add some sdl code from rearmed

This commit is contained in:
notaz 2012-12-21 00:19:34 +02:00
parent b98018548f
commit e81b987fc1
4 changed files with 269 additions and 2 deletions

View file

@ -43,7 +43,7 @@ static void scan_for_filters(void)
{
struct dirent *ent;
int i, count = 0;
char **mfilters;
const char **mfilters;
char buff[64];
DIR *dir;

6
plat.h
View file

@ -16,7 +16,11 @@ struct plat_target {
int (*lcdrate_set)(int is_pal);
int (*gamma_set)(int val, int black_level);
int (*step_volume)(int is_up);
char **hwfilters;
const char **vout_methods;
int vout_method;
int vout_fullscreen;
const char **hwfilters;
int hwfilter;
};
extern struct plat_target plat_target;

252
plat_sdl.c Normal file
View file

@ -0,0 +1,252 @@
/*
* (C) Gražvydas "notaz" Ignotas, 2012
*
* This work is licensed under the terms of any of these licenses
* (at your option):
* - GNU GPL, version 2 or later.
* - GNU LGPL, version 2.1 or later.
* - MAME license.
* See the COPYING file in the top-level directory.
*/
#include <stdio.h>
#include <SDL.h>
#include <SDL_syswm.h>
#include "menu.h"
#include "plat.h"
#include "gl.h"
#include "plat_sdl.h"
// XXX: maybe determine this instead..
#define WM_DECORATION_H 32
SDL_Surface *plat_sdl_screen;
SDL_Overlay *plat_sdl_overlay;
int plat_sdl_gl_active;
static int window_w, window_h;
static int fs_w, fs_h;
static int old_fullscreen;
static int vout_mode_overlay = -1, vout_mode_gl = -1;
static void *display, *window;
int plat_sdl_change_video_mode(int w, int h)
{
static int prev_w, prev_h;
if (w == 0)
w = prev_w;
else
prev_w = w;
if (h == 0)
h = prev_h;
else
prev_h = h;
if (plat_sdl_overlay != NULL) {
SDL_FreeYUVOverlay(plat_sdl_overlay);
plat_sdl_overlay = NULL;
}
if (plat_sdl_gl_active) {
gl_finish();
plat_sdl_gl_active = 0;
}
if (plat_target.vout_method != 0) {
Uint32 flags = SDL_RESIZABLE | SDL_SWSURFACE;
int win_w = window_w;
int win_h = window_h;
if (plat_target.vout_fullscreen) {
flags |= SDL_FULLSCREEN;
win_w = fs_w;
win_h = fs_h;
}
// XXX: workaround some occasional mysterious deadlock in SDL_SetVideoMode
SDL_PumpEvents();
plat_sdl_screen = SDL_SetVideoMode(win_w, win_h, 0, flags);
if (plat_sdl_screen == NULL) {
fprintf(stderr, "SDL_SetVideoMode failed: %s\n", SDL_GetError());
plat_target.vout_method = 0;
}
}
if (plat_target.vout_method == vout_mode_overlay) {
plat_sdl_overlay = SDL_CreateYUVOverlay(w, h, SDL_UYVY_OVERLAY, plat_sdl_screen);
if (plat_sdl_overlay != NULL) {
if ((long)plat_sdl_overlay->pixels[0] & 3)
fprintf(stderr, "warning: overlay pointer is unaligned\n");
plat_sdl_overlay_clear();
}
else {
fprintf(stderr, "warning: could not create overlay.\n");
plat_target.vout_method = 0;
}
}
else if (plat_target.vout_method == vout_mode_gl) {
plat_sdl_gl_active = (gl_init(display, window) == 0);
if (!plat_sdl_gl_active) {
fprintf(stderr, "warning: could not init GL.\n");
plat_target.vout_method = 0;
}
}
if (plat_target.vout_method == 0) {
SDL_PumpEvents();
plat_sdl_screen = SDL_SetVideoMode(w, h, 16, SDL_SWSURFACE);
if (plat_sdl_screen == NULL) {
fprintf(stderr, "SDL_SetVideoMode failed: %s\n", SDL_GetError());
return -1;
}
}
old_fullscreen = plat_target.vout_fullscreen;
return 0;
}
void plat_sdl_event_handler(void *event_)
{
SDL_Event *event = event_;
if (event->type == SDL_VIDEORESIZE) {
//printf("resize %dx%d\n", event->resize.w, event->resize.h);
if (plat_target.vout_method != 0
&& !plat_target.vout_fullscreen && !old_fullscreen)
{
window_w = event->resize.w;
window_h = event->resize.h;
plat_sdl_change_video_mode(0, 0);
}
}
}
int plat_sdl_init(void)
{
static const char *vout_list[] = { NULL, NULL, NULL, NULL };
const SDL_VideoInfo *info;
SDL_SysWMinfo wminfo;
int overlay_works = 0;
int gl_works = 0;
int i, ret, h;
ret = SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE);
if (ret != 0) {
fprintf(stderr, "SDL_Init failed: %s\n", SDL_GetError());
return -1;
}
info = SDL_GetVideoInfo();
if (info != NULL) {
fs_w = info->current_w;
fs_h = info->current_h;
}
g_menuscreen_w = 640;
if (fs_w != 0 && g_menuscreen_w > fs_w)
g_menuscreen_w = fs_w;
g_menuscreen_h = 480;
if (fs_h != 0) {
h = fs_h;
if (info && info->wm_available && h > WM_DECORATION_H)
h -= WM_DECORATION_H;
if (g_menuscreen_h > h)
g_menuscreen_h = h;
}
ret = plat_sdl_change_video_mode(g_menuscreen_w, g_menuscreen_h);
if (ret != 0) {
plat_sdl_screen = SDL_SetVideoMode(0, 0, 16, SDL_SWSURFACE);
if (plat_sdl_screen == NULL) {
fprintf(stderr, "SDL_SetVideoMode failed: %s\n", SDL_GetError());
goto fail;
}
if (plat_sdl_screen->w < 320 || plat_sdl_screen->h < 240) {
fprintf(stderr, "resolution %dx%d is too small, sorry.\n",
plat_sdl_screen->w, plat_sdl_screen->h);
goto fail;
}
}
g_menuscreen_w = window_w = plat_sdl_screen->w;
g_menuscreen_h = window_h = plat_sdl_screen->h;
plat_sdl_overlay = SDL_CreateYUVOverlay(plat_sdl_screen->w, plat_sdl_screen->h,
SDL_UYVY_OVERLAY, plat_sdl_screen);
if (plat_sdl_overlay != NULL) {
printf("overlay: fmt %x, planes: %d, pitch: %d, hw: %d\n",
plat_sdl_overlay->format, plat_sdl_overlay->planes, *plat_sdl_overlay->pitches,
plat_sdl_overlay->hw_overlay);
if (plat_sdl_overlay->hw_overlay)
overlay_works = 1;
else
fprintf(stderr, "warning: video overlay is not hardware accelerated, "
"not going to use it.\n");
SDL_FreeYUVOverlay(plat_sdl_overlay);
plat_sdl_overlay = NULL;
}
else
fprintf(stderr, "overlay is not available.\n");
SDL_VERSION(&wminfo.version);
SDL_GetWMInfo(&wminfo);
display = wminfo.info.x11.display;
window = (void *)wminfo.info.x11.window;
ret = gl_init(display, window);
if (ret == 0) {
gl_works = 1;
gl_finish();
}
i = 0;
vout_list[i++] = "SDL Window";
if (overlay_works) {
plat_target.vout_method = vout_mode_overlay = i;
vout_list[i++] = "Video Overlay";
}
if (gl_works) {
plat_target.vout_method = vout_mode_gl = i;
vout_list[i++] = "OpenGL";
}
plat_target.vout_methods = vout_list;
return 0;
fail:
SDL_Quit();
return -1;
}
void plat_sdl_finish(void)
{
if (plat_sdl_overlay != NULL) {
SDL_FreeYUVOverlay(plat_sdl_overlay);
plat_sdl_overlay = NULL;
}
if (plat_sdl_gl_active) {
gl_finish();
plat_sdl_gl_active = 0;
}
SDL_Quit();
}
void plat_sdl_overlay_clear(void)
{
int pixels = plat_sdl_overlay->w * plat_sdl_overlay->h;
int *dst = (int *)plat_sdl_overlay->pixels[0];
int v = 0x10801080;
for (; pixels > 0; dst += 4, pixels -= 2 * 4)
dst[0] = dst[1] = dst[2] = dst[3] = v;
for (; pixels > 0; dst++, pixels -= 2)
*dst = v;
}
// vim:shiftwidth=2:expandtab

11
plat_sdl.h Normal file
View file

@ -0,0 +1,11 @@
#include <SDL.h>
extern SDL_Surface *plat_sdl_screen;
extern SDL_Overlay *plat_sdl_overlay;
extern int plat_sdl_gl_active;
int plat_sdl_init(void);
int plat_sdl_change_video_mode(int w, int h);
void plat_sdl_overlay_clear(void);
void plat_sdl_event_handler(void *event_);
void plat_sdl_finish(void);