sdl: use overlay on native bpp window

This commit is contained in:
notaz 2013-03-14 01:02:54 +02:00
parent f4750ef3f5
commit da0cc55643

View file

@ -49,6 +49,15 @@ int plat_sdl_change_video_mode(int w, int h, int force)
else
prev_h = h;
// invalid method might come from config..
if (plat_target.vout_method != 0
&& plat_target.vout_method != vout_mode_overlay
&& plat_target.vout_method != vout_mode_gl)
{
fprintf(stderr, "invalid vout_method: %d\n", plat_target.vout_method);
plat_target.vout_method = 0;
}
// skip GL recreation if window doesn't change - avoids flicker
if (plat_target.vout_method == vout_mode_gl && plat_sdl_gl_active
&& plat_target.vout_fullscreen == old_fullscreen && !force)
@ -77,6 +86,7 @@ int plat_sdl_change_video_mode(int w, int h, int force)
}
// XXX: workaround some occasional mysterious deadlock in SDL_SetVideoMode
// (seen on r-pi)
SDL_PumpEvents();
plat_sdl_screen = SDL_SetVideoMode(win_w, win_h, 0, flags);
@ -215,6 +225,14 @@ int plat_sdl_init(void)
g_menuscreen_w = window_w = plat_sdl_screen->w;
g_menuscreen_h = window_h = plat_sdl_screen->h;
// overlay/gl require native bpp in some cases..
plat_sdl_screen = SDL_SetVideoMode(g_menuscreen_w, g_menuscreen_h,
0, SDL_SWSURFACE);
if (plat_sdl_screen == NULL) {
fprintf(stderr, "SDL_SetVideoMode failed: %s\n", SDL_GetError());
goto fail;
}
plat_sdl_overlay = SDL_CreateYUVOverlay(plat_sdl_screen->w, plat_sdl_screen->h,
SDL_UYVY_OVERLAY, plat_sdl_screen);
if (plat_sdl_overlay != NULL) {