// This is part of Pico Library // (c) Copyright 2004 Dave, All rights reserved. // (c) Copyright 2006 notaz, All rights reserved. // Free for non-commercial use. // For commercial use, separate licencing terms must be obtained. #include "../../Pico/PicoInt.h" #undef blockcpy extern unsigned short DefOutBuff[320*2]; extern unsigned char HighCol[8+320+8]; extern char HighSprZ[320+8+8]; // Z-buffer for accurate sprites and shadow/hilight mode // (if bit 7 == 0, sh caused by tile; if bit 6 == 0 pixel must be shadowed, else hilighted, if bit5 == 1) // lsb->msb: moved sprites, all window tiles don't use same priority, accurate sprites (copied from PicoOpt), interlace // dirty sprites, sonic mode extern int rendstatus; extern int Scanline; // Scanline struct TileStrip { int nametab; // Position in VRAM of name table (for this tile line) int line; // Line number in pixels 0x000-0x3ff within the virtual tilemap int hscroll; // Horizontal scroll value in pixels for the line int xmask; // X-Mask (0x1f - 0x7f) for horizontal wraparound in the tilemap int *hc; // cache for high tile codes and their positions int cells; // cells (tiles) to draw (32 col mode doesn't need to update whole 320) }; // utility void *blockcpy(void *dst, const void *src, size_t n) { return memcpy(dst, src, n); } void blockcpy_or(void *dst, void *src, size_t n, int pat) { unsigned char *pd = dst, *ps = src; for (; n; n--) *pd++ = (unsigned char) (*ps++ | pat); } static int TileNorm(int sx,int addr,int pal) { unsigned char *pd = HighCol+sx; unsigned int pack=0; unsigned int t=0; pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels if (pack) { t=pack&0x0000f000; if (t) pd[0]=(unsigned char)(pal|(t>>12)); t=pack&0x00000f00; if (t) pd[1]=(unsigned char)(pal|(t>> 8)); t=pack&0x000000f0; if (t) pd[2]=(unsigned char)(pal|(t>> 4)); t=pack&0x0000000f; if (t) pd[3]=(unsigned char)(pal|(t )); t=pack&0xf0000000; if (t) pd[4]=(unsigned char)(pal|(t>>28)); t=pack&0x0f000000; if (t) pd[5]=(unsigned char)(pal|(t>>24)); t=pack&0x00f00000; if (t) pd[6]=(unsigned char)(pal|(t>>20)); t=pack&0x000f0000; if (t) pd[7]=(unsigned char)(pal|(t>>16)); return 0; } return 1; // Tile blank } static int TileFlip(int sx,int addr,int pal) { unsigned char *pd = HighCol+sx; unsigned int pack=0; unsigned int t=0; pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels if (pack) { t=pack&0x000f0000; if (t) pd[0]=(unsigned char)(pal|(t>>16)); t=pack&0x00f00000; if (t) pd[1]=(unsigned char)(pal|(t>>20)); t=pack&0x0f000000; if (t) pd[2]=(unsigned char)(pal|(t>>24)); t=pack&0xf0000000; if (t) pd[3]=(unsigned char)(pal|(t>>28)); t=pack&0x0000000f; if (t) pd[4]=(unsigned char)(pal|(t )); t=pack&0x000000f0; if (t) pd[5]=(unsigned char)(pal|(t>> 4)); t=pack&0x00000f00; if (t) pd[6]=(unsigned char)(pal|(t>> 8)); t=pack&0x0000f000; if (t) pd[7]=(unsigned char)(pal|(t>>12)); return 0; } return 1; // Tile blank } // tile renderers for hacky operator sprite support #define sh_pix(x) \ if(!t); \ else if(t==0xe) pd[x]=(unsigned char)((pd[x]&0x3f)|0x80); /* hilight */ \ else if(t==0xf) pd[x]=(unsigned char)((pd[x]&0x3f)|0xc0); /* shadow */ \ else pd[x]=(unsigned char)(pal|t); static int TileNormSH(int sx,int addr,int pal) { unsigned int pack=0; unsigned int t=0; unsigned char *pd = HighCol+sx; pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels if (pack) { t=(pack&0x0000f000)>>12; sh_pix(0); t=(pack&0x00000f00)>> 8; sh_pix(1); t=(pack&0x000000f0)>> 4; sh_pix(2); t=(pack&0x0000000f) ; sh_pix(3); t=(pack&0xf0000000)>>28; sh_pix(4); t=(pack&0x0f000000)>>24; sh_pix(5); t=(pack&0x00f00000)>>20; sh_pix(6); t=(pack&0x000f0000)>>16; sh_pix(7); return 0; } return 1; // Tile blank } static int TileFlipSH(int sx,int addr,int pal) { unsigned int pack=0; unsigned int t=0; unsigned char *pd = HighCol+sx; pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels if (pack) { t=(pack&0x000f0000)>>16; sh_pix(0); t=(pack&0x00f00000)>>20; sh_pix(1); t=(pack&0x0f000000)>>24; sh_pix(2); t=(pack&0xf0000000)>>28; sh_pix(3); t=(pack&0x0000000f) ; sh_pix(4); t=(pack&0x000000f0)>> 4; sh_pix(5); t=(pack&0x00000f00)>> 8; sh_pix(6); t=(pack&0x0000f000)>>12; sh_pix(7); return 0; } return 1; // Tile blank } // -------------------------------------------- static void DrawStrip(struct TileStrip *ts, int sh) { int tilex=0,dx=0,ty=0,code=0,addr=0,cells; int oldcode=-1,blank=-1; // The tile we know is blank int pal=0; // Draw tiles across screen: tilex=(-ts->hscroll)>>3; ty=(ts->line&7)<<1; // Y-Offset into tile dx=((ts->hscroll-1)&7)+1; cells = ts->cells; if(dx != 8) cells++; // have hscroll, need to draw 1 cell more for (; cells; dx+=8,tilex++,cells--) { int zero=0; code=Pico.vram[ts->nametab+(tilex&ts->xmask)]; if (code==blank) continue; if (code>>15) { // high priority tile int cval = code | (dx<<16) | (ty<<25); if(code&0x1000) cval^=7<<26; *ts->hc++ = cval; // cache it continue; } if (code!=oldcode) { oldcode = code; // Get tile address/2: addr=(code&0x7ff)<<4; addr+=ty; if (code&0x1000) addr^=0xe; // Y-flip // pal=Pico.cram+((code>>9)&0x30); pal=((code>>9)&0x30)|(sh<<6); } if (code&0x0800) zero=TileFlip(dx,addr,pal); else zero=TileNorm(dx,addr,pal); if (zero) blank=code; // We know this tile is blank now } // terminate the cache list *ts->hc = 0; } static void DrawStripVSRam(struct TileStrip *ts, int plane) { int tilex=0,dx=0,ty=0,code=0,addr=0,cell=0,nametabadd=0; int oldcode=-1,blank=-1; // The tile we know is blank int pal=0,scan=Scanline; // Draw tiles across screen: tilex=(-ts->hscroll)>>3; dx=((ts->hscroll-1)&7)+1; if(dx != 8) { int vscroll, line; cell--; // have hscroll, start with negative cell // also calculate intial VS stuff vscroll=Pico.vsram[plane]; // Find the line in the name table line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask .. nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width] ty=(line&7)<<1; // Y-Offset into tile } for (; cell < ts->cells; dx+=8,tilex++,cell++) { int zero=0; if((cell&1)==0) { int line,vscroll; vscroll=Pico.vsram[plane+(cell&~1)]; // Find the line in the name table line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask .. nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width] ty=(line&7)<<1; // Y-Offset into tile } code=Pico.vram[ts->nametab+nametabadd+(tilex&ts->xmask)]; if (code==blank) continue; if (code>>15) { // high priority tile int cval = code | (dx<<16) | (ty<<25); if(code&0x1000) cval^=7<<26; *ts->hc++ = cval; // cache it continue; } if (code!=oldcode) { oldcode = code; // Get tile address/2: addr=(code&0x7ff)<<4; if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip // pal=Pico.cram+((code>>9)&0x30); pal=((code>>9)&0x30); } if (code&0x0800) zero=TileFlip(dx,addr,pal); else zero=TileNorm(dx,addr,pal); if (zero) blank=code; // We know this tile is blank now } // terminate the cache list *ts->hc = 0; } static void DrawStripInterlace(struct TileStrip *ts) { int tilex=0,dx=0,ty=0,code=0,addr=0,cells; int oldcode=-1,blank=-1; // The tile we know is blank int pal=0; // Draw tiles across screen: tilex=(-ts->hscroll)>>3; ty=(ts->line&15)<<1; // Y-Offset into tile dx=((ts->hscroll-1)&7)+1; cells = ts->cells; if(dx != 8) cells++; // have hscroll, need to draw 1 cell more for (; cells; dx+=8,tilex++,cells--) { int zero=0; code=Pico.vram[ts->nametab+(tilex&ts->xmask)]; if (code==blank) continue; if (code>>15) { // high priority tile int cval = (code&0xfc00) | (dx<<16) | (ty<<25); cval|=(code&0x3ff)<<1; if(code&0x1000) cval^=0xf<<26; *ts->hc++ = cval; // cache it continue; } if (code!=oldcode) { oldcode = code; // Get tile address/2: addr=(code&0x7ff)<<5; if (code&0x1000) addr+=30-ty; else addr+=ty; // Y-flip // pal=Pico.cram+((code>>9)&0x30); pal=((code>>9)&0x30); } if (code&0x0800) zero=TileFlip(dx,addr,pal); else zero=TileNorm(dx,addr,pal); if (zero) blank=code; // We know this tile is blank now } // terminate the cache list *ts->hc = 0; } // -------------------------------------------- void DrawLayer(int plane, int *hcache, int maxcells, int sh) { struct PicoVideo *pvid=&Pico.video; const char shift[4]={5,6,5,7}; // 32,64 or 128 sized tilemaps (2 is invalid) struct TileStrip ts; int width, height, ymask; int vscroll, htab; ts.hc=hcache; ts.cells=maxcells; // Work out the TileStrip to draw // Work out the name table size: 32 64 or 128 tiles (0-3) width=pvid->reg[16]; height=(width>>4)&3; width&=3; ts.xmask=(1<1) ymask =0x0ff; // Find name table: if (plane==0) ts.nametab=(pvid->reg[2]&0x38)<< 9; // A else ts.nametab=(pvid->reg[4]&0x07)<<12; // B htab=pvid->reg[13]<<9; // Horizontal scroll table address if ( pvid->reg[11]&2) htab+=Scanline<<1; // Offset by line if ((pvid->reg[11]&1)==0) htab&=~0xf; // Offset by tile htab+=plane; // A or B // Get horizontal scroll value, will be masked later ts.hscroll=Pico.vram[htab&0x7fff]; if((pvid->reg[12]&6) == 6) { // interlace mode 2 vscroll=Pico.vsram[plane]; // Get vertical scroll value // Find the line in the name table ts.line=(vscroll+(Scanline<<1))&((ymask<<1)|1); ts.nametab+=(ts.line>>4)<reg[11]&4) { // shit, we have 2-cell column based vscroll // luckily this doesn't happen too often ts.line=ymask|(shift[width]<<24); // save some stuff instead of line DrawStripVSRam(&ts, plane); } else { vscroll=Pico.vsram[plane]; // Get vertical scroll value // Find the line in the name table ts.line=(vscroll+Scanline)&ymask; ts.nametab+=(ts.line>>3)<reg[12]&1) { nametab=(pvid->reg[3]&0x3c)<<9; // 40-cell mode nametab+=(Scanline>>3)<<6; } else { nametab=(pvid->reg[3]&0x3e)<<9; // 32-cell mode nametab+=(Scanline>>3)<<5; } tilex=tstart<<1; tend<<=1; ty=(Scanline&7)<<1; // Y-Offset into tile if(!(rendstatus&2)) { // check the first tile code code=Pico.vram[nametab+tilex]; // if the whole window uses same priority (what is often the case), we may be able to skip this field if((code>>15) != prio) return; } // Draw tiles across screen: for (; tilex < tend; tilex++) { int addr=0,zero=0; int pal; code=Pico.vram[nametab+tilex]; if(code==blank) continue; if((code>>15) != prio) { rendstatus|=2; continue; } pal=((code>>9)&0x30); if(sh) { int tmp, *zb = (int *)(HighCol+8+(tilex<<3)); if(prio) { tmp = *zb; if(!(tmp&0x00000080)) tmp&=~0x000000c0; if(!(tmp&0x00008000)) tmp&=~0x0000c000; if(!(tmp&0x00800000)) tmp&=~0x00c00000; if(!(tmp&0x80000000)) tmp&=~0xc0000000; *zb++=tmp; tmp = *zb; if(!(tmp&0x00000080)) tmp&=~0x000000c0; if(!(tmp&0x00008000)) tmp&=~0x0000c000; if(!(tmp&0x00800000)) tmp&=~0x00c00000; if(!(tmp&0x80000000)) tmp&=~0xc0000000; *zb++=tmp; } else { pal |= 0x40; } } // Get tile address/2: addr=(code&0x7ff)<<4; if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip if (code&0x0800) zero=TileFlip(8+(tilex<<3),addr,pal); else zero=TileNorm(8+(tilex<<3),addr,pal); if (zero) blank=code; // We know this tile is blank now } // terminate the cache list //*hcache = 0; } // -------------------------------------------- void DrawTilesFromCache(int *hc, int sh) { int code, addr, zero, dx; int pal; short blank=-1; // The tile we know is blank // *ts->hc++ = code | (dx<<16) | (ty<<25); // cache it while((code=*hc++)) { if(!sh && (short)code == blank) continue; // Get tile address/2: addr=(code&0x7ff)<<4; addr+=(unsigned int)code>>25; // y offset into tile dx=(code>>16)&0x1ff; if(sh) { unsigned char *zb = HighCol+dx; if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++; } pal=((code>>9)&0x30); if (code&0x0800) zero=TileFlip(dx,addr,pal); else zero=TileNorm(dx,addr,pal); if(zero) blank=(short)code; } } // -------------------------------------------- // Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size // Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8 void DrawSprite(int *sprite, int **hc, int sh) { int width=0,height=0; int row=0,code=0; int pal; int tile=0,delta=0; int sx, sy; int (*fTileFunc)(int sx,int addr,int pal); // parse the sprite data sy=sprite[0]; code=sprite[1]; sx=code>>16; // X width=sy>>28; height=(sy>>24)&7; // Width and height in tiles sy=(sy<<16)>>16; // Y row=Scanline-sy; // Row of the sprite we are on if (code&0x1000) row=(height<<3)-1-row; // Flip Y tile=code&0x7ff; // Tile number tile+=row>>3; // Tile number increases going down delta=height; // Delta to increase tile by going right if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X tile<<=4; tile+=(row&7)<<1; // Tile address if(code&0x8000) { // high priority - cache it *(*hc)++ = (tile<<16)|((code&0x0800)<<5)|((sx<<6)&0x0000ffc0)|((code>>9)&0x30)|((sprite[0]>>16)&0xf); } else { delta<<=4; // Delta of address pal=((code>>9)&0x30)|(sh<<6); if(sh && (code&0x6000) == 0x6000) { if(code&0x0800) fTileFunc=TileFlipSH; else fTileFunc=TileNormSH; } else { if(code&0x0800) fTileFunc=TileFlip; else fTileFunc=TileNorm; } for (; width; width--,sx+=8,tile+=delta) { if(sx<=0) continue; if(sx>=328) break; // Offscreen tile&=0x7fff; // Clip tile address fTileFunc(sx,tile,pal); } } } void DrawSpritesFromCache(int *hc, int sh) { int code, tile, sx, delta, width; int pal; int (*fTileFunc)(int sx,int addr,int pal); // *(*hc)++ = (tile<<16)|((code&0x0800)<<5)|((sx<<6)&0x0000ffc0)|((code>>9)&0x30)|((sprite[0]>>24)&0xf); while((code=*hc++)) { pal=(code&0x30); delta=code&0xf; width=delta>>2; delta&=3; width++; delta++; // Width and height in tiles if (code&0x10000) delta=-delta; // Flip X delta<<=4; tile=((unsigned int)code>>17)<<1; sx=(code<<16)>>22; // sx can be negative (start offscreen), so sign extend if(sh && pal == 0x30) { // if(code&0x10000) fTileFunc=TileFlipSH; else fTileFunc=TileNormSH; } else { if(code&0x10000) fTileFunc=TileFlip; else fTileFunc=TileNorm; } for (; width; width--,sx+=8,tile+=delta) { if(sx<=0) continue; if(sx>=328) break; // Offscreen tile&=0x7fff; // Clip tile address fTileFunc(sx,tile,pal); } } } void BackFill(int reg7, int sh) { unsigned int back=0; unsigned int *pd=NULL,*end=NULL; // Start with a blank scanline (background colour): back=reg7&0x3f; back|=sh<<6; back|=back<<8; back|=back<<16; pd= (unsigned int *)(HighCol+8); end=(unsigned int *)(HighCol+8+320); do { pd[0]=pd[1]=pd[2]=pd[3]=back; pd+=4; } while (pd= 0; i--) pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x0777); // hilighted pixels for(i = 0x3f; i >= 0; i--) { t=pal[i]&0xeee;t+=0x444;if(t&0x10)t|=0xe;if(t&0x100)t|=0xe0;if(t&0x1000)t|=0xe00;t&=0xeee; pal[0x80|i]=(unsigned short)t; } Pico.m.dirtyPal = 0; } } for(i = 0; i < len; i++) pd[i] = pal[ps[i]]; } void FinalizeLineRGB555(int sh) { unsigned short *pd=DrawLineDest; unsigned char *ps=HighCol+8; unsigned short *pal=HighPal; int len, i, t, dirtyPal = Pico.m.dirtyPal; if(dirtyPal) { unsigned short *ppal=Pico.cram; for(i = 0x3f; i >= 0; i--) pal[i] = (unsigned short) (((ppal[i]&0x00f)<<12)|((ppal[i]&0x0f0)<<3)|((ppal[i]&0xf00)>>7)); Pico.m.dirtyPal = 0; } if (Pico.video.reg[12]&1) { len = 320; } else { if(!(PicoOpt&0x100)) pd+=32; len = 256; } if(sh) { if(dirtyPal) { // shadowed pixels for(i = 0x3f; i >= 0; i--) pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x738e); // hilighted pixels for(i = 0x3f; i >= 0; i--) { t=pal[i]&0xe71c;t+=0x4208;if(t&0x20)t|=0x1c;if(t&0x800)t|=0x700;if(t&0x10000)t|=0xe000;t&=0xe71c; pal[0x80|i]=(unsigned short)t; } } } for(i = 0; i < len; i++) pd[i] = pal[ps[i]]; }