mirror of
https://github.com/RaySollium99/libpicofe.git
synced 2025-09-07 07:38:04 -04:00
make gl layer reinitializable
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parent
e3ea3015f0
commit
c722861112
3 changed files with 27 additions and 15 deletions
30
gl.c
30
gl.c
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@ -10,10 +10,15 @@ static EGLDisplay edpy;
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static EGLSurface esfc;
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static EGLContext ectxt;
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static GLuint texture_name;
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/* for external flips */
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void *gl_es_display;
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void *gl_es_surface;
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static int tex_w, tex_h;
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static void *tex_mem;
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static int gl_have_error(const char *name)
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{
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GLenum e = glGetError();
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@ -34,11 +39,9 @@ static int gles_have_error(const char *name)
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return 0;
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}
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int gl_init(void *display, void *window, int *quirks)
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int gl_init(void *display, void *window, int *quirks, int w, int h)
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{
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EGLConfig ecfg = NULL;
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GLuint texture_name = 0;
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void *tmp_texture_mem = NULL;
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EGLint num_config;
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int retval = -1;
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int ret;
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@ -53,8 +56,10 @@ int gl_init(void *display, void *window, int *quirks)
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goto out;
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}
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tmp_texture_mem = calloc(1, 1024 * 512 * 2);
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if (tmp_texture_mem == NULL) {
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for (tex_w = 1; tex_w < w; tex_w *= 2);
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for (tex_h = 1; tex_h < h; tex_h *= 2);
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tex_mem = realloc(tex_mem, tex_w * tex_h * 2);
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if (tex_mem == NULL) {
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fprintf(stderr, "OOM\n");
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goto out;
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}
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@ -99,12 +104,15 @@ int gl_init(void *display, void *window, int *quirks)
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glEnable(GL_TEXTURE_2D);
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if (texture_name)
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glDeleteTextures(1, &texture_name);
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glGenTextures(1, &texture_name);
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glBindTexture(GL_TEXTURE_2D, texture_name);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1024, 512, 0, GL_RGB,
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GL_UNSIGNED_SHORT_5_6_5, tmp_texture_mem);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tex_w, tex_h, 0, GL_RGB,
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GL_UNSIGNED_SHORT_5_6_5, tex_mem);
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if (gl_have_error("glTexImage2D"))
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goto out;
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@ -127,7 +135,6 @@ int gl_init(void *display, void *window, int *quirks)
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gl_es_surface = (void *)esfc;
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retval = 0;
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out:
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free(tmp_texture_mem);
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return retval;
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}
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@ -156,8 +163,8 @@ int gl_flip(const void *fb, int w, int h)
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if (fb != NULL) {
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if (w != old_w || h != old_h) {
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float f_w = (float)w / 1024.0f;
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float f_h = (float)h / 512.0f;
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float f_w = (float)w / tex_w;
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float f_h = (float)h / tex_h;
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texture[1*2 + 0] = f_w;
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texture[2*2 + 1] = f_h;
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texture[3*2 + 0] = f_w;
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@ -199,5 +206,8 @@ void gl_finish(void)
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gl_es_display = (void *)edpy;
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gl_es_surface = (void *)esfc;
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if (tex_mem) free(tex_mem);
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tex_mem = NULL;
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gl_platform_finish();
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}
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