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https://github.com/RaySollium99/picodrive.git
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win32 stuff, SIMPLE_WRITE_SOUND
git-svn-id: file:///home/notaz/opt/svn/PicoDrive@341 be3aeb3a-fb24-0410-a615-afba39da0efa
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7c9e6899a2
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14 changed files with 161 additions and 57 deletions
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@ -1,4 +1,3 @@
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#include "app.h"
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// d3d
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@ -21,91 +20,141 @@ static CustomVertex VertexList[4];
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// ddraw
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#include <ddraw.h>
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LPDIRECTDRAW7 m_pDD;
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LPDIRECTDRAWSURFACE7 m_pddsFrontBuffer;
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LPDIRECTDRAWSURFACE7 m_pddsBackBuffer;
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LPDIRECTDRAW7 m_pDD = NULL;
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LPDIRECTDRAWSURFACE7 m_pddsFrontBuffer = NULL;
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LPDIRECTDRAWSURFACE7 m_pddsBackBuffer = NULL;
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// quick and dirty stuff..
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static void DirectExitDDraw()
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{
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RELEASE(m_pddsBackBuffer);
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RELEASE(m_pddsFrontBuffer);
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RELEASE(m_pDD);
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}
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static int DirectDrawInit()
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{
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HRESULT ret;
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LPDIRECTDRAWCLIPPER pcClipper = NULL;
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DDSURFACEDESC2 ddsd;
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ret = DirectDrawCreateEx(NULL, (VOID**)&m_pDD, IID_IDirectDraw7, NULL);
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if (ret) { LOGFAIL(); return 1; }
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// Set cooperative level
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ret = m_pDD->SetCooperativeLevel( FrameWnd, DDSCL_NORMAL );
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if (ret) { LOGFAIL(); return 1; }
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if (ret) { LOGFAIL(); goto fail; }
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// Create the primary surface
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DDSURFACEDESC2 ddsd;
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ZeroMemory( &ddsd, sizeof( ddsd ) );
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ddsd.dwSize = sizeof( ddsd );
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ddsd.dwFlags = DDSD_CAPS;
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ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
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ret = m_pDD->CreateSurface( &ddsd, &m_pddsFrontBuffer, NULL );
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if (ret) { LOGFAIL(); return 1; }
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if (ret) { LOGFAIL(); goto fail; }
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// Create the backbuffer surface
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ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
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ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
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ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
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ddsd.dwWidth = 320;
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ddsd.dwHeight = 240;
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ddsd.dwWidth = EmuWidth;
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ddsd.dwHeight = EmuHeight;
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ret = m_pDD->CreateSurface( &ddsd, &m_pddsBackBuffer, NULL );
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if (ret) { LOGFAIL(); return 1; }
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if (ret) { LOGFAIL(); goto fail; }
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// clipper
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LPDIRECTDRAWCLIPPER pcClipper = NULL;
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ret = m_pDD->CreateClipper( 0, &pcClipper, NULL );
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if (ret) { LOGFAIL(); return 1; }
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if (ret) { LOGFAIL(); goto fail; }
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ret = pcClipper->SetHWnd( 0, FrameWnd );
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if (ret) { LOGFAIL(); return 1; }
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if (ret) { LOGFAIL(); goto fail; }
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ret = m_pddsFrontBuffer->SetClipper( pcClipper );
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if (ret) { LOGFAIL(); return 1; }
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if (ret) { LOGFAIL(); goto fail; }
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RELEASE(pcClipper);
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return 0;
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#if 0
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fail:
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RELEASE(pcClipper);
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DirectExitDDraw();
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return 1;
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}
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static int DirectScreenDDraw()
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{
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DDSURFACEDESC2 sd;
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unsigned short *ps=EmuScreen;
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int ret, x, y;
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memset(&sd, 0, sizeof(sd));
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sd.dwSize = sizeof(sd);
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ret = m_pddsBackBuffer->Lock(NULL, &sd, DDLOCK_SURFACEMEMORYPTR|DDLOCK_WAIT|DDLOCK_WRITEONLY, NULL);
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if (ret) { LOGFAIL(); return 1; }
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memset(sd.lpSurface, 0xcc, 200*200);
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//dprintf2("w: %i h: %i pi: %i pf: %i\n", sd.dwWidth, sd.dwHeight, sd.lPitch, sd.ddpfPixelFormat.dwRGBBitCount);
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if (sd.ddpfPixelFormat.dwRGBBitCount == 32)
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{
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int *dst = (int *)sd.lpSurface;
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for (y = 0; y < EmuHeight; y++)
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{
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for (x = 0; x < EmuWidth; x++)
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{
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int s = *ps++;
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dst[x] = ((s&0xf800)<<8) | ((s&0x07e0)<<5) | ((s&0x001f)<<3);
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}
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dst = (int *)((char *)dst + sd.lPitch);
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}
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}
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else if (sd.ddpfPixelFormat.dwRGBBitCount == 16)
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{
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unsigned short *dst = (unsigned short *)sd.lpSurface;
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for (y = 0; y < EmuHeight; y++)
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{
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memcpy(dst, ps, EmuWidth*2);
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ps += EmuWidth;
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dst = (unsigned short *)((char *)dst + sd.lPitch);
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}
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}
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else
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{
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LOGFAIL();
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}
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ret = m_pddsBackBuffer->Unlock(NULL);
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if (ret) { LOGFAIL(); return 1; }
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#else
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DDBLTFX ddbltfx;
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ZeroMemory( &ddbltfx, sizeof(ddbltfx) );
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ddbltfx.dwSize = sizeof(ddbltfx);
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ddbltfx.dwFillColor = 0xff00;
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return 0;
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}
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static int DirectClearDDraw(unsigned int colour)
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{
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int ret;
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DDBLTFX ddbltfx;
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ZeroMemory( &ddbltfx, sizeof(ddbltfx) );
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ddbltfx.dwSize = sizeof(ddbltfx);
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ddbltfx.dwFillColor = colour;
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if (m_pddsBackBuffer != NULL)
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ret = m_pddsBackBuffer->Blt( NULL, NULL, NULL, DDBLT_COLORFILL, &ddbltfx );
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#endif
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if (ret) { LOGFAIL(); return 1; }
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return 0;
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}
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ret = m_pddsFrontBuffer->Blt(NULL, m_pddsBackBuffer, NULL, DDBLT_WAIT, NULL);
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static int DirectPresentDDraw()
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{
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int ret = m_pddsFrontBuffer->Blt(&FrameRectMy, m_pddsBackBuffer, NULL, DDBLT_WAIT, NULL);
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if (ret) { LOGFAIL(); return 1; }
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Sleep(2000);
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/* Sleep(500);
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ret = m_pddsFrontBuffer->Blt(NULL, m_pddsBackBuffer, NULL, DDBLT_WAIT, NULL);
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if (ret) { LOGFAIL(); return 1; }
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Sleep(500);
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ret = m_pddsFrontBuffer->Blt(NULL, m_pddsBackBuffer, NULL, DDBLT_WAIT, NULL);
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if (ret) { LOGFAIL(); return 1; }
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*/
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return 0;
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}
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/* D3D */
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int DirectInit()
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{
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D3DPRESENT_PARAMETERS d3dpp;
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D3DPRESENT_PARAMETERS d3dpp;
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D3DDISPLAYMODE mode;
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int i,u,ret=0;
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@ -119,6 +168,7 @@ int DirectInit()
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d3dpp.BackBufferHeight=MainHeight;
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d3dpp.BackBufferCount =1;
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d3dpp.SwapEffect=D3DSWAPEFFECT_DISCARD;
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d3dpp.MultiSampleType =D3DMULTISAMPLE_NONE;
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#ifdef _XBOX
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d3dpp.BackBufferFormat=D3DFMT_X8R8G8B8;
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@ -127,6 +177,7 @@ int DirectInit()
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Direct3D->GetAdapterDisplayMode(D3DADAPTER_DEFAULT,&mode);
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d3dpp.BackBufferFormat=mode.Format;
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d3dpp.Windowed=1;
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d3dpp.hDeviceWindow=FrameWnd;
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#endif
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// Try to create a device with hardware vertex processing:
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@ -201,10 +252,13 @@ void DirectExit()
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//FontExit();
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TexScreenExit();
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// d3d
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RELEASE(VertexBuffer)
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RELEASE(DirectBack)
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RELEASE(Device)
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RELEASE(Direct3D)
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DirectExitDDraw();
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}
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@ -251,12 +305,18 @@ static int MakeVertexList()
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int DirectClear(unsigned int colour)
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{
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if (Device == NULL)
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return DirectClearDDraw(colour);
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Device->Clear(0,NULL,D3DCLEAR_TARGET,colour,1.0f,0);
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return 0;
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}
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int DirectPresent()
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{
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if (Device == NULL)
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return DirectPresentDDraw();
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Device->Present(NULL,NULL,NULL,NULL);
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return 0;
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}
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@ -270,7 +330,7 @@ static int SetupMatrices()
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float nudgex=0.0f,nudgey=0.0f;
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memset(&mat,0,sizeof(mat));
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mat.m[0][0]=mat.m[1][1]=mat.m[2][2]=mat.m[3][3]=1.0f;
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Device->SetTransform(D3DTS_WORLD,&mat);
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@ -297,6 +357,9 @@ int DirectScreen()
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unsigned char *lock=NULL;
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int ret;
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if (Device == NULL)
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return DirectScreenDDraw();
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// Copy the screen to the screen texture:
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#ifdef _XBOX
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TexScreenSwizzle();
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memcpy(lock,VertexList,sizeof(VertexList));
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VertexBuffer->Unlock();
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ret=Device->BeginScene();
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if (ret) dprintf2("BeginScene failed\n");
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ret=Device->SetTexture(0,TexScreen);
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if (ret) dprintf2("SetTexture failed\n");
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ret=Device->SetStreamSource(0,VertexBuffer,sizeof(CustomVertex));
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if (ret) dprintf2("SetStreamSource failed\n");
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ret=Device->SetVertexShader(D3DFVF_CUSTOMVERTEX);
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if (ret) dprintf2("SetVertexShader failed\n");
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ret=Device->DrawPrimitive(D3DPT_TRIANGLESTRIP,0,2);
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if (ret) dprintf2("DrawPrimitive failed\n");
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ret=Device->EndScene();
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if (ret) dprintf2("EndScene failed\n");
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Device->BeginScene();
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Device->SetTexture(0,TexScreen);
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Device->SetStreamSource(0,VertexBuffer,sizeof(CustomVertex));
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Device->SetVertexShader(D3DFVF_CUSTOMVERTEX);
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Device->DrawPrimitive(D3DPT_TRIANGLESTRIP,0,2);
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Device->EndScene();
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return 0;
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}
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