/* sound output via OSS */ #include #include #include #include #include #include #include #include "sndout_oss.h" static int sounddev = -1, mixerdev = -1; static int can_write_safe; #define FRAG_COUNT 4 int sndout_oss_init(void) { if (mixerdev >= 0) close(mixerdev); mixerdev = open("/dev/mixer", O_RDWR); if (mixerdev == -1) { perror("open(\"/dev/mixer\")"); } return 0; } void sndout_oss_stop(void) { if (sounddev < 0) return; ioctl(sounddev, SOUND_PCM_SYNC, 0); close(sounddev); sounddev = -1; } int sndout_oss_start(int rate, int stereo, int frames_in_frag) { static int s_oldrate = 0, s_oldstereo = 0; int frag, bsize, bits, ret; // GP2X: if no settings change, we don't need to do anything, // since audio is never stopped there if (sounddev >= 0 && rate == s_oldrate && s_oldstereo == stereo) return 0; sndout_oss_stop(); sounddev = open("/dev/dsp", O_WRONLY); if (sounddev == -1) { perror("open(\"/dev/dsp\")"); sounddev = open("/dev/dsp1", O_WRONLY); if (sounddev == -1) { perror("open(\"/dev/dsp1\")"); return -1; } } // try to fit frames_in_frag frames worth of data in fragment // ignore mono because it's unlikely to be used and // both GP2X and Wiz mixes mono to stereo anyway. bsize = (frames_in_frag * rate / 50) * 4; for (frag = 0; bsize; bsize >>= 1, frag++) ; frag |= FRAG_COUNT << 16; // fragment count ret = ioctl(sounddev, SNDCTL_DSP_SETFRAGMENT, &frag); if (ret < 0) perror("SNDCTL_DSP_SETFRAGMENT failed"); bits = 16; ret = ioctl(sounddev, SNDCTL_DSP_STEREO, &stereo); if (ret == 0) ret = ioctl(sounddev, SNDCTL_DSP_SETFMT, &bits); if (ret == 0) ret = ioctl(sounddev, SNDCTL_DSP_SPEED, &rate); if (ret < 0) perror("failed to set audio format"); #ifdef __GP2X__ // not sure if this is still needed (avoiding driver bugs?) usleep(192*1024); #endif printf("sndout_oss_start: %d/%dbit/%s, %d buffers of %i bytes\n", rate, bits, stereo ? "stereo" : "mono", frag >> 16, 1 << (frag & 0xffff)); s_oldrate = rate; s_oldstereo = stereo; can_write_safe = 0; return 0; } int sndout_oss_write(const void *buff, int len) { return write(sounddev, buff, len); } #include "../common/plat.h" /* not really non-blocking, just detects if blocking occurs * and starts skipping writes in case it does. */ int sndout_oss_write_nb(const void *buff, int len) { static int lag_counter, skip_counter; unsigned int t; int ret; if (lag_counter > 2) { // skip writes if audio starts blocking lag_counter = 0; skip_counter = FRAG_COUNT; } if (skip_counter > 0) { skip_counter--; return len; } t = plat_get_ticks_ms(); ret = sndout_oss_write(buff, len); t = plat_get_ticks_ms() - t; if (t > 1) { // this shouldn't really happen, most likely audio is out of sync lag_counter++; if (lag_counter > 2) printf("audio lag %u\n", t); } else lag_counter = 0; return ret; } int sndout_oss_can_write(int bytes) { audio_buf_info bi; int ret; #ifdef __GP2X__ // note: SNDCTL_DSP_GETOSPACE crashes F100 kernel for some reason // if called too early, so we work around here if (can_write_safe++ < 8) return 1; #endif ret = ioctl(sounddev, SNDCTL_DSP_GETOSPACE, &bi); if (ret < 0) return 1; // have enough bytes to write + 1 frag return bi.bytes - bi.fragsize >= bytes ? 1 : 0; } void sndout_oss_sync(void) { ioctl(sounddev, SOUND_PCM_SYNC, 0); } void sndout_oss_setvol(int l, int r) { if (mixerdev < 0) return; l=l<0?0:l; l=l>255?255:l; r=r<0?0:r; r=r>255?255:r; l<<=8; l|=r; ioctl(mixerdev, SOUND_MIXER_WRITE_PCM, &l); /*SOUND_MIXER_WRITE_VOLUME*/ } void sndout_oss_exit(void) { if (sounddev >= 0) close(sounddev); sounddev = -1; if (mixerdev >= 0) close(mixerdev); mixerdev = -1; }