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minor readme adjustments
git-svn-id: file:///home/notaz/opt/svn/PicoDrive/platform@534 be3aeb3a-fb24-0410-a615-afba39da0efa
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@ -33,7 +33,7 @@ How to make it run
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------------------
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#ifdef GP2X
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Copy PicoDrive.gpe, pico940_v2.bin and mmuhack.o to any place in your filesystem
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Copy PicoDrive.gpe, pico940_v3.bin and mmuhack.o to any place in your filesystem
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(all 3 files must be in the same directory) and run PicoDrive.gpe.
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Then load a ROM and enjoy! ROMs can be in .smd or .bin format and can be zipped.
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@ -107,7 +107,7 @@ mp3pro).
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ISO files can also be .cso compressed or zipped (but not mp3 files, as they
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are already compressed). CSO will cause slightly longer loading times, and
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is not very good for FMV games. Zipping ISOs is not recommened, as it will
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is not very good for FMV games. Zipping ISOs is not recommended, as it will
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cause very long (several minute) loading times, and make some games
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unplayable. File naming is similar as with uncompressed ISOs.
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Example:
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@ -650,6 +650,7 @@ Changelog
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supported too (but 44kHz restriction still applies).
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+ Added bin_to_cso_mp3 tool, based on Exophase's bin_to_iso_ogg.
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The tool can convert .cue/.bin Sega CD images to .cso/.mp3.
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* Greatly improved Sega CD load times.
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* Changed how scheduling between 68k and z80 is handled. Improves
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performance for some games. Credits to Lordus for the idea.
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* YM2612 state was not 100% saved, this should be better now.
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@ -661,9 +662,9 @@ Changelog
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+ Implemented some sprite rendering improvements, as suggested by
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Exophase. Games with lots of sprites now perform better.
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+ Added better idle loop detection, based on Lordus' idea again.
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* "accurate timing" option removed, as disabling it no longer
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- "accurate timing" option removed, as disabling it no longer
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improves performance.
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* "accurate sprites" was removed too, the new sprite code can
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- "accurate sprites" was removed too, the new sprite code can
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properly handle sprite priorities in all cases.
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* Timers adjusted again.
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* Improved .smd detection code.
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