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https://github.com/RaySollium99/picodrive.git
synced 2025-09-05 07:17:45 -04:00
vdp rendering, fix handling of palettes 0-2 color 14 in sprite drawing
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dda72beae4
commit
08bbe7f816
2 changed files with 71 additions and 21 deletions
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@ -69,6 +69,45 @@
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@ shadow/hilight mode
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@
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.macro TilePixelNonSH pat lsrr offs
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.if !\lsrr
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ands r4, \pat, r2
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.else
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ands r4, \pat, r2, lsr #\lsrr
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.endif
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beq 0f
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cmp r4, #0xe
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orr r4, r3, r4
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biceq r4, #0x80
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strb r4, [r1,#\offs]
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0:
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.endm
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@ TileNormNonSH (r1=pdest, r2=pixels8, r3=pal) r4: scratch, pat: register with helper pattern 0xf
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.macro TileNormNonSH pat
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TilePixelNonSH \pat, 12, 0 @ #0x0000f000
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TilePixelNonSH \pat, 8, 1 @ #0x00000f00
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TilePixelNonSH \pat, 4, 2 @ #0x000000f0
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TilePixelNonSH \pat, 0, 3 @ #0x0000000f
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TilePixelNonSH \pat, 28, 4 @ #0xf0000000
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TilePixelNonSH \pat, 24, 5 @ #0x0f000000
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TilePixelNonSH \pat, 20, 6 @ #0x00f00000
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TilePixelNonSH \pat, 16, 7 @ #0x000f0000
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.endm
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@ TileFlipNonSH (r1=pdest, r2=pixels8, r3=pal) r4: scratch, pat: register with helper pattern 0xf
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.macro TileFlipNonSH pat
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TilePixelNonSH \pat, 16, 0 @ #0x000f0000
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TilePixelNonSH \pat, 20, 1 @ #0x00f00000
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TilePixelNonSH \pat, 24, 2 @ #0x0f000000
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TilePixelNonSH \pat, 28, 3 @ #0xf0000000
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TilePixelNonSH \pat, 0, 4 @ #0x0000000f
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TilePixelNonSH \pat, 4, 5 @ #0x000000f0
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TilePixelNonSH \pat, 8, 6 @ #0x00000f00
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TilePixelNonSH \pat, 12, 7 @ #0x0000f000
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.endm
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@ this one is for hi priority layer
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.macro TilePixelShHP lsrr offs
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.if !\lsrr
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@ -1260,6 +1299,9 @@ DrawSprite:
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cmp r12, r9, lsr #28
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beq .dspr_shadow
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tst r9, #0x80000000
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bne .dspr_shnonsh
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cmp r2, r2, ror #4
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beq .dspr_SingleColor @ tileline singlecolor
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@ -1293,6 +1335,20 @@ DrawSprite:
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strneb r4, [r1], #1
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b .dspr_loop
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.dspr_shnonsh:
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tst r9, #0x0800
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bne .dspr_TileFlipNonSH
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@ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r12: helper pattern
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@ scratch: r4, r7
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.dspr_TileNormNonSH:
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TileNormNonSH r12
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b .dspr_loop
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.dspr_TileFlipNonSH:
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TileFlipNonSH r12
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b .dspr_loop
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.dspr_shadow:
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cmp r2, r2, ror #4
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beq .dspr_singlec_sh
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@ -1567,15 +1623,6 @@ PicoDoHighPal555:
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stmia r4!, {r1,r6}
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bne .fl_loopcpRGB555_sh
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@ fixup shadowed color 14 in palette 0,1,2 (always normal)
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sub r4, r3, #0x40*2
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ldrh r1, [r4, #0x0e*2] @ 0x0e, 0x1e, 0x2e
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ldrh r5, [r4, #0x1e*2]
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ldrh r6, [r4, #0x2e*2]
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strh r1, [r3, #0x4e*2] @ 0x8e, 0x9e, 0xae
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strh r5, [r3, #0x5e*2]
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strh r6, [r3, #0x6e*2]
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mov r0, #1
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PicoDoHighPal555_end:
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ldmfd sp!, {r4-r10,pc}
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