=32319
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8. "squidgehack"
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10. "squidgehack"
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Well known way to improve the GP2X performance. You must restart the emulator
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for the change of this option to take effect.
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@ -180,9 +193,9 @@ games which don't need it, it will just slow them down.
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Key configuration
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-----------------
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When you select "Configure controls" from the menu, you enter a key configuration
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mode, where you use SELECT to change an action, and then press a key you like to
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bind to that action. You can press the same key again to unbind. Select "DONE"
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action and press any key to finish.
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Select "Configure controls" from the main menu. Then select "Player 1" and you will
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see two columns. The left column lists names of Genesis/MD controller buttons, and
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the right GP2X ones, which are assigned to them. If you bind 2 different GP2X buttons
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to the same action, you will get a combo (which means that you will have to press
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both buttons for that action to happen.
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