libpicofe/psp/psp.c
notaz 8fc24df108 attempt to fix PSP sleep wake
git-svn-id: file:///home/notaz/opt/svn/PicoDrive/platform@528 be3aeb3a-fb24-0410-a615-afba39da0efa
2008-07-06 15:43:26 +00:00

371 lines
8.2 KiB
C

// (c) Copyright 2007 notaz, All rights reserved.
// Free for non-commercial use.
// For commercial use, separate licencing terms must be obtained.
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <string.h>
#include <unistd.h>
#include <pspkernel.h>
#include <pspiofilemgr.h>
#include <pspdisplay.h>
#include <psppower.h>
#include <psprtc.h>
#include <pspgu.h>
#include <pspsdk.h>
#include "psp.h"
#include "emu.h"
#include "../common/lprintf.h"
extern int pico_main(void);
#ifndef FW15
PSP_MODULE_INFO("PicoDrive", 0, 1, 40);
PSP_HEAP_SIZE_MAX();
int main() { return pico_main(); } /* just a wrapper */
#else
PSP_MODULE_INFO("PicoDrive", 0x1000, 1, 40);
PSP_MAIN_THREAD_ATTR(0);
int main()
{
SceUID thid;
/* this is the thing we need the kernel mode for */
pspSdkInstallNoDeviceCheckPatch();
thid = sceKernelCreateThread("pico_main", (SceKernelThreadEntry) pico_main, 32, 0x2000, PSP_THREAD_ATTR_USER, NULL);
if (thid >= 0)
sceKernelStartThread(thid, 0, 0);
#ifndef GCOV
sceKernelExitDeleteThread(0);
#else
while (engineState != PGS_Quit)
sceKernelDelayThread(1024 * 1024);
#endif
return 0;
}
#endif
unsigned int __attribute__((aligned(16))) guCmdList[GU_CMDLIST_SIZE];
void *psp_screen = VRAM_FB0;
int psp_unhandled_suspend = 0;
static int current_screen = 0; /* front bufer */
static SceUID main_thread_id = -1;
#define ANALOG_DEADZONE 80
/* Exit callback */
static int exit_callback(int arg1, int arg2, void *common)
{
sceKernelExitGame();
return 0;
}
/* Power Callback */
static int power_callback(int unknown, int pwrflags, void *common)
{
static int old_state = PGS_Menu;
lprintf("power_callback: flags: 0x%08X\n", pwrflags);
/* check for power switch and suspending as one is manual and the other automatic */
if (pwrflags & PSP_POWER_CB_POWER_SWITCH || pwrflags & PSP_POWER_CB_SUSPENDING || pwrflags & PSP_POWER_CB_STANDBY)
{
if (engineState != PGS_Suspending) {
old_state = engineState;
engineState = PGS_Suspending;
}
}
else if (pwrflags & PSP_POWER_CB_RESUME_COMPLETE)
{
engineState = old_state;
psp_unhandled_suspend = 1;
}
//sceDisplayWaitVblankStart();
return 0;
}
/* Callback thread */
static int callback_thread(SceSize args, void *argp)
{
int cbid;
lprintf("callback_thread started with id %08x, priority %i\n",
sceKernelGetThreadId(), sceKernelGetThreadCurrentPriority());
cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
sceKernelRegisterExitCallback(cbid);
cbid = sceKernelCreateCallback("Power Callback", power_callback, NULL);
scePowerRegisterCallback(0, cbid);
sceKernelSleepThreadCB();
return 0;
}
void psp_init(void)
{
SceUID thid;
char buff[128], *r;
/* fw 1.5 sometimes returns 8002032c, although getcwd works */
r = getcwd(buff, sizeof(buff));
if (r) sceIoChdir(buff);
main_thread_id = sceKernelGetThreadId();
lprintf("running on %08x kernel\n", sceKernelDevkitVersion()),
lprintf("entered psp_init, threadId %08x, priority %i\n", main_thread_id,
sceKernelGetThreadCurrentPriority());
thid = sceKernelCreateThread("update_thread", callback_thread, 0x11, 0xFA0, 0, NULL);
if (thid >= 0)
{
sceKernelStartThread(thid, 0, 0);
}
/* video */
sceDisplaySetMode(0, 480, 272);
sceDisplaySetFrameBuf(VRAM_FB1, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
current_screen = 1;
psp_screen = VRAM_FB0;
/* gu */
sceGuInit();
sceGuStart(GU_DIRECT, guCmdList);
sceGuDrawBuffer(GU_PSM_5650, (void *)VRAMOFFS_FB0, 512);
sceGuDispBuffer(480, 272, (void *)VRAMOFFS_FB1, 512); // don't care
sceGuClear(GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT);
sceGuDepthBuffer((void *)VRAMOFFS_DEPTH, 512);
sceGuOffset(2048 - (480 / 2), 2048 - (272 / 2));
sceGuViewport(2048, 2048, 480, 272);
sceGuDepthRange(0xc350, 0x2710);
sceGuScissor(0, 0, 480, 272);
sceGuEnable(GU_SCISSOR_TEST);
sceGuDepthMask(0xffff);
sceGuDisable(GU_DEPTH_TEST);
sceGuFrontFace(GU_CW);
sceGuEnable(GU_TEXTURE_2D);
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
sceGuAmbientColor(0xffffffff);
sceGuColor(0xffffffff);
sceGuFinish();
sceGuSync(0, 0);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
/* input */
sceCtrlSetSamplingCycle(0);
sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
}
void psp_finish(void)
{
lprintf("psp_finish..\n");
sceGuTerm();
//sceKernelSleepThread();
sceKernelExitGame();
}
void psp_video_flip(int wait_vsync)
{
if (wait_vsync) sceDisplayWaitVblankStart();
sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565,
wait_vsync ? PSP_DISPLAY_SETBUF_IMMEDIATE : PSP_DISPLAY_SETBUF_NEXTFRAME);
current_screen ^= 1;
psp_screen = current_screen ? VRAM_FB0 : VRAM_FB1;
}
void *psp_video_get_active_fb(void)
{
return current_screen ? VRAM_FB1 : VRAM_FB0;
}
void psp_video_switch_to_single(void)
{
psp_screen = VRAM_FB0;
sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
current_screen = 0;
}
void psp_msleep(int ms)
{
sceKernelDelayThread(ms * 1000);
}
unsigned int psp_pad_read(int blocking)
{
unsigned int buttons;
SceCtrlData pad;
if (blocking)
sceCtrlReadBufferPositive(&pad, 1);
else sceCtrlPeekBufferPositive(&pad, 1);
buttons = pad.Buttons;
// analog..
buttons &= ~(BTN_NUB_UP|BTN_NUB_DOWN|BTN_NUB_LEFT|BTN_NUB_RIGHT);
if (pad.Lx < 128 - ANALOG_DEADZONE) buttons |= BTN_NUB_LEFT;
if (pad.Lx > 128 + ANALOG_DEADZONE) buttons |= BTN_NUB_RIGHT;
if (pad.Ly < 128 - ANALOG_DEADZONE) buttons |= BTN_NUB_UP;
if (pad.Ly > 128 + ANALOG_DEADZONE) buttons |= BTN_NUB_DOWN;
return buttons;
}
int psp_get_cpu_clock(void)
{
return scePowerGetCpuClockFrequencyInt();
}
int psp_set_cpu_clock(int clock)
{
int ret = scePowerSetClockFrequency(clock, clock, clock/2);
if (ret != 0) lprintf("failed to set clock: %i\n", ret);
return ret;
}
char *psp_get_status_line(void)
{
static char buff[64];
int ret, bat_percent, bat_time;
pspTime time;
ret = sceRtcGetCurrentClockLocalTime(&time);
bat_percent = scePowerGetBatteryLifePercent();
bat_time = scePowerGetBatteryLifeTime();
if (ret < 0 || bat_percent < 0 || bat_time < 0) return NULL;
snprintf(buff, sizeof(buff), "%02i:%02i bat: %3i%%", time.hour, time.minutes, bat_percent);
if (!scePowerIsPowerOnline())
snprintf(buff+strlen(buff), sizeof(buff)-strlen(buff), " (%i:%02i)", bat_time/60, bat_time%60);
return buff;
}
void psp_wait_suspend(void)
{
// probably should do something smarter here?
sceDisplayWaitVblankStart();
}
void psp_resume_suspend(void)
{
// for some reason file IO doesn't seem to work
// after resume for some period of time, at least on 1.5
SceUID fd;
int i;
for (i = 0; i < 30; i++) {
fd = sceIoOpen("EBOOT.PBP", PSP_O_RDONLY, 0777);
if (fd >= 0) break;
sceKernelDelayThread(100 * 1024);
}
if (fd >= 0) sceIoClose(fd);
sceDisplayWaitVblankStart();
psp_unhandled_suspend = 0;
if (i < 30)
lprintf("io resumed after %i tries\n", i);
else {
lprintf("io resume failed with %08x\n", fd);
sceKernelDelayThread(500 * 1024);
}
}
/* alt logging */
#define LOG_FILE "log.txt"
#ifndef LPRINTF_STDIO
typedef struct _log_entry
{
char buff[256];
struct _log_entry *next;
} log_entry;
static log_entry *le_root = NULL;
#endif
void lprintf(const char *fmt, ...)
{
va_list vl;
#ifdef LPRINTF_STDIO
va_start(vl, fmt);
vprintf(fmt, vl);
va_end(vl);
#else
static SceUID logfd = -1;
static int msg_count = 0;
char buff[256];
log_entry *le, *le1;
if (logfd == -2) return; // disabled
va_start(vl, fmt);
vsnprintf(buff, sizeof(buff), fmt, vl);
va_end(vl);
// note: this is still unsafe code
if (main_thread_id != sceKernelGetThreadId())
{
le = malloc(sizeof(*le));
if (le == NULL) return;
le->next = NULL;
strcpy(le->buff, buff);
if (le_root == NULL) le_root = le;
else {
for (le1 = le_root; le1->next != NULL; le1 = le1->next);
le1->next = le;
}
return;
}
logfd = sceIoOpen(LOG_FILE, PSP_O_WRONLY|PSP_O_APPEND, 0777);
if (logfd < 0) {
if (msg_count == 0) logfd = -2;
return;
}
if (le_root != NULL)
{
le1 = le_root;
le_root = NULL;
sceKernelDelayThread(1000);
while (le1 != NULL) {
le = le1;
le1 = le->next;
sceIoWrite(logfd, le->buff, strlen(le->buff));
free(le);
msg_count++;
}
}
sceIoWrite(logfd, buff, strlen(buff));
msg_count++;
// make sure it gets flushed
sceIoClose(logfd);
logfd = -1;
#endif
}