protection and more mapper support for new mem code

git-svn-id: file:///home/notaz/opt/svn/PicoDrive@771 be3aeb3a-fb24-0410-a615-afba39da0efa
This commit is contained in:
notaz 2009-09-09 16:00:42 +00:00
parent 45f2f245f5
commit 000f53350c
7 changed files with 512 additions and 109 deletions

View file

@ -1,6 +1,8 @@
# hardware (hw = ...):
# svp - Sega Virtua Processor
# pico - Sega Pico (not really cart hw, but convenient to support here)
# svp - Sega Virtua Processor
# pico - Sega Pico (not really cart hw, but convenient to support here)
# prot - siple copy protection devices in unlicensed cartridges (see prot. below)
# prot_lk3 - Lion King 3 / Super King Kong 99 protection.
#
# cartridge properties (prop = ...):
# no_sram - don't emulate sram/EEPROM even if ROM headers tell it's there
@ -8,6 +10,7 @@
# filled_sram - save storage needs to be initialized with FFh instead of 00h
#
# mappers (hw = ...):
# ssf2_mapper - used in Super Street Fighter2
# x_in_1_mapper - used in many *-in-1 pirate carts
# realtec_mapper
# radica_mapper - similar to x_in_1_mapper
@ -21,6 +24,10 @@
# eeprom_lines = <SCL,SDA_IN,SDA_OUT>
# - select data bus pins that are connected to EEPROM
# SCL, SDA_IN and SDA_OUT pins (0-15 for D0-D15).
# hw = prot:
# prot_ro_value16 = <addr, mask, val> - return constant <val> on reads at location
# (<addr> & <mask>), ignore writes.
# prot_rw_value16 = <addr, mask, val> - same as above, but writeable
[Virtua Racing - SVP]
check_str = 0x150, "Virtua Racing"
@ -52,6 +59,12 @@ prop = filled_sram
check_str = 0x150, "MICRO MACHINES II"
prop = filled_sram
# The SSF2 mapper
[Super Street Fighter II - The New Challengers (U)]
check_str = 0x150, "SUPER STREET FIGHTER2 The New Challengers"
hw = ssf2_mapper
prop = no_sram
# detect *_in_1 based on first game and if it's larger than it should be,
# as some dumps look like to be incomplete.
# This will also pick overdumps, but those should still work with the mapper applied.
@ -178,3 +191,114 @@ sram_range = 0x200000,0x200001
eeprom_type = 1
eeprom_lines = 6,7,7
# Unlicensed games with simple protections
# some of these come from Haze, some from myself (notaz).
[Bug's Life, A (Unl)]
check_str = 0x104, " "
check_crc32 = 0x10458e09
hw = prot
prot_ro_value16 = 0xa13000,0xffff00,0x28
[Elf Wor (Unl)]
check_str = 0x172, "GAME : ELF WOR"
hw = prot
prot_ro_value16 = 0x400000,-2,0x5500
prot_ro_value16 = 0x400002,-2,0xc900 # check is done if the above one fails
prot_ro_value16 = 0x400004,-2,0x0f00
prot_ro_value16 = 0x400006,-2,0x1800 # similar to above
[King of Fighters '98, The (Unl)]
check_str = 0x104, " "
check_crc32 = 0xcbc38eea
hw = prot
prot_ro_value16 = 0x480000,0xff0000,0xaa00
prot_ro_value16 = 0x4a0000,0xff0000,0x0a00
prot_ro_value16 = 0x4c0000,0xff0000,0xf000
prot_ro_value16 = 0x400000,0xc00000,0x0000 # default for 400000-7f0000
[Lion King 3 (Unl)]
check_str = 0x104, " are Registered Trademarks"
check_crc32 = 0xc004219d
hw = prot_lk3
[Lion King II, The (Unl)]
check_str = 0x104, " are Registered Trademarks"
check_crc32 = 0xaff46765
hw = prot
prot_rw_value16 = 0x400000,0xc00004,0
prot_rw_value16 = 0x400004,0xc00004,0
[Mahjong Lover (Unl)]
check_str = 0x118, "CREATON. "
check_crc32 = 0xddd02ba4
hw = prot
prot_ro_value16 = 0x400000,-2,0x9000
prot_ro_value16 = 0x401000,-2,0xd300
[Pocket Monsters (Unl)]
check_str = 0x104, " "
check_crc32 = 0xf68f6367
hw = prot
prot_ro_value16 = 0xa13002,-2,0x01
prot_ro_value16 = 0xa1303e,-2,0x1f
[Pocket Monsters (Unl) [a1]]
check_str = 0x104, " "
check_crc32 = 0xfb176667
hw = prot
prot_ro_value16 = 0xa13000,-2,0x14
prot_ro_value16 = 0xa13002,-2,0x01
prot_ro_value16 = 0xa1303e,-2,0x1f
[Rockman X3 (Unl)]
check_csum = 0
check_crc32 = 0x3ee639f0
hw = prot
prot_ro_value16 = 0xa13000,-2,0x0c
[Smart Mouse (Unl)]
check_csum = 0
check_crc32 = 0xdecdf740
hw = prot
prot_ro_value16 = 0x400000,-2,0x5500
prot_ro_value16 = 0x400002,-2,0x0f00
prot_ro_value16 = 0x400004,-2,0xaa00
prot_ro_value16 = 0x400006,-2,0xf000
[Soul Blade (Unl)]
check_str = 0x104, " "
check_crc32 = 0xf26f88d1
hw = prot
prot_ro_value16 = 0x400002,-2,0x9800
prot_ro_value16 = 0x400004,-2,0xaa00 # or 0xc900
prot_ro_value16 = 0x400006,-2,0xf000
[Super Bubble Bobble (Unl)]
check_str = 0x104, " are Registered Trademarks"
check_crc32 = 0x4820a161
hw = prot
prot_ro_value16 = 0x400000,-2,0x5500
prot_ro_value16 = 0x400002,-2,0x0f00
[Super King Kong 99 (Unl)]
check_str = 0x104, " are Registered Trademarks"
check_crc32 = 0x413dfee2
hw = prot_lk3
[Super Mario Bros. (Unl)]
check_str = 0x140, "SUPER MARIO BROS "
hw = prot
prot_ro_value16 = 0xa13000,-2,0x0c
[Super Mario 2 1998 (Unl)]
check_str = 0x104, " are Registered Trademarks"
check_crc32 = 0xf7e1b3e1
hw = prot
prot_ro_value16 = 0xa13000,-2,0x0a
[Squirrel King (R)]
check_str = 0x104, " are Registered Trademarks"
check_crc32 = 0xb8261ff5
hw = prot
prot_rw_value16 = 0x400000,0xc00000,0