#include #include #include #include #include #include #include #include #include "psp.h" #include "../common/lprintf.h" PSP_MODULE_INFO("PicoDrive", 0, 1, 34); unsigned int __attribute__((aligned(16))) guCmdList[GU_CMDLIST_SIZE]; void *psp_screen = VRAM_FB0; static int current_screen = 0; /* front bufer */ static SceUID logfd = -1; /* Exit callback */ static int exit_callback(int arg1, int arg2, void *common) { sceKernelExitGame(); return 0; } /* Callback thread */ static int callback_thread(SceSize args, void *argp) { int cbid; lprintf("callback_thread started with id %i, priority %i\n", sceKernelGetThreadId(), sceKernelGetThreadCurrentPriority()); cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL); sceKernelRegisterExitCallback(cbid); sceKernelSleepThreadCB(); return 0; } void psp_init(void) { SceUID thid; lprintf("entered psp_init, threadId %i, priority %i\n", sceKernelGetThreadId(), sceKernelGetThreadCurrentPriority()); thid = sceKernelCreateThread("update_thread", callback_thread, 0x11, 0xFA0, 0, 0); if (thid >= 0) { sceKernelStartThread(thid, 0, 0); } /* video */ sceDisplaySetMode(0, 480, 272); sceDisplaySetFrameBuf(VRAM_FB1, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME); current_screen = 1; psp_screen = VRAM_FB0; /* gu */ sceGuInit(); sceGuStart(GU_DIRECT, guCmdList); sceGuDrawBuffer(GU_PSM_5650, (void *)VRAMOFFS_FB0, 512); sceGuDispBuffer(480, 272, (void *)VRAMOFFS_FB1, 512); // don't care sceGuClear(GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT); sceGuDepthBuffer((void *)VRAMOFFS_DEPTH, 512); sceGuOffset(2048 - (480 / 2), 2048 - (272 / 2)); sceGuViewport(2048, 2048, 480, 272); sceGuDepthRange(0xc350, 0x2710); sceGuScissor(0, 0, 480, 272); sceGuEnable(GU_SCISSOR_TEST); sceGuDepthMask(0xffff); sceGuDisable(GU_DEPTH_TEST); sceGuFrontFace(GU_CW); sceGuEnable(GU_TEXTURE_2D); sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB); sceGuAmbientColor(0xffffffff); sceGuColor(0xffffffff); sceGuFinish(); sceGuSync(0, 0); sceDisplayWaitVblankStart(); sceGuDisplay(GU_TRUE); /* input */ sceCtrlSetSamplingCycle(0); sceCtrlSetSamplingMode(0); } void psp_finish(void) { sceGuTerm(); //sceKernelSleepThread(); sceKernelExitGame(); } void psp_video_flip(int wait_vsync) { if (wait_vsync) sceDisplayWaitVblankStart(); sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, wait_vsync ? PSP_DISPLAY_SETBUF_IMMEDIATE : PSP_DISPLAY_SETBUF_NEXTFRAME); current_screen ^= 1; psp_screen = current_screen ? VRAM_FB0 : VRAM_FB1; } void *psp_video_get_active_fb(void) { return current_screen ? VRAM_FB1 : VRAM_FB0; } void psp_video_switch_to_single(void) { psp_screen = VRAM_FB0; sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME); current_screen = 0; } void psp_msleep(int ms) { sceKernelDelayThread(ms * 1000); } unsigned int psp_pad_read(int blocking) { SceCtrlData pad; if (blocking) sceCtrlReadBufferPositive(&pad, 1); else sceCtrlPeekBufferPositive(&pad, 1); return pad.Buttons; } int psp_get_cpu_clock(void) { return scePowerGetCpuClockFrequencyInt(); } int psp_set_cpu_clock(int clock) { int ret = scePowerSetClockFrequency(clock, clock, clock/2); if (ret != 0) lprintf("failed to set clock: %i\n", ret); return ret; } /* alt logging */ #define LOG_FILE "log.log" void lprintf_f(const char *fmt, ...) { va_list vl; char buff[256]; if (logfd < 0) { logfd = sceIoOpen(LOG_FILE, PSP_O_WRONLY|PSP_O_APPEND, 0777); if (logfd < 0) return; } va_start(vl, fmt); vsnprintf(buff, sizeof(buff), fmt, vl); va_end(vl); sceIoWrite(logfd, buff, strlen(buff)); //sceKernelDelayThread(200 * 1000); sceIoClose(logfd); logfd = -1; }