wav support, better mp3 length handling using .cue

git-svn-id: file:///home/notaz/opt/svn/PicoDrive/platform@436 be3aeb3a-fb24-0410-a615-afba39da0efa
This commit is contained in:
notaz 2008-05-03 16:35:30 +00:00
parent b4008282e5
commit 6831c6961b

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@ -81,10 +81,14 @@ EU: eu_mcd1_9210.bin eu_mcd2_9303.bin eu_mcd2_9306.bin
JP: jp_mcd1_9112.bin jp_mcd1_9111.bin JP: jp_mcd1_9112.bin jp_mcd1_9111.bin
these files can also be zipped. these files can also be zipped.
The game must be dumped to ISO format, but BIN can be used too. If you want The game must be dumped to ISO format, but CUE/BIN can be used too. When using
CD music, you must use ISO+mp3 files. Audio from BIN files won't be read at CUE/BIN, you must load .cue file from the menu, or else the emu will not find
all. Also BIN files are usually larger, so it's better to use ISO. ISO+mp3 audio tracks.
files can be named similarly as for other emus. CUE/BIN usually takes a lot of space, so it can be converted to cue/cso/mp3 by
using bin_to_cso_mp3 tool, which is included with the emulator. See readme in
the bin_to_cso_mp3/ directory for details.
ISO+mp3 files can be named similarly as for other emus.
Here are some examples: Here are some examples:
SonicCD.iso data track SonicCD.iso data track
@ -649,6 +653,11 @@ Additional thanks
Changelog Changelog
--------- ---------
1.4x
+ Added proper support for cue/bin images, including cdda playback.
.cue sheets with iso/cso/mp3/wav files listed in them are also supported.
* Fixed a crash of games using eeprom (introduced in 1.40b).
1.40c 1.40c
* Fixed a problem with sound in Marble Madness. * Fixed a problem with sound in Marble Madness.
* GP2X: Fixed minor problem with key config. * GP2X: Fixed minor problem with key config.