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https://github.com/RaySollium99/libpicofe.git
synced 2025-09-05 14:57:46 -04:00
some work on PSP CLUT
git-svn-id: file:///home/notaz/opt/svn/PicoDrive/platform@277 be3aeb3a-fb24-0410-a615-afba39da0efa
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parent
2b90fc61e0
commit
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6 changed files with 223 additions and 37 deletions
50
psp/psp.c
50
psp/psp.c
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@ -13,7 +13,9 @@
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PSP_MODULE_INFO("PicoDrive", 0, 1, 34);
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void *psp_screen = PSP_VRAM_BASE0;
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unsigned int __attribute__((aligned(16))) guCmdList[GU_CMDLIST_SIZE];
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void *psp_screen = VRAM_FB0;
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static int current_screen = 0; /* front bufer */
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static SceUID logfd = -1;
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@ -54,13 +56,49 @@ void psp_init(void)
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/* video */
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sceDisplaySetMode(0, 480, 272);
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sceDisplaySetFrameBuf(PSP_VRAM_BASE1, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
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sceDisplaySetFrameBuf(VRAM_FB1, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
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current_screen = 1;
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psp_screen = PSP_VRAM_BASE0;
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psp_screen = VRAM_FB0;
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/* gu */
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sceGuInit();
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sceGuStart(GU_DIRECT, guCmdList);
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sceGuDrawBuffer(GU_PSM_5650, VRAMOFFS_FB0, 512); // point to back fb?
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sceGuDispBuffer(480, 272, VRAMOFFS_FB1, 512);
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sceGuClear(GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT);
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sceGuDepthBuffer(VRAMOFFS_DEPTH, 512);
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sceGuOffset(2048 - (480 / 2), 2048 - (272 / 2));
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sceGuViewport(2048, 2048, 480, 272);
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sceGuDepthRange(0xc350, 0x2710);
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sceGuScissor(0, 0, 480, 272);
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sceGuEnable(GU_SCISSOR_TEST);
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// sceGuAlphaFunc(GU_GREATER, 0, 0xff);
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// sceGuEnable(GU_ALPHA_TEST);
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// sceGuDepthFunc(GU_ALWAYS); // GU_GEQUAL);
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// sceGuEnable(GU_DEPTH_TEST);
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sceGuDepthMask(0xffff);
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sceGuDisable(GU_DEPTH_TEST);
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sceGuFrontFace(GU_CW);
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// sceGuShadeModel(GU_SMOOTH);
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// sceGuEnable(GU_CULL_FACE);
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sceGuEnable(GU_TEXTURE_2D);
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// sceGuEnable(GU_CLIP_PLANES);
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sceGuTexMode(GU_PSM_5650, 0, 0, 0);
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sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
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sceGuTexFilter(GU_NEAREST, GU_NEAREST);
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// sceGuAmbientColor(0xffffffff);
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// sceGuEnable(GU_BLEND);
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// sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
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sceGuFinish();
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sceGuSync(0, 0);
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sceDisplayWaitVblankStart();
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sceGuDisplay(GU_TRUE);
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/* input */
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sceCtrlSetSamplingCycle(0);
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sceCtrlSetSamplingMode(0);
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@ -80,17 +118,17 @@ void psp_video_flip(int wait_vsync)
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sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565,
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wait_vsync ? PSP_DISPLAY_SETBUF_IMMEDIATE : PSP_DISPLAY_SETBUF_NEXTFRAME);
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current_screen ^= 1;
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psp_screen = current_screen ? PSP_VRAM_BASE0 : PSP_VRAM_BASE1;
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psp_screen = current_screen ? VRAM_FB0 : VRAM_FB1;
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}
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void *psp_video_get_active_fb(void)
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{
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return current_screen ? PSP_VRAM_BASE1 : PSP_VRAM_BASE0;
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return current_screen ? VRAM_FB1 : VRAM_FB0;
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}
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void psp_video_switch_to_single(void)
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{
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psp_screen = PSP_VRAM_BASE0;
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psp_screen = VRAM_FB0;
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sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
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current_screen = 0;
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}
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