add some support for handling redraw events

This commit is contained in:
kub 2022-09-16 17:08:34 +00:00
parent c722861112
commit bededcb4be
4 changed files with 44 additions and 11 deletions

View file

@ -24,6 +24,9 @@ struct in_sdl_state {
SDL_Joystick *joy;
int joy_id;
int axis_keydown[2];
#ifdef SDL_REDRAW_EVT
int rdraw;
#endif
keybits_t keystate[SDLK_LAST / KEYBITS_WORD_BITS + 1];
// emulator keys should always be processed immediately lest one is lost
keybits_t emu_keys[SDLK_LAST / KEYBITS_WORD_BITS + 1];
@ -274,7 +277,7 @@ static int handle_event(struct in_sdl_state *state, SDL_Event *event,
*kc_out = event->key.keysym.sym;
if (down_out != NULL)
*down_out = event->type == SDL_KEYDOWN;
if (emu_out != 0)
if (emu_out != NULL)
*emu_out = emu;
return 1;
@ -354,11 +357,21 @@ static int collect_events(struct in_sdl_state *state, int *one_kc, int *one_down
{
SDL_Event events[4];
Uint32 mask = state->joy ? JOY_EVENTS : (SDL_ALLEVENTS & ~JOY_EVENTS);
int count, maxcount, is_emukey;
int count, maxcount, is_emukey = 0;
int i, ret, retval = 0;
int num_events, num_peeped_events;
SDL_Event *event;
#ifdef SDL_REDRAW_EVT
if (state->rdraw) {
if (one_kc != NULL)
*one_kc = SDLK_UNKNOWN;
if (one_down != NULL)
*one_down = 0;
state->rdraw = 0;
return 1;
}
#endif
maxcount = (one_kc != NULL) ? 1 : sizeof(events) / sizeof(events[0]);
SDL_PumpEvents();
@ -388,11 +401,21 @@ static int collect_events(struct in_sdl_state *state, int *one_kc, int *one_down
ext_event_handler(event);
break;
}
continue;
#ifdef SDL_REDRAW_EVT
if (ret != -2 && event->type == SDL_VIDEORESIZE) {
if (one_kc != NULL)
*one_kc = SDLK_UNKNOWN;
if (one_down != NULL)
*one_down = 1;
state->rdraw = 1;
is_emukey = 1, ret = 1;
} else
continue;
#endif
}
retval |= ret;
if ((is_emukey || one_kc != NULL) && ret)
if ((is_emukey || one_kc != NULL) && retval)
{
// don't lose events other devices might want to handle
if (++i < count)
@ -475,6 +498,11 @@ static int in_sdl_menu_translate(void *drv_data, int keycode, char *charcode)
}
else
{
#ifdef SDL_REDRAW_EVT
if (keycode == SDLK_UNKNOWN)
ret = PBTN_RDRAW;
else
#endif
for (i = 0; i < map_len; i++) {
if (map[i].key == keycode) {
ret = map[i].pbtn;