// (c) Copyright 2006-2007 notaz, All rights reserved. // Free for non-commercial use. // For commercial use, separate licencing terms must be obtained. extern char romFileName[]; extern int engineState, engineStateSuspend; void emu_Init(void); void emu_Deinit(void); void emu_Loop(void); void emu_ResetGame(void); void emu_HandleResume(void); void emu_msg_cb(const char *msg); // actually comes from Pico/Misc_amips.s void memset32_uncached(int *dest, int c, int count);