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https://github.com/RaySollium99/picodrive.git
synced 2025-09-05 15:27:46 -04:00
vdp rendering, fix handling of palettes 0-2 color 14 in sprite drawing
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parent
dda72beae4
commit
08bbe7f816
2 changed files with 71 additions and 21 deletions
27
pico/draw.c
27
pico/draw.c
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@ -187,6 +187,14 @@ TileFlipMaker(TileFlip, pix_just_write)
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#ifndef _ASM_DRAW_C
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// draw low prio sprite non-s/h pixels in s/h mode
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#define pix_nonsh(x) \
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if (t == 0xe) pd[x]=(pal|t)&~0x80; /* disable shadow for color 14 (hw bug?) */ \
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else if (t) pd[x]=pal|t
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TileNormMaker(TileNormNonSH, pix_nonsh)
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TileFlipMaker(TileFlipNonSH, pix_nonsh)
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// draw sprite pixels, process operator colors
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#define pix_sh(x) \
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if (t) { \
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@ -824,6 +832,9 @@ static void DrawSprite(int *sprite, int sh, int w)
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if (sh && (code&0x6000) == 0x6000) {
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if(code&0x0800) fTileFunc=TileFlipSH_markop;
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else fTileFunc=TileNormSH_markop;
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} else if (sh) {
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if(code&0x0800) fTileFunc=TileFlipNonSH;
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else fTileFunc=TileNormNonSH;
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} else {
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if(code&0x0800) fTileFunc=TileFlip;
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else fTileFunc=TileNorm;
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@ -1556,26 +1567,23 @@ void PicoDoHighPal555_8bit(int sh, int line, struct PicoEState *est)
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// otherwise intensity difference between this and s/h will be wrong
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t = PXCONV(t);
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t |= (t >> 4) & PXMASKL;
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dpal[i] = dpal[0xc0/2 + i] = t;
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dpal[i] = t;
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}
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// norm: xxx0, sh: 0xxx, hi: 0xxx + 7
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if (sh)
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{
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// shadowed pixels
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for (i = 0; i < 0x40 / 2; i++)
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for (i = 0; i < 0x40 / 2; i++) {
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dpal[0xc0/2 + i] = dpal[i];
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dpal[0x80/2 + i] = (dpal[i] >> 1) & PXMASKH;
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}
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// hilighted pixels
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for (i = 0; i < 0x40 / 2; i++) {
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t = ((dpal[i] >> 1) & PXMASKH) + PXMASKH;
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t |= (t >> 4) & PXMASKL;
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dpal[0x40/2 + i] = t;
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}
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// shadowed pixels in color 14 always appear normal (hw bug?)
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unsigned short *hpal = est->HighPal;
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hpal[0x80 + 0x0e] = hpal[0x0e];
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hpal[0x80 + 0x1e] = hpal[0x1e];
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hpal[0x80 + 0x2e] = hpal[0x2e];
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}
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}
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@ -1611,11 +1619,6 @@ void PicoDoHighPal555(int sh, int line, struct PicoEState *est)
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t |= (t >> 4) & PXMASKL;
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dpal[0x40/2 + i] = t;
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}
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// shadowed pixels in color 14 always appear normal (hw bug?)
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unsigned short *hpal = est->HighPal;
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hpal[0x80 + 0x0e] = hpal[0x0e];
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hpal[0x80 + 0x1e] = hpal[0x1e];
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hpal[0x80 + 0x2e] = hpal[0x2e];
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}
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}
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@ -69,6 +69,45 @@
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@ shadow/hilight mode
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@
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.macro TilePixelNonSH pat lsrr offs
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.if !\lsrr
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ands r4, \pat, r2
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.else
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ands r4, \pat, r2, lsr #\lsrr
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.endif
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beq 0f
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cmp r4, #0xe
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orr r4, r3, r4
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biceq r4, #0x80
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strb r4, [r1,#\offs]
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0:
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.endm
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@ TileNormNonSH (r1=pdest, r2=pixels8, r3=pal) r4: scratch, pat: register with helper pattern 0xf
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.macro TileNormNonSH pat
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TilePixelNonSH \pat, 12, 0 @ #0x0000f000
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TilePixelNonSH \pat, 8, 1 @ #0x00000f00
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TilePixelNonSH \pat, 4, 2 @ #0x000000f0
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TilePixelNonSH \pat, 0, 3 @ #0x0000000f
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TilePixelNonSH \pat, 28, 4 @ #0xf0000000
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TilePixelNonSH \pat, 24, 5 @ #0x0f000000
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TilePixelNonSH \pat, 20, 6 @ #0x00f00000
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TilePixelNonSH \pat, 16, 7 @ #0x000f0000
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.endm
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@ TileFlipNonSH (r1=pdest, r2=pixels8, r3=pal) r4: scratch, pat: register with helper pattern 0xf
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.macro TileFlipNonSH pat
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TilePixelNonSH \pat, 16, 0 @ #0x000f0000
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TilePixelNonSH \pat, 20, 1 @ #0x00f00000
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TilePixelNonSH \pat, 24, 2 @ #0x0f000000
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TilePixelNonSH \pat, 28, 3 @ #0xf0000000
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TilePixelNonSH \pat, 0, 4 @ #0x0000000f
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TilePixelNonSH \pat, 4, 5 @ #0x000000f0
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TilePixelNonSH \pat, 8, 6 @ #0x00000f00
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TilePixelNonSH \pat, 12, 7 @ #0x0000f000
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.endm
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@ this one is for hi priority layer
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.macro TilePixelShHP lsrr offs
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.if !\lsrr
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@ -1260,6 +1299,9 @@ DrawSprite:
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cmp r12, r9, lsr #28
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beq .dspr_shadow
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tst r9, #0x80000000
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bne .dspr_shnonsh
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cmp r2, r2, ror #4
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beq .dspr_SingleColor @ tileline singlecolor
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@ -1293,6 +1335,20 @@ DrawSprite:
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strneb r4, [r1], #1
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b .dspr_loop
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.dspr_shnonsh:
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tst r9, #0x0800
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bne .dspr_TileFlipNonSH
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@ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r12: helper pattern
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@ scratch: r4, r7
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.dspr_TileNormNonSH:
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TileNormNonSH r12
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b .dspr_loop
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.dspr_TileFlipNonSH:
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TileFlipNonSH r12
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b .dspr_loop
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.dspr_shadow:
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cmp r2, r2, ror #4
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beq .dspr_singlec_sh
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@ -1567,15 +1623,6 @@ PicoDoHighPal555:
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stmia r4!, {r1,r6}
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bne .fl_loopcpRGB555_sh
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@ fixup shadowed color 14 in palette 0,1,2 (always normal)
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sub r4, r3, #0x40*2
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ldrh r1, [r4, #0x0e*2] @ 0x0e, 0x1e, 0x2e
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ldrh r5, [r4, #0x1e*2]
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ldrh r6, [r4, #0x2e*2]
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strh r1, [r3, #0x4e*2] @ 0x8e, 0x9e, 0xae
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strh r5, [r3, #0x5e*2]
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strh r6, [r3, #0x6e*2]
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mov r0, #1
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PicoDoHighPal555_end:
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ldmfd sp!, {r4-r10,pc}
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