mirror of
https://github.com/RaySollium99/libpicofe.git
synced 2025-09-05 06:47:45 -04:00
minor readme adjustments
git-svn-id: file:///home/notaz/opt/svn/PicoDrive/platform@534 be3aeb3a-fb24-0410-a615-afba39da0efa
This commit is contained in:
parent
df845b3962
commit
9039861feb
1 changed files with 5 additions and 4 deletions
|
@ -33,7 +33,7 @@ How to make it run
|
||||||
------------------
|
------------------
|
||||||
|
|
||||||
#ifdef GP2X
|
#ifdef GP2X
|
||||||
Copy PicoDrive.gpe, pico940_v2.bin and mmuhack.o to any place in your filesystem
|
Copy PicoDrive.gpe, pico940_v3.bin and mmuhack.o to any place in your filesystem
|
||||||
(all 3 files must be in the same directory) and run PicoDrive.gpe.
|
(all 3 files must be in the same directory) and run PicoDrive.gpe.
|
||||||
Then load a ROM and enjoy! ROMs can be in .smd or .bin format and can be zipped.
|
Then load a ROM and enjoy! ROMs can be in .smd or .bin format and can be zipped.
|
||||||
|
|
||||||
|
@ -107,7 +107,7 @@ mp3pro).
|
||||||
|
|
||||||
ISO files can also be .cso compressed or zipped (but not mp3 files, as they
|
ISO files can also be .cso compressed or zipped (but not mp3 files, as they
|
||||||
are already compressed). CSO will cause slightly longer loading times, and
|
are already compressed). CSO will cause slightly longer loading times, and
|
||||||
is not very good for FMV games. Zipping ISOs is not recommened, as it will
|
is not very good for FMV games. Zipping ISOs is not recommended, as it will
|
||||||
cause very long (several minute) loading times, and make some games
|
cause very long (several minute) loading times, and make some games
|
||||||
unplayable. File naming is similar as with uncompressed ISOs.
|
unplayable. File naming is similar as with uncompressed ISOs.
|
||||||
Example:
|
Example:
|
||||||
|
@ -650,6 +650,7 @@ Changelog
|
||||||
supported too (but 44kHz restriction still applies).
|
supported too (but 44kHz restriction still applies).
|
||||||
+ Added bin_to_cso_mp3 tool, based on Exophase's bin_to_iso_ogg.
|
+ Added bin_to_cso_mp3 tool, based on Exophase's bin_to_iso_ogg.
|
||||||
The tool can convert .cue/.bin Sega CD images to .cso/.mp3.
|
The tool can convert .cue/.bin Sega CD images to .cso/.mp3.
|
||||||
|
* Greatly improved Sega CD load times.
|
||||||
* Changed how scheduling between 68k and z80 is handled. Improves
|
* Changed how scheduling between 68k and z80 is handled. Improves
|
||||||
performance for some games. Credits to Lordus for the idea.
|
performance for some games. Credits to Lordus for the idea.
|
||||||
* YM2612 state was not 100% saved, this should be better now.
|
* YM2612 state was not 100% saved, this should be better now.
|
||||||
|
@ -661,9 +662,9 @@ Changelog
|
||||||
+ Implemented some sprite rendering improvements, as suggested by
|
+ Implemented some sprite rendering improvements, as suggested by
|
||||||
Exophase. Games with lots of sprites now perform better.
|
Exophase. Games with lots of sprites now perform better.
|
||||||
+ Added better idle loop detection, based on Lordus' idea again.
|
+ Added better idle loop detection, based on Lordus' idea again.
|
||||||
* "accurate timing" option removed, as disabling it no longer
|
- "accurate timing" option removed, as disabling it no longer
|
||||||
improves performance.
|
improves performance.
|
||||||
* "accurate sprites" was removed too, the new sprite code can
|
- "accurate sprites" was removed too, the new sprite code can
|
||||||
properly handle sprite priorities in all cases.
|
properly handle sprite priorities in all cases.
|
||||||
* Timers adjusted again.
|
* Timers adjusted again.
|
||||||
* Improved .smd detection code.
|
* Improved .smd detection code.
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue