vdp rendering, fix handling of palettes 0-2 color 14 in sprite drawing

This commit is contained in:
kub 2020-12-12 14:59:09 +01:00
parent dda72beae4
commit 08bbe7f816
2 changed files with 71 additions and 21 deletions

View file

@ -69,6 +69,45 @@
@ shadow/hilight mode
@
.macro TilePixelNonSH pat lsrr offs
.if !\lsrr
ands r4, \pat, r2
.else
ands r4, \pat, r2, lsr #\lsrr
.endif
beq 0f
cmp r4, #0xe
orr r4, r3, r4
biceq r4, #0x80
strb r4, [r1,#\offs]
0:
.endm
@ TileNormNonSH (r1=pdest, r2=pixels8, r3=pal) r4: scratch, pat: register with helper pattern 0xf
.macro TileNormNonSH pat
TilePixelNonSH \pat, 12, 0 @ #0x0000f000
TilePixelNonSH \pat, 8, 1 @ #0x00000f00
TilePixelNonSH \pat, 4, 2 @ #0x000000f0
TilePixelNonSH \pat, 0, 3 @ #0x0000000f
TilePixelNonSH \pat, 28, 4 @ #0xf0000000
TilePixelNonSH \pat, 24, 5 @ #0x0f000000
TilePixelNonSH \pat, 20, 6 @ #0x00f00000
TilePixelNonSH \pat, 16, 7 @ #0x000f0000
.endm
@ TileFlipNonSH (r1=pdest, r2=pixels8, r3=pal) r4: scratch, pat: register with helper pattern 0xf
.macro TileFlipNonSH pat
TilePixelNonSH \pat, 16, 0 @ #0x000f0000
TilePixelNonSH \pat, 20, 1 @ #0x00f00000
TilePixelNonSH \pat, 24, 2 @ #0x0f000000
TilePixelNonSH \pat, 28, 3 @ #0xf0000000
TilePixelNonSH \pat, 0, 4 @ #0x0000000f
TilePixelNonSH \pat, 4, 5 @ #0x000000f0
TilePixelNonSH \pat, 8, 6 @ #0x00000f00
TilePixelNonSH \pat, 12, 7 @ #0x0000f000
.endm
@ this one is for hi priority layer
.macro TilePixelShHP lsrr offs
.if !\lsrr
@ -1260,6 +1299,9 @@ DrawSprite:
cmp r12, r9, lsr #28
beq .dspr_shadow
tst r9, #0x80000000
bne .dspr_shnonsh
cmp r2, r2, ror #4
beq .dspr_SingleColor @ tileline singlecolor
@ -1293,6 +1335,20 @@ DrawSprite:
strneb r4, [r1], #1
b .dspr_loop
.dspr_shnonsh:
tst r9, #0x0800
bne .dspr_TileFlipNonSH
@ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r12: helper pattern
@ scratch: r4, r7
.dspr_TileNormNonSH:
TileNormNonSH r12
b .dspr_loop
.dspr_TileFlipNonSH:
TileFlipNonSH r12
b .dspr_loop
.dspr_shadow:
cmp r2, r2, ror #4
beq .dspr_singlec_sh
@ -1567,15 +1623,6 @@ PicoDoHighPal555:
stmia r4!, {r1,r6}
bne .fl_loopcpRGB555_sh
@ fixup shadowed color 14 in palette 0,1,2 (always normal)
sub r4, r3, #0x40*2
ldrh r1, [r4, #0x0e*2] @ 0x0e, 0x1e, 0x2e
ldrh r5, [r4, #0x1e*2]
ldrh r6, [r4, #0x2e*2]
strh r1, [r3, #0x4e*2] @ 0x8e, 0x9e, 0xae
strh r5, [r3, #0x5e*2]
strh r6, [r3, #0x6e*2]
mov r0, #1
PicoDoHighPal555_end:
ldmfd sp!, {r4-r10,pc}