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https://github.com/RaySollium99/libpicofe.git
synced 2025-09-05 06:47:45 -04:00
starting input layer integration work
git-svn-id: file:///home/notaz/opt/svn/PicoDrive/platform@628 be3aeb3a-fb24-0410-a615-afba39da0efa
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parent
906bdc9fb5
commit
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6 changed files with 256 additions and 183 deletions
236
gp2x/menu.c
236
gp2x/menu.c
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@ -18,6 +18,8 @@
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#include "../common/menu.h"
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#include "../common/arm_utils.h"
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#include "../common/readpng.h"
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#include "../common/common.h"
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#include "../common/input.h"
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#include "version.h"
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#include <pico/pico_int.h>
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@ -40,26 +42,25 @@ const char * const keyNames[] = {
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void menu_darken_bg(void *dst, int pixels, int darker);
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static void menu_prepare_bg(int use_game_bg);
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static unsigned long inp_prev = 0;
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static int inp_prevjoy = 0;
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unsigned long wait_for_input(unsigned long interesting)
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/* wait for input, do autorepeat */
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int wait_for_input(int interesting)
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{
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unsigned long ret;
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static int inp_prev = 0;
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static int repeats = 0, wait = 20;
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int release = 0, i;
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int ret, release = 0, i;
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if (repeats == 2) wait = 3;
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else if (repeats == 4) wait = 2;
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else if (repeats == 6) wait = 1;
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for (i = 0; i < wait && inp_prev == gp2x_joystick_read(1); i++) {
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for (i = 0; i < wait; i++) {
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ret = in_update_menu(30);
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if (ret != inp_prev) break;
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if (i == 0) repeats++;
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usleep(30000);
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}
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while ( !((ret = gp2x_joystick_read(1)) & interesting) ) {
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usleep(50000);
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while (!(ret & interesting)) {
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ret = in_update_menu(0);
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release = 1;
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}
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@ -67,67 +68,15 @@ unsigned long wait_for_input(unsigned long interesting)
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repeats = 0;
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wait = 20;
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}
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if (wait > 6 && (ret&(GP2X_UP|GP2X_LEFT|GP2X_DOWN|GP2X_RIGHT|GP2X_L|GP2X_R)))
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if (wait > 6 && (ret & (PBTN_UP|PBTN_DOWN|PBTN_LEFT|PBTN_RIGHT)))
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wait = 6;
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inp_prev = ret;
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inp_prevjoy = 0;
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// we don't need diagonals in menus
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if ((ret&GP2X_UP) && (ret&GP2X_LEFT)) ret &= ~GP2X_LEFT;
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if ((ret&GP2X_UP) && (ret&GP2X_RIGHT)) ret &= ~GP2X_RIGHT;
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if ((ret&GP2X_DOWN) && (ret&GP2X_LEFT)) ret &= ~GP2X_LEFT;
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if ((ret&GP2X_DOWN) && (ret&GP2X_RIGHT)) ret &= ~GP2X_RIGHT;
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return ret;
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}
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static unsigned long input2_read(unsigned long interesting, int *joy)
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{
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unsigned long ret;
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int i;
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do
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{
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*joy = 0;
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if ((ret = gp2x_joystick_read(0) & interesting)) break;
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usbjoy_update();
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for (i = 0; i < num_of_joys; i++) {
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ret = usbjoy_check2(i);
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if (ret) { *joy = i + 1; break; }
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}
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if (ret) break;
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}
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while(0);
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return ret;
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}
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// similar to wait_for_input(), but returns joy num
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static unsigned long wait_for_input_usbjoy(unsigned long interesting, int *joy)
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{
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unsigned long ret;
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const int wait = 300*1000;
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int i;
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if (inp_prevjoy == 0) inp_prev &= interesting;
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for (i = 0; i < 6; i++) {
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ret = input2_read(interesting, joy);
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if (*joy != inp_prevjoy || ret != inp_prev) break;
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usleep(wait/6);
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}
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while ( !(ret = input2_read(interesting, joy)) ) {
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usleep(50000);
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}
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inp_prev = ret;
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inp_prevjoy = *joy;
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// handle only 1 event at a time
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for (i = 1; i != 0; i <<= 1)
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if (ret & i) { ret &= i; break; }
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// ... but allow select
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ret |= inp_prev & GP2X_SELECT;
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if ((ret & PBTN_UP) && (ret & PBTN_LEFT)) ret &= ~PBTN_LEFT;
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if ((ret & PBTN_UP) && (ret & PBTN_RIGHT)) ret &= ~PBTN_RIGHT;
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if ((ret & PBTN_DOWN) && (ret & PBTN_LEFT)) ret &= ~PBTN_LEFT;
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if ((ret & PBTN_DOWN) && (ret & PBTN_RIGHT)) ret &= ~PBTN_RIGHT;
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return ret;
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}
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@ -626,10 +575,41 @@ static char *usb_joy_key_name(int joy, int num)
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static char *action_binds(int player_idx, int action_mask)
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{
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static char strkeys[32*5];
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int joy, i;
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static char strkeys[32];
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int d, k, d_prev = -1;
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strkeys[0] = 0;
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for (d = 0; d < IN_MAX_DEVS; d++)
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{
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const int *binds;
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int count;
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binds = in_get_dev_binds(d);
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if (binds == NULL)
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continue;
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count = in_get_dev_bind_count(d);
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for (k = 0; k < count; k++)
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{
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const char *xname;
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char prefix[16];
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if (!(binds[k] & action_mask))
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continue;
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if (player_idx >= 0 && ((binds[k] >> 16) & 3) != player_idx)
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continue;
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xname = in_get_key_name(d, k);
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if (strkeys[0])
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strncat(strkeys, d == d_prev ? " + " : ", ", sizeof(strkeys));
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if (d) sprintf(prefix, "%d: ", d);
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if (d) strncat(strkeys, prefix, sizeof(strkeys));
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strncat(strkeys, xname, sizeof(strkeys));
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d_prev = d;
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}
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}
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#if 0
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for (i = 0; i < 32; i++) // i is key index
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{
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if (currentConfig.KeyBinds[i] & action_mask)
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@ -654,6 +634,8 @@ static char *action_binds(int player_idx, int action_mask)
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}
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}
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}
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#endif
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// limit..
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strkeys[20] = 0;
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@ -689,28 +671,33 @@ static void unbind_action(int action, int pl_idx, int joy)
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}
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}
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static int count_bound_keys(int action, int pl_idx, int joy)
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static int count_bound_keys(int dev_id, int action_mask, int player_idx)
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{
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int i, keys = 0;
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const int *binds;
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int k, keys = 0;
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int count;
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if (joy)
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binds = in_get_dev_binds(dev_id);
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if (binds == NULL)
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return 0;
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count = in_get_dev_bind_count(dev_id);
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for (k = 0; k < count; k++)
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{
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for (i = 0; i < 32; i++) {
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if (pl_idx >= 0 && (currentConfig.JoyBinds[joy-1][i]&0x30000) != (pl_idx<<16)) continue;
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if (currentConfig.JoyBinds[joy-1][i] & action) keys++;
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}
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}
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else
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{
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for (i = 0; i < 32; i++) {
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if (pl_idx >= 0 && (currentConfig.KeyBinds[i]&0x30000) != (pl_idx<<16)) continue;
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if (currentConfig.KeyBinds[i] & action) keys++;
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}
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if (!(binds[k] & action_mask))
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continue;
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if (player_idx >= 0 && ((binds[k] >> 16) & 3) != player_idx)
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continue;
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keys++;
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}
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return keys;
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}
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static void draw_key_config(const me_bind_action *opts, int opt_cnt, int player_idx, int sel)
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static void draw_key_config(const me_bind_action *opts, int opt_cnt, int player_idx,
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int sel, int is_bind)
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{
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int x, y, tl_y = 30, i;
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text_out16(x, y, "Done");
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if (sel < opt_cnt) {
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text_out16(30, 195, "Press a button to bind/unbind");
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text_out16(30, 205, "Use SELECT to clear");
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text_out16(30, 215, "To bind UP/DOWN, hold SELECT");
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text_out16(30, 205, is_bind ? "Press a button to bind/unbind" : "Press B to define");
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text_out16(30, 225, "Select \"Done\" to exit");
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} else {
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text_out16(30, 205, "Use Options -> Save cfg");
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static void key_config_loop(const me_bind_action *opts, int opt_cnt, int player_idx)
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{
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int joy = 0, sel = 0, menu_sel_max = opt_cnt, prev_select = 0, i;
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unsigned long inp = 0;
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int sel = 0, menu_sel_max = opt_cnt;
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int kc, dev_id, is_down, mkey, unbind;
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for (;;)
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{
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draw_key_config(opts, opt_cnt, player_idx, sel);
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inp = wait_for_input_usbjoy(CONFIGURABLE_KEYS, &joy);
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// printf("got %08lX from joy %i\n", inp, joy);
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if (joy == 0)
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{
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if (!(inp & GP2X_SELECT)) {
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prev_select = 0;
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if(inp & GP2X_UP ) { sel--; if (sel < 0) sel = menu_sel_max; continue; }
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if(inp & GP2X_DOWN) { sel++; if (sel > menu_sel_max) sel = 0; continue; }
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}
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if (sel >= opt_cnt) {
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if (inp & (GP2X_B|GP2X_X)) break;
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else continue;
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}
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// if we are here, we want to bind/unbind something
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if ((inp & GP2X_SELECT) && !prev_select)
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unbind_action(opts[sel].mask, player_idx, -1);
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prev_select = inp & GP2X_SELECT;
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inp &= CONFIGURABLE_KEYS;
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inp &= ~GP2X_SELECT;
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for (i = 0; i < 32; i++)
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if (inp & (1 << i)) {
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if (count_bound_keys(opts[sel].mask, player_idx, 0) >= 2)
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currentConfig.KeyBinds[i] &= ~opts[sel].mask; // allow to unbind only
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else currentConfig.KeyBinds[i] ^= opts[sel].mask;
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if (player_idx >= 0 && (currentConfig.KeyBinds[i] & opts[sel].mask)) {
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currentConfig.KeyBinds[i] &= ~(3 << 16);
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currentConfig.KeyBinds[i] |= player_idx << 16;
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}
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}
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draw_key_config(opts, opt_cnt, player_idx, sel, 0);
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mkey = wait_for_input(PBTN_UP|PBTN_DOWN|PBTN_SOUTH|PBTN_EAST);
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switch (mkey) {
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case PBTN_UP: sel--; if (sel < 0) sel = menu_sel_max; continue;
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case PBTN_DOWN: sel++; if (sel > menu_sel_max) sel = 0; continue;
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case PBTN_SOUTH:
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if (sel >= opt_cnt)
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return;
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continue;
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case PBTN_EAST:
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if (sel >= opt_cnt)
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return;
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break;
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default:continue;
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}
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else if (sel < opt_cnt)
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{
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for (i = 0; i < 32; i++)
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if (inp & (1 << i)) {
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int *bind = ¤tConfig.JoyBinds[joy-1][i];
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if ((*bind & opts[sel].mask) && (player_idx < 0 || player_idx == ((*bind>>16)&3)))
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*bind &= ~opts[sel].mask;
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else {
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// override
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unbind_action(opts[sel].mask, player_idx, joy);
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*bind = opts[sel].mask;
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if (player_idx > 0) *bind |= player_idx << 16;
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}
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}
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draw_key_config(opts, opt_cnt, player_idx, sel, 1);
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//inp = wait_for_input_usbjoy(CONFIGURABLE_KEYS, &joy);
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for (is_down = 0; is_down == 0; )
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kc = in_update_keycode(&dev_id, &is_down, 0);
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unbind = count_bound_keys(dev_id, opts[sel].mask, player_idx) >= 2;
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in_bind_key(dev_id, kc, opts[sel].mask, unbind);
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if (player_idx >= 0) {
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/* FIXME */
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in_bind_key(dev_id, kc, 3 << 16, 1);
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in_bind_key(dev_id, kc, player_idx << 16, 0);
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}
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}
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}
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void menu_loop(void)
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{
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in_set_blocking(1);
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menu_gfx_prepare();
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menu_loop_root();
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in_set_blocking(0);
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menuErrorMsg[0] = 0;
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}
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