libpicofe/psp/emu.c
notaz db298784dd some work on PSP CLUT
git-svn-id: file:///home/notaz/opt/svn/PicoDrive/platform@277 be3aeb3a-fb24-0410-a615-afba39da0efa
2007-10-21 18:41:52 +00:00

844 lines
21 KiB
C

#include <sys/stat.h>
#include <sys/types.h>
#include <sys/syslimits.h> // PATH_MAX
#include <pspthreadman.h>
#include <pspdisplay.h>
#include <psputils.h>
#include <pspgu.h>
#include "psp.h"
#include "menu.h"
#include "emu.h"
#include "../common/emu.h"
#include "../common/lprintf.h"
#include "../../Pico/PicoInt.h"
#ifdef BENCHMARK
#define OSD_FPS_X 220
#else
#define OSD_FPS_X 260
#endif
char romFileName[PATH_MAX];
unsigned char *PicoDraw2FB = (unsigned char *)VRAM_CACHED_STUFF + 8; // +8 to be able to skip border with 1 quadword..
int engineState;
static int combo_keys = 0, combo_acts = 0; // keys and actions which need button combos
static unsigned int noticeMsgTime = 0;
int reset_timing = 0; // do we need this?
static void blit(const char *fps, const char *notice);
static void clearArea(int full);
void emu_noticeMsgUpdated(void)
{
noticeMsgTime = sceKernelGetSystemTimeLow();
}
void emu_getMainDir(char *dst, int len)
{
if (len > 0) *dst = 0;
}
static void emu_msg_cb(const char *msg)
{
void *fb = psp_video_get_active_fb();
memset32((int *)((char *)fb + 512*264*2), 0, 512*8*2/4);
emu_textOut16(4, 264, msg);
noticeMsgTime = sceKernelGetSystemTimeLow() - 2000000;
/* assumption: emu_msg_cb gets called only when something slow is about to happen */
reset_timing = 1;
}
void emu_stateCb(const char *str)
{
clearArea(0);
blit("", str);
}
static void emu_msg_tray_open(void)
{
strcpy(noticeMsg, "CD tray opened");
noticeMsgTime = sceKernelGetSystemTimeLow();
}
void emu_Init(void)
{
// make dirs for saves, cfgs, etc.
mkdir("mds", 0777);
mkdir("srm", 0777);
mkdir("brm", 0777);
mkdir("cfg", 0777);
PicoInit();
PicoMessage = emu_msg_cb;
PicoMCDopenTray = emu_msg_tray_open;
PicoMCDcloseTray = menu_loop_tray;
}
void emu_Deinit(void)
{
// save SRAM
if ((currentConfig.EmuOpt & 1) && SRam.changed) {
emu_SaveLoadGame(0, 1);
SRam.changed = 0;
}
if (!(currentConfig.EmuOpt & 0x20)) {
FILE *f = fopen(PicoConfigFile, "r+b");
if (!f) emu_WriteConfig(0);
else {
// if we already have config, reload it, except last ROM
fseek(f, sizeof(currentConfig.lastRomFile), SEEK_SET);
fread(&currentConfig.EmuOpt, 1, sizeof(currentConfig) - sizeof(currentConfig.lastRomFile), f);
fseek(f, 0, SEEK_SET);
fwrite(&currentConfig, 1, sizeof(currentConfig), f);
fflush(f);
fclose(f);
}
}
PicoExit();
}
void emu_setDefaultConfig(void)
{
memset(&currentConfig, 0, sizeof(currentConfig));
currentConfig.lastRomFile[0] = 0;
currentConfig.EmuOpt = 0x1f | 0x680; // | confirm_save, cd_leds, 16bit rend
currentConfig.PicoOpt = 0x07 | 0xc00; // | cd_pcm, cd_cdda
currentConfig.PsndRate = 22050;
currentConfig.PicoRegion = 0; // auto
currentConfig.PicoAutoRgnOrder = 0x184; // US, EU, JP
currentConfig.Frameskip = -1; // auto
currentConfig.volume = 50;
currentConfig.CPUclock = 222;
currentConfig.KeyBinds[ 4] = 1<<0; // SACB RLDU
currentConfig.KeyBinds[ 6] = 1<<1;
currentConfig.KeyBinds[ 7] = 1<<2;
currentConfig.KeyBinds[ 5] = 1<<3;
currentConfig.KeyBinds[14] = 1<<4;
currentConfig.KeyBinds[13] = 1<<5;
currentConfig.KeyBinds[15] = 1<<6;
currentConfig.KeyBinds[ 3] = 1<<7;
currentConfig.KeyBinds[23] = 1<<26; // switch rend
currentConfig.KeyBinds[ 8] = 1<<27; // save state
currentConfig.KeyBinds[ 9] = 1<<28; // load state
currentConfig.PicoCDBuffers = 0;
currentConfig.scaling = 0;
}
static unsigned short __attribute__((aligned(16))) localPal[0x100];
struct Vertex
{
short u,v;
short x,y,z;
};
static void EmuScanPrepare(void)
{
HighCol = VRAM_STUFF;
#if 0
sceGuSync(0,0); // sync with prev
sceGuStart(GU_DIRECT, guCmdList);
// sceGuDispBuffer(480, 272, psp_screen == VRAM_FB0 ? VRAMOFFS_FB1 : VRAMOFFS_FB0, 512);
sceGuDrawBuffer(GU_PSM_5650, psp_screen == VRAM_FB0 ? VRAMOFFS_FB0 : VRAMOFFS_FB1, 512); // point to back fb?
sceGuFinish();
#endif
}
static int EmuScan16(unsigned int num, void *sdata)
{
// struct Vertex* vertices;
if (!(Pico.video.reg[1]&8)) num += 8;
//DrawLineDest = (unsigned short *) psp_screen + 512*(num+1);
HighCol = (unsigned char *)psp_screen + num*512;
#if 0
sceGuSync(0,0); // sync with prev
sceGuStart(GU_DIRECT, guCmdList);
if (Pico.m.dirtyPal) {
int i, *dpal = (void *)localPal, *spal = (int *)Pico.cram;
Pico.m.dirtyPal = 0;
for (i = 0x3f/2; i >= 0; i--)
dpal[i] = ((spal[i]&0x000f000f)<< 1)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)<<4);
sceGuClutLoad((256/8), localPal); // upload 32*8 entries (256)
}
// setup CLUT texture
// sceGuClutMode(GU_PSM_5650,0,0xff,0);
// sceGuClutLoad((256/8), localPal); // upload 32*8 entries (256)
// sceGuTexMode(GU_PSM_T8,0,0,0); // 8-bit image
// sceGuTexImage(0,512,1/*512*/,512,VRAM_STUFF);
// sceGuTexFunc(GU_TFX_REPLACE,GU_TCC_RGB);
// sceGuTexFilter(GU_LINEAR,GU_LINEAR);
// sceGuTexScale(1.0f,1.0f);
// sceGuTexOffset(0.0f,0.0f);
// sceGuAmbientColor(0xffffffff);
// render sprite
// sceGuColor(0xffffffff);
vertices = (struct Vertex*)sceGuGetMemory(2 * sizeof(struct Vertex));
vertices[0].u = 0; vertices[0].v = 0;
vertices[0].x = 0; vertices[0].y = num; vertices[0].z = 0;
vertices[1].u = 320; vertices[1].v = 512;
vertices[1].x = 320; vertices[1].y = num+1; vertices[1].z = 0;
//sceGuDrawArray(GU_SPRITES,GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D,2,0,vertices);
sceGuFinish();
#endif
return 0;
}
static void draw2_clut(void)
{
struct Vertex* vertices;
int x;
sceKernelDcacheWritebackAll(); // for PicoDraw2FB
sceGuSync(0,0); // sync with prev
sceGuStart(GU_DIRECT, guCmdList);
// sceGuDispBuffer(480, 272, psp_screen == VRAM_FB0 ? VRAMOFFS_FB1 : VRAMOFFS_FB0, 512);
sceGuDrawBuffer(GU_PSM_5650, psp_screen == VRAM_FB0 ? VRAMOFFS_FB0 : VRAMOFFS_FB1, 512); // point to back fb?
if (Pico.m.dirtyPal) {
int i, *dpal = (void *)localPal, *spal = (int *)Pico.cram;
Pico.m.dirtyPal = 0;
for (i = 0x3f/2; i >= 0; i--)
dpal[i] = ((spal[i]&0x000f000f)<< 1)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)<<4);
sceGuClutLoad((256/8), localPal); // upload 32*8 entries (256)
}
#define SLICE_WIDTH 32
for (x = 0; x < 320; x += SLICE_WIDTH)
{
// render sprite
vertices = (struct Vertex*)sceGuGetMemory(2 * sizeof(struct Vertex));
vertices[0].u = vertices[0].x = x;
vertices[0].v = vertices[0].y = 0;
vertices[0].z = 0;
vertices[1].u = vertices[1].x = x + SLICE_WIDTH;
vertices[1].v = vertices[1].y = 224;
vertices[1].z = 0;
sceGuDrawArray(GU_SPRITES,GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D,2,0,vertices);
}
sceGuFinish();
}
static int EmuScan8(unsigned int num, void *sdata)
{
// draw like the fast renderer
// TODO?
//if (!(Pico.video.reg[1]&8)) num += 8;
//HighCol = gfx_buffer + 328*(num+1);
return 0;
}
static void osd_text(int x, const char *text)
{
int len = strlen(text) * 8 / 2;
int *p, h;
for (h = 0; h < 8; h++) {
p = (int *) ((unsigned short *) psp_screen+x+512*(264+h));
p = (int *) ((int)p & ~3); // align
memset32(p, 0, len);
}
emu_textOut16(x, 264, text);
}
static void cd_leds(void)
{
static int old_reg = 0;
unsigned int col_g, col_r, *p;
if (!((Pico_mcd->s68k_regs[0] ^ old_reg) & 3)) return; // no change
old_reg = Pico_mcd->s68k_regs[0];
p = (unsigned int *)((short *)psp_screen + 512*2+4+2);
col_g = (old_reg & 2) ? 0x06000600 : 0;
col_r = (old_reg & 1) ? 0xc000c000 : 0;
*p++ = col_g; *p++ = col_g; p+=2; *p++ = col_r; *p++ = col_r; p += 512/2 - 12/2;
*p++ = col_g; *p++ = col_g; p+=2; *p++ = col_r; *p++ = col_r; p += 512/2 - 12/2;
*p++ = col_g; *p++ = col_g; p+=2; *p++ = col_r; *p++ = col_r;
}
static void blit(const char *fps, const char *notice)
{
int emu_opt = currentConfig.EmuOpt;
if (PicoOpt&0x10)
{
#if 1
draw2_clut();
#else
extern void amips_clut(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);
int i; // , lines_flags = 224;
unsigned short *pd = psp_screen;
unsigned char *ps = PicoDraw2FB+328*8+8;
// 8bit fast renderer
if (Pico.m.dirtyPal) {
int *dpal = (void *)localPal;
int *spal = (int *)Pico.cram;
Pico.m.dirtyPal = 0;
for (i = 0x3f/2; i >= 0; i--)
dpal[i] = ((spal[i]&0x000f000f)<< 1)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)<<4);
}
// if (!(Pico.video.reg[12]&1)) lines_flags|=0x10000;
// if (currentConfig.EmuOpt&0x4000)
// lines_flags|=0x40000; // (Pico.m.frame_count&1)?0x20000:0x40000;
//vidCpy8to16((unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8, localPal, lines_flags);
for (i = 224; i > 0; i--, pd+=512, ps+=328)
amips_clut(pd, ps, localPal, 320);
#endif
}
#if 0
else if (!(emu_opt&0x80))
{
int lines_flags;
// 8bit accurate renderer
if (Pico.m.dirtyPal) {
Pico.m.dirtyPal = 0;
vidConvCpyRGB565(localPal, Pico.cram, 0x40);
if (Pico.video.reg[0xC]&8) { // shadow/hilight mode
//vidConvCpyRGB32sh(localPal+0x40, Pico.cram, 0x40);
//vidConvCpyRGB32hi(localPal+0x80, Pico.cram, 0x40); // TODO?
blockcpy(localPal+0xc0, localPal+0x40, 0x40*2);
localPal[0xc0] = 0x0600;
localPal[0xd0] = 0xc000;
localPal[0xe0] = 0x0000; // reserved pixels for OSD
localPal[0xf0] = 0xffff;
}
/* no support
else if (rendstatus & 0x20) { // mid-frame palette changes
vidConvCpyRGB565(localPal+0x40, HighPal, 0x40);
vidConvCpyRGB565(localPal+0x80, HighPal+0x40, 0x40);
} */
}
lines_flags = (Pico.video.reg[1]&8) ? 240 : 224;
if (!(Pico.video.reg[12]&1)) lines_flags|=0x10000;
if (currentConfig.EmuOpt&0x4000)
lines_flags|=0x40000; // (Pico.m.frame_count&1)?0x20000:0x40000;
vidCpy8to16((unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8, localPal, lines_flags);
}
#endif
if (notice || (emu_opt & 2)) {
if (notice) osd_text(4, notice);
if (emu_opt & 2) osd_text(OSD_FPS_X, fps);
}
if ((emu_opt & 0x400) && (PicoMCD & 1))
cd_leds();
sceGuSync(0,0);
psp_video_flip(0);
}
// clears whole screen or just the notice area (in all buffers)
static void clearArea(int full)
{
if (full) {
memset32(psp_screen, 0, 512*272*2/4);
psp_video_flip(0);
memset32(psp_screen, 0, 512*272*2/4);
} else {
void *fb = psp_video_get_active_fb();
memset32((int *)((char *)psp_screen + 512*264*2), 0, 512*8*2/4);
memset32((int *)((char *)fb + 512*264*2), 0, 512*8*2/4);
}
}
static void vidResetMode(void)
{
// setup GU
sceGuSync(0,0); // sync with prev
sceGuStart(GU_DIRECT, guCmdList);
sceGuClutMode(GU_PSM_5650,0,0xff,0);
//sceGuClutLoad((256/8), localPal); // upload 32*8 entries (256)
sceGuTexMode(GU_PSM_T8,0,0,0); // 8-bit image
sceGuTexFunc(GU_TFX_REPLACE,GU_TCC_RGB);
sceGuTexFilter(GU_LINEAR,GU_LINEAR);
sceGuTexScale(1.0f,1.0f);
sceGuTexOffset(0.0f,0.0f);
sceGuAmbientColor(0xffffffff);
sceGuColor(0xffffffff);
if (PicoOpt&0x10) {
sceGuTexImage(0,512,512,512,(char *)VRAM_STUFF + 8*512+16);
} else if (currentConfig.EmuOpt&0x80) {
PicoDrawSetColorFormat(/*1*/-1);
PicoScan = EmuScan16;
sceGuTexImage(0,512,1/*512*/,512,VRAM_STUFF);
} else {
PicoDrawSetColorFormat(-1);
PicoScan = EmuScan8;
}
if ((PicoOpt&0x10) || !(currentConfig.EmuOpt&0x80)) {
// setup pal for 8-bit modes
localPal[0xc0] = 0x0600;
localPal[0xd0] = 0xc000;
localPal[0xe0] = 0x0000; // reserved pixels for OSD
localPal[0xf0] = 0xffff;
}
Pico.m.dirtyPal = 1;
sceGuFinish();
sceGuSync(0,0);
clearArea(1);
}
/*
static void updateSound(int len)
{
if (PicoOpt&8) len<<=1;
// TODO..
}
*/
static void SkipFrame(void)
{
PicoSkipFrame=1;
PicoFrame();
PicoSkipFrame=0;
}
void emu_forcedFrame(void)
{
int po_old = PicoOpt;
int eo_old = currentConfig.EmuOpt;
PicoOpt &= ~0x0010;
PicoOpt |= 0x4080; // soft_scale | acc_sprites
currentConfig.EmuOpt |= 0x80;
PicoDrawSetColorFormat(1);
PicoScan = EmuScan16;
EmuScanPrepare();
Pico.m.dirtyPal = 1;
PicoFrameDrawOnly();
PicoOpt = po_old;
currentConfig.EmuOpt = eo_old;
}
static void RunEvents(unsigned int which)
{
if (which & 0x1800) // save or load (but not both)
{
int do_it = 1;
if ( emu_checkSaveFile(state_slot) &&
(( (which & 0x1000) && (currentConfig.EmuOpt & 0x800)) || // load
(!(which & 0x1000) && (currentConfig.EmuOpt & 0x200))) ) // save
{
int keys;
blit("", (which & 0x1000) ? "LOAD STATE? (X=yes, O=no)" : "OVERWRITE SAVE? (X=yes, O=no)");
while( !((keys = psp_pad_read(1)) & (BTN_X|BTN_CIRCLE)) )
psp_msleep(50);
if (keys & BTN_CIRCLE) do_it = 0;
while( ((keys = psp_pad_read(1)) & (BTN_X|BTN_CIRCLE)) ) // wait for release
psp_msleep(50);
clearArea(0);
}
if (do_it)
{
osd_text(4, (which & 0x1000) ? "LOADING GAME" : "SAVING GAME");
PicoStateProgressCB = emu_stateCb;
emu_SaveLoadGame((which & 0x1000) >> 12, 0);
PicoStateProgressCB = NULL;
psp_msleep(0);
}
reset_timing = 1;
}
if (which & 0x0400) // switch renderer
{
if (PicoOpt&0x10) { PicoOpt&=~0x10; currentConfig.EmuOpt |= 0x80; }
else { PicoOpt|= 0x10; currentConfig.EmuOpt &= ~0x80; }
vidResetMode();
if (PicoOpt&0x10) {
strcpy(noticeMsg, " 8bit fast renderer");
} else if (currentConfig.EmuOpt&0x80) {
strcpy(noticeMsg, "16bit accurate renderer");
} else {
strcpy(noticeMsg, " 8bit accurate renderer");
}
noticeMsgTime = sceKernelGetSystemTimeLow();
}
if (which & 0x0300)
{
if(which&0x0200) {
state_slot -= 1;
if(state_slot < 0) state_slot = 9;
} else {
state_slot += 1;
if(state_slot > 9) state_slot = 0;
}
sprintf(noticeMsg, "SAVE SLOT %i [%s]", state_slot, emu_checkSaveFile(state_slot) ? "USED" : "FREE");
noticeMsgTime = sceKernelGetSystemTimeLow();
}
}
static void updateKeys(void)
{
unsigned int keys, allActions[2] = { 0, 0 }, events;
static unsigned int prevEvents = 0;
int i;
keys = psp_pad_read(0);
if (keys & PSP_CTRL_HOME)
sceDisplayWaitVblankStart();
if (keys & BTN_SELECT)
engineState = PGS_Menu;
keys &= CONFIGURABLE_KEYS;
for (i = 0; i < 32; i++)
{
if (keys & (1 << i))
{
int pl, acts = currentConfig.KeyBinds[i];
if (!acts) continue;
pl = (acts >> 16) & 1;
if (combo_keys & (1 << i))
{
int u = i+1, acts_c = acts & combo_acts;
// let's try to find the other one
if (acts_c)
for (; u < 32; u++)
if ( (currentConfig.KeyBinds[u] & acts_c) && (keys & (1 << u)) ) {
allActions[pl] |= acts_c;
keys &= ~((1 << i) | (1 << u));
break;
}
// add non-combo actions if combo ones were not found
if (!acts_c || u == 32)
allActions[pl] |= acts & ~combo_acts;
} else {
allActions[pl] |= acts;
}
}
}
PicoPad[0] = (unsigned short) allActions[0];
PicoPad[1] = (unsigned short) allActions[1];
events = (allActions[0] | allActions[1]) >> 16;
// volume is treated in special way and triggered every frame
if ((events & 0x6000) && PsndOut != NULL)
{
int vol = currentConfig.volume;
if (events & 0x2000) {
if (vol < 100) vol++;
} else {
if (vol > 0) vol--;
}
// FrameworkAudio_SetVolume(vol, vol); // TODO
sprintf(noticeMsg, "VOL: %02i ", vol);
noticeMsgTime = sceKernelGetSystemTimeLow();
currentConfig.volume = vol;
}
events &= ~prevEvents;
if (events) RunEvents(events);
if (movie_data) emu_updateMovie();
prevEvents = (allActions[0] | allActions[1]) >> 16;
}
static void find_combos(void)
{
int act, u;
// find out which keys and actions are combos
combo_keys = combo_acts = 0;
for (act = 0; act < 32; act++)
{
int keyc = 0;
if (act == 16 || act == 17) continue; // player2 flag
for (u = 0; u < 32; u++)
{
if (currentConfig.KeyBinds[u] & (1 << act)) keyc++;
}
if (keyc > 1)
{
// loop again and mark those keys and actions as combo
for (u = 0; u < 32; u++)
{
if (currentConfig.KeyBinds[u] & (1 << act)) {
combo_keys |= 1 << u;
combo_acts |= 1 << act;
}
}
}
}
}
static void simpleWait(unsigned int until)
{
unsigned int tval;
int diff;
tval = sceKernelGetSystemTimeLow();
diff = (int)until - (int)tval;
if (diff >= 512 && diff < 100*1024)
sceKernelDelayThread(diff);
}
void emu_Loop(void)
{
//static int PsndRate_old = 0, PicoOpt_old = 0, pal_old = 0;
char fpsbuff[24]; // fps count c string
unsigned int tval, tval_prev = 0, tval_thissec = 0; // timing
int frames_done = 0, frames_shown = 0, oldmodes = 0;
int target_fps, target_frametime, lim_time, tval_diff, i;
char *notice = NULL;
lprintf("entered emu_Loop()\n");
fpsbuff[0] = 0;
if (currentConfig.CPUclock != psp_get_cpu_clock()) {
lprintf("setting cpu clock to %iMHz... ", currentConfig.CPUclock);
i = psp_set_cpu_clock(currentConfig.CPUclock);
lprintf(i ? "failed\n" : "done\n");
currentConfig.CPUclock = psp_get_cpu_clock();
}
// make sure we are in correct mode
vidResetMode();
Pico.m.dirtyPal = 1;
oldmodes = ((Pico.video.reg[12]&1)<<2) ^ 0xc;
find_combos();
// pal/ntsc might have changed, reset related stuff
target_fps = Pico.m.pal ? 50 : 60;
target_frametime = Pico.m.pal ? (1000000<<8)/50 : (1000000<<8)/60+1;
reset_timing = 1;
// prepare CD buffer
if (PicoMCD & 1) PicoCDBufferInit();
// prepare sound stuff
PsndOut = NULL;
#if 0 // TODO
if (currentConfig.EmuOpt & 4)
{
int ret, snd_excess_add, stereo;
if (PsndRate != PsndRate_old || (PicoOpt&0x0b) != (PicoOpt_old&0x0b) || Pico.m.pal != pal_old) {
sound_rerate(Pico.m.frame_count ? 1 : 0);
}
stereo=(PicoOpt&8)>>3;
snd_excess_add = ((PsndRate - PsndLen*target_fps)<<16) / target_fps;
snd_cbuf_samples = (PsndRate<<stereo) * 16 / target_fps;
lprintf("starting audio: %i len: %i (ex: %04x) stereo: %i, pal: %i\n",
PsndRate, PsndLen, snd_excess_add, stereo, Pico.m.pal);
ret = FrameworkAudio_Init(PsndRate, snd_cbuf_samples, stereo);
if (ret != 0) {
lprintf("FrameworkAudio_Init() failed: %i\n", ret);
sprintf(noticeMsg, "sound init failed (%i), snd disabled", ret);
noticeMsgTime = sceKernelGetSystemTimeLow();
currentConfig.EmuOpt &= ~4;
} else {
FrameworkAudio_SetVolume(currentConfig.volume, currentConfig.volume);
PicoWriteSound = updateSound;
snd_cbuff = FrameworkAudio_56448Buffer();
PsndOut = snd_cbuff + snd_cbuf_samples / 2; // start writing at the middle
snd_all_samples = 0;
PsndRate_old = PsndRate;
PicoOpt_old = PicoOpt;
pal_old = Pico.m.pal;
}
}
#endif
// loop?
while (engineState == PGS_Running)
{
int modes;
tval = sceKernelGetSystemTimeLow();
if (reset_timing || tval < tval_prev) {
//stdbg("timing reset");
reset_timing = 0;
tval_thissec = tval;
frames_shown = frames_done = 0;
}
// show notice message?
if (noticeMsgTime) {
static int noticeMsgSum;
if (tval - noticeMsgTime > 2000000) { // > 2.0 sec
noticeMsgTime = 0;
clearArea(0);
notice = 0;
} else {
int sum = noticeMsg[0]+noticeMsg[1]+noticeMsg[2];
if (sum != noticeMsgSum) { clearArea(0); noticeMsgSum = sum; }
notice = noticeMsg;
}
}
// check for mode changes
modes = ((Pico.video.reg[12]&1)<<2)|(Pico.video.reg[1]&8);
if (modes != oldmodes) {
oldmodes = modes;
clearArea(1);
}
// second passed?
if (tval - tval_thissec >= 1000000)
{
#ifdef BENCHMARK
static int bench = 0, bench_fps = 0, bench_fps_s = 0, bfp = 0, bf[4];
if(++bench == 10) {
bench = 0;
bench_fps_s = bench_fps;
bf[bfp++ & 3] = bench_fps;
bench_fps = 0;
}
bench_fps += frames_shown;
sprintf(fpsbuff, "%02i/%02i/%02i", frames_shown, bench_fps_s, (bf[0]+bf[1]+bf[2]+bf[3])>>2);
#else
if(currentConfig.EmuOpt & 2)
sprintf(fpsbuff, "%02i/%02i", frames_shown, frames_done);
#endif
tval_thissec += 1000000;
if (currentConfig.Frameskip < 0) {
frames_done -= target_fps; if (frames_done < 0) frames_done = 0;
frames_shown -= target_fps; if (frames_shown < 0) frames_shown = 0;
if (frames_shown > frames_done) frames_shown = frames_done;
} else {
frames_done = frames_shown = 0;
}
}
#ifdef PFRAMES
sprintf(fpsbuff, "%i", Pico.m.frame_count);
#endif
tval_prev = tval;
lim_time = (frames_done+1) * target_frametime;
if (currentConfig.Frameskip >= 0) // frameskip enabled
{
for (i = 0; i < currentConfig.Frameskip; i++) {
updateKeys();
SkipFrame(); frames_done++;
if (PsndOut) { // do framelimitting if sound is enabled
int tval_diff;
tval = sceKernelGetSystemTimeLow();
tval_diff = (int)(tval - tval_thissec) << 8;
if (tval_diff < lim_time) // we are too fast
simpleWait(tval + ((lim_time - tval_diff)>>8));
}
lim_time += target_frametime;
}
}
else // auto frameskip
{
int tval_diff;
tval = sceKernelGetSystemTimeLow();
tval_diff = (int)(tval - tval_thissec) << 8;
if (tval_diff > lim_time)
{
// no time left for this frame - skip
if (tval_diff - lim_time >= (300000<<8)) {
/* something caused a slowdown for us (disk access? cache flush?)
* try to recover by resetting timing... */
reset_timing = 1;
continue;
}
updateKeys();
SkipFrame(); frames_done++;
continue;
}
}
updateKeys();
if (!(PicoOpt&0x10))
EmuScanPrepare();
PicoFrame();
blit(fpsbuff, notice);
// check time
tval = sceKernelGetSystemTimeLow();
tval_diff = (int)(tval - tval_thissec) << 8;
if (currentConfig.Frameskip < 0 && tval_diff - lim_time >= (300000<<8)) // slowdown detection
reset_timing = 1;
else if (PsndOut != NULL || currentConfig.Frameskip < 0)
{
// sleep if we are still too fast
if (tval_diff < lim_time)
{
// we are too fast
simpleWait(tval + ((lim_time - tval_diff) >> 8));
}
}
frames_done++; frames_shown++;
}
if (PicoMCD & 1) PicoCDBufferFree();
/*
if (PsndOut != NULL) {
PsndOut = snd_cbuff = NULL;
FrameworkAudio_Close();
}
*/
// save SRAM
if ((currentConfig.EmuOpt & 1) && SRam.changed) {
emu_stateCb("Writing SRAM/BRAM..");
emu_SaveLoadGame(0, 1);
SRam.changed = 0;
}
}
void emu_ResetGame(void)
{
PicoReset(0);
reset_timing = 1;
}