some work on PSP CLUT

git-svn-id: file:///home/notaz/opt/svn/PicoDrive/platform@277 be3aeb3a-fb24-0410-a615-afba39da0efa
This commit is contained in:
notaz 2007-10-21 18:41:52 +00:00
parent 2b90fc61e0
commit db298784dd
6 changed files with 223 additions and 37 deletions

View file

@ -13,7 +13,9 @@
PSP_MODULE_INFO("PicoDrive", 0, 1, 34);
void *psp_screen = PSP_VRAM_BASE0;
unsigned int __attribute__((aligned(16))) guCmdList[GU_CMDLIST_SIZE];
void *psp_screen = VRAM_FB0;
static int current_screen = 0; /* front bufer */
static SceUID logfd = -1;
@ -54,13 +56,49 @@ void psp_init(void)
/* video */
sceDisplaySetMode(0, 480, 272);
sceDisplaySetFrameBuf(PSP_VRAM_BASE1, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
sceDisplaySetFrameBuf(VRAM_FB1, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
current_screen = 1;
psp_screen = PSP_VRAM_BASE0;
psp_screen = VRAM_FB0;
/* gu */
sceGuInit();
sceGuStart(GU_DIRECT, guCmdList);
sceGuDrawBuffer(GU_PSM_5650, VRAMOFFS_FB0, 512); // point to back fb?
sceGuDispBuffer(480, 272, VRAMOFFS_FB1, 512);
sceGuClear(GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT);
sceGuDepthBuffer(VRAMOFFS_DEPTH, 512);
sceGuOffset(2048 - (480 / 2), 2048 - (272 / 2));
sceGuViewport(2048, 2048, 480, 272);
sceGuDepthRange(0xc350, 0x2710);
sceGuScissor(0, 0, 480, 272);
sceGuEnable(GU_SCISSOR_TEST);
// sceGuAlphaFunc(GU_GREATER, 0, 0xff);
// sceGuEnable(GU_ALPHA_TEST);
// sceGuDepthFunc(GU_ALWAYS); // GU_GEQUAL);
// sceGuEnable(GU_DEPTH_TEST);
sceGuDepthMask(0xffff);
sceGuDisable(GU_DEPTH_TEST);
sceGuFrontFace(GU_CW);
// sceGuShadeModel(GU_SMOOTH);
// sceGuEnable(GU_CULL_FACE);
sceGuEnable(GU_TEXTURE_2D);
// sceGuEnable(GU_CLIP_PLANES);
sceGuTexMode(GU_PSM_5650, 0, 0, 0);
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
sceGuTexFilter(GU_NEAREST, GU_NEAREST);
// sceGuAmbientColor(0xffffffff);
// sceGuEnable(GU_BLEND);
// sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
sceGuFinish();
sceGuSync(0, 0);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
/* input */
sceCtrlSetSamplingCycle(0);
sceCtrlSetSamplingMode(0);
@ -80,17 +118,17 @@ void psp_video_flip(int wait_vsync)
sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565,
wait_vsync ? PSP_DISPLAY_SETBUF_IMMEDIATE : PSP_DISPLAY_SETBUF_NEXTFRAME);
current_screen ^= 1;
psp_screen = current_screen ? PSP_VRAM_BASE0 : PSP_VRAM_BASE1;
psp_screen = current_screen ? VRAM_FB0 : VRAM_FB1;
}
void *psp_video_get_active_fb(void)
{
return current_screen ? PSP_VRAM_BASE1 : PSP_VRAM_BASE0;
return current_screen ? VRAM_FB1 : VRAM_FB0;
}
void psp_video_switch_to_single(void)
{
psp_screen = PSP_VRAM_BASE0;
psp_screen = VRAM_FB0;
sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
current_screen = 0;
}