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wav support, better mp3 length handling using .cue
git-svn-id: file:///home/notaz/opt/svn/PicoDrive/platform@436 be3aeb3a-fb24-0410-a615-afba39da0efa
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1 changed files with 13 additions and 4 deletions
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@ -81,10 +81,14 @@ EU: eu_mcd1_9210.bin eu_mcd2_9303.bin eu_mcd2_9306.bin
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JP: jp_mcd1_9112.bin jp_mcd1_9111.bin
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JP: jp_mcd1_9112.bin jp_mcd1_9111.bin
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these files can also be zipped.
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these files can also be zipped.
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The game must be dumped to ISO format, but BIN can be used too. If you want
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The game must be dumped to ISO format, but CUE/BIN can be used too. When using
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CD music, you must use ISO+mp3 files. Audio from BIN files won't be read at
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CUE/BIN, you must load .cue file from the menu, or else the emu will not find
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all. Also BIN files are usually larger, so it's better to use ISO. ISO+mp3
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audio tracks.
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files can be named similarly as for other emus.
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CUE/BIN usually takes a lot of space, so it can be converted to cue/cso/mp3 by
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using bin_to_cso_mp3 tool, which is included with the emulator. See readme in
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the bin_to_cso_mp3/ directory for details.
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ISO+mp3 files can be named similarly as for other emus.
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Here are some examples:
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Here are some examples:
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SonicCD.iso data track
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SonicCD.iso data track
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@ -649,6 +653,11 @@ Additional thanks
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Changelog
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Changelog
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---------
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---------
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1.4x
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+ Added proper support for cue/bin images, including cdda playback.
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.cue sheets with iso/cso/mp3/wav files listed in them are also supported.
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* Fixed a crash of games using eeprom (introduced in 1.40b).
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1.40c
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1.40c
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* Fixed a problem with sound in Marble Madness.
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* Fixed a problem with sound in Marble Madness.
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* GP2X: Fixed minor problem with key config.
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* GP2X: Fixed minor problem with key config.
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