libpicofe/win32/in_vk.c
notaz 7ee5c389e6 some tweaks for win32 version
git-svn-id: file:///home/notaz/opt/svn/PicoDrive/platform@806 be3aeb3a-fb24-0410-a615-afba39da0efa
2009-10-06 09:32:18 +00:00

277 lines
5.9 KiB
C

#define RC_INVOKED // we only need defines
#include <winuser.h>
#undef RC_INVOKED
#include <string.h>
#include "../common/input.h"
#include "../common/emu.h" // array_size
#include "in_vk.h"
#define IN_VK_PREFIX "vk:"
#define IN_VK_NKEYS 0x100
static const char * const in_vk_prefix = IN_VK_PREFIX;
static const char * const in_vk_keys[IN_VK_NKEYS] = {
[0 ... (IN_VK_NKEYS - 1)] = NULL,
[VK_LBUTTON] = "LBUTTON", [VK_RBUTTON] = "RBUTTON",
[VK_TAB] = "TAB", [VK_RETURN] = "RETURN",
[VK_SHIFT] = "SHIFT", [VK_CONTROL] = "CONTROL",
[VK_LEFT] = "LEFT", [VK_UP] = "UP",
[VK_RIGHT] = "RIGHT", [VK_DOWN] = "DOWN",
[VK_SPACE] = "SPACE",
};
// additional player12 keys
int in_vk_add_pl12;
// up to 4, keyboards rarely allow more
static int in_vk_keys_down[4];
/*
#define VK_END 35
#define VK_HOME 36
#define VK_INSERT 45
#define VK_DELETE 46
#define VK_NUMPAD0 0x60
#define VK_NUMPAD1 0x61
#define VK_NUMPAD2 0x62
#define VK_NUMPAD3 0x63
#define VK_NUMPAD4 0x64
#define VK_NUMPAD5 0x65
#define VK_NUMPAD6 0x66
#define VK_NUMPAD7 0x67
#define VK_NUMPAD8 0x68
#define VK_NUMPAD9 0x69
#define VK_MULTIPLY 0x6A
#define VK_ADD 0x6B
#define VK_SEPARATOR 0x6C
#define VK_SUBTRACT 0x6D
#define VK_DECIMAL 0x6E
#define VK_DIVIDE 0x6F
#define VK_F1 0x70
#define VK_F2 0x71
#define VK_F3 0x72
#define VK_F4 0x73
#define VK_F5 0x74
#define VK_F6 0x75
#define VK_F7 0x76
#define VK_F8 0x77
#define VK_F9 0x78
#define VK_F10 0x79
#define VK_F11 0x7A
#define VK_F12 0x7B
*/
static void in_vk_probe(void)
{
memset(in_vk_keys_down, 0, sizeof(in_vk_keys_down));
in_register(IN_VK_PREFIX "vk", IN_DRVID_VK, -1, (void *)1, IN_VK_NKEYS, 0);
}
static int in_vk_get_bind_count(void)
{
return IN_VK_NKEYS;
}
/* ORs result with pressed buttons */
int in_vk_update(void *drv_data, const int *binds, int *result)
{
int i, t, k;
for (i = 0; i < array_size(in_vk_keys_down); i++) {
k = in_vk_keys_down[i];
if (!k)
continue;
for (t = 0; t < IN_BINDTYPE_COUNT; t++)
result[t] |= binds[IN_BIND_OFFS(k, t)];
}
result[IN_BINDTYPE_PLAYER12] |= in_vk_add_pl12;
return 0;
}
void in_vk_keydown(int kc)
{
int i;
// search
for (i = 0; i < array_size(in_vk_keys_down); i++)
if (in_vk_keys_down[i] == kc)
return;
// do
for (i = 0; i < array_size(in_vk_keys_down); i++) {
if (in_vk_keys_down[i] == 0) {
in_vk_keys_down[i] = kc;
return;
}
}
}
void in_vk_keyup(int kc)
{
int i;
for (i = 0; i < array_size(in_vk_keys_down); i++)
if (in_vk_keys_down[i] == kc)
in_vk_keys_down[i] = 0;
}
static int in_vk_update_keycode(void *data, int *is_down)
{
return 0;
}
static const struct {
short key;
short pbtn;
} key_pbtn_map[] =
{
{ VK_UP, PBTN_UP },
{ VK_DOWN, PBTN_DOWN },
{ VK_LEFT, PBTN_LEFT },
{ VK_RIGHT, PBTN_RIGHT },
{ VK_RETURN, PBTN_MOK },
/*
{ BTN_X, PBTN_MBACK },
{ BTN_A, PBTN_MA2 },
{ BTN_Y, PBTN_MA3 },
{ BTN_L, PBTN_L },
{ BTN_R, PBTN_R },
{ BTN_SELECT, PBTN_MENU },
*/
};
#define KEY_PBTN_MAP_SIZE (sizeof(key_pbtn_map) / sizeof(key_pbtn_map[0]))
static int in_vk_menu_translate(int keycode)
{
int i;
if (keycode < 0)
{
/* menu -> kc */
keycode = -keycode;
for (i = 0; i < KEY_PBTN_MAP_SIZE; i++)
if (key_pbtn_map[i].pbtn == keycode)
return key_pbtn_map[i].key;
}
else
{
for (i = 0; i < KEY_PBTN_MAP_SIZE; i++)
if (key_pbtn_map[i].key == keycode)
return key_pbtn_map[i].pbtn;
}
return 0;
}
static int in_vk_get_key_code(const char *key_name)
{
int i;
if (key_name[1] == 0 && 'A' <= key_name[0] && key_name[0] <= 'Z')
return key_name[0];
for (i = 0; i < IN_VK_NKEYS; i++) {
const char *k = in_vk_keys[i];
if (k != NULL && strcasecmp(k, key_name) == 0)
return i;
}
return -1;
}
static const char *in_vk_get_key_name(int keycode)
{
const char *name = NULL;
static char buff[4];
if ('A' <= keycode && keycode < 'Z') {
buff[0] = keycode;
buff[1] = 0;
return buff;
}
if (0 <= keycode && keycode < IN_VK_NKEYS)
name = in_vk_keys[keycode];
if (name == NULL)
name = "Unkn";
return name;
}
static const struct {
short code;
char btype;
char bit;
} in_vk_def_binds[] =
{
/* MXYZ SACB RLDU */
{ VK_UP, IN_BINDTYPE_PLAYER12, 0 },
{ VK_DOWN, IN_BINDTYPE_PLAYER12, 1 },
{ VK_LEFT, IN_BINDTYPE_PLAYER12, 2 },
{ VK_RIGHT, IN_BINDTYPE_PLAYER12, 3 },
{ 'S', IN_BINDTYPE_PLAYER12, 4 }, /* B */
{ 'D', IN_BINDTYPE_PLAYER12, 5 }, /* C */
{ 'A', IN_BINDTYPE_PLAYER12, 6 }, /* A */
{ VK_RETURN, IN_BINDTYPE_PLAYER12, 7 },
{ 'E', IN_BINDTYPE_PLAYER12, 8 }, /* Z */
{ 'W', IN_BINDTYPE_PLAYER12, 9 }, /* Y */
{ 'Q', IN_BINDTYPE_PLAYER12,10 }, /* X */
{ 'R', IN_BINDTYPE_PLAYER12,11 }, /* M */
/*
{ BTN_SELECT, IN_BINDTYPE_EMU, PEVB_MENU },
// { BTN_Y, IN_BINDTYPE_EMU, PEVB_SWITCH_RND },
{ BTN_L, IN_BINDTYPE_EMU, PEVB_STATE_SAVE },
{ BTN_R, IN_BINDTYPE_EMU, PEVB_STATE_LOAD },
{ BTN_VOL_UP, IN_BINDTYPE_EMU, PEVB_VOL_UP },
{ BTN_VOL_DOWN, IN_BINDTYPE_EMU, PEVB_VOL_DOWN },
*/
};
#define DEF_BIND_COUNT (sizeof(in_vk_def_binds) / sizeof(in_vk_def_binds[0]))
static void in_vk_get_def_binds(int *binds)
{
int i;
for (i = 0; i < DEF_BIND_COUNT; i++)
binds[IN_BIND_OFFS(in_vk_def_binds[i].code, in_vk_def_binds[i].btype)] =
1 << in_vk_def_binds[i].bit;
}
/* remove binds of missing keys, count remaining ones */
static int in_vk_clean_binds(void *drv_data, int *binds, int *def_binds)
{
int i, count = 0;
for (i = 0; i < IN_VK_NKEYS; i++) {
int t, offs;
for (t = 0; t < IN_BINDTYPE_COUNT; t++) {
offs = IN_BIND_OFFS(i, t);
if (strcmp(in_vk_get_key_name(i), "Unkn") == 0)
binds[offs] = def_binds[offs] = 0;
if (binds[offs])
count++;
}
}
return count;
}
void in_vk_init(void *vdrv)
{
in_drv_t *drv = vdrv;
drv->prefix = in_vk_prefix;
drv->probe = in_vk_probe;
drv->get_bind_count = in_vk_get_bind_count;
drv->get_def_binds = in_vk_get_def_binds;
drv->clean_binds = in_vk_clean_binds;
drv->menu_translate = in_vk_menu_translate;
drv->get_key_code = in_vk_get_key_code;
drv->get_key_name = in_vk_get_key_name;
drv->update_keycode = in_vk_update_keycode;
}