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https://github.com/RaySollium99/picodrive.git
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input: get rid of pl2 flag, use 'bind types' instead
git-svn-id: file:///home/notaz/opt/svn/PicoDrive@713 be3aeb3a-fb24-0410-a615-afba39da0efa
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parent
a47dd66367
commit
093b8a420e
10 changed files with 318 additions and 255 deletions
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@ -328,7 +328,7 @@ static void me_draw(const menu_entry *entries, int sel)
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{
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const menu_entry *ent;
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int x, y, w = 0, h = 0;
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int offs, opt_offs = 27 * me_mfont_w;
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int offs, col2_offs = 27 * me_mfont_w;
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const char *name;
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int asel = 0;
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int i, n;
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@ -353,9 +353,9 @@ static void me_draw(const menu_entry *entries, int sel)
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if (ent->beh != MB_NONE)
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{
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if (wt > opt_offs)
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opt_offs = wt + me_mfont_w;
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wt = opt_offs;
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if (wt > col2_offs)
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col2_offs = wt + me_mfont_w;
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wt = col2_offs;
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switch (ent->beh) {
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case MB_NONE: break;
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@ -415,10 +415,10 @@ static void me_draw(const menu_entry *entries, int sel)
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case MB_NONE:
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break;
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case MB_OPT_ONOFF:
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text_out16(x + opt_offs, y, (*(int *)ent->var & ent->mask) ? "ON" : "OFF");
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text_out16(x + col2_offs, y, (*(int *)ent->var & ent->mask) ? "ON" : "OFF");
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break;
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case MB_OPT_RANGE:
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text_out16(x + opt_offs, y, "%i", *(int *)ent->var);
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text_out16(x + col2_offs, y, "%i", *(int *)ent->var);
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break;
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case MB_OPT_CUSTOM:
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case MB_OPT_CUSTONOFF:
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@ -428,7 +428,7 @@ static void me_draw(const menu_entry *entries, int sel)
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if (ent->generate_name)
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name = ent->generate_name(ent->id, &offs);
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if (name != NULL)
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text_out16(x + opt_offs + offs * me_mfont_w, y, "%s", name);
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text_out16(x + col2_offs + offs * me_mfont_w, y, "%s", name);
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break;
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}
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@ -1084,8 +1084,8 @@ static int menu_loop_savestate(int is_loading)
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static char *action_binds(int player_idx, int action_mask, int dev_id)
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{
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int k, count, can_combo, type;
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const int *binds;
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int k, count;
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static_buff[0] = 0;
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@ -1094,21 +1094,30 @@ static char *action_binds(int player_idx, int action_mask, int dev_id)
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return static_buff;
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count = in_get_dev_info(dev_id, IN_INFO_BIND_COUNT);
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can_combo = in_get_dev_info(dev_id, IN_INFO_DOES_COMBOS);
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type = IN_BINDTYPE_EMU;
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if (player_idx >= 0) {
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can_combo = 0;
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type = IN_BINDTYPE_PLAYER12;
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}
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if (player_idx == 1)
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action_mask <<= 16;
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for (k = 0; k < count; k++)
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{
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const char *xname;
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int len;
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if (!(binds[k] & action_mask))
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continue;
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if (player_idx >= 0 && ((binds[k] >> 16) & 3) != player_idx)
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if (!(binds[IN_BIND_OFFS(k, type)] & action_mask))
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continue;
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xname = in_get_key_name(dev_id, k);
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len = strlen(static_buff);
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if (len) {
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strncat(static_buff, " + ", sizeof(static_buff) - len - 1);
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len += 3;
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strncat(static_buff, can_combo ? " + " : ", ",
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sizeof(static_buff) - len - 1);
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len += can_combo ? 3 : 2;
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}
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strncat(static_buff, xname, sizeof(static_buff) - len - 1);
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}
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@ -1116,7 +1125,7 @@ static char *action_binds(int player_idx, int action_mask, int dev_id)
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return static_buff;
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}
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static int count_bound_keys(int dev_id, int action_mask, int player_idx)
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static int count_bound_keys(int dev_id, int action_mask, int bindtype)
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{
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const int *binds;
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int k, keys = 0;
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@ -1129,13 +1138,8 @@ static int count_bound_keys(int dev_id, int action_mask, int player_idx)
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count = in_get_dev_info(dev_id, IN_INFO_BIND_COUNT);
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for (k = 0; k < count; k++)
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{
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if (!(binds[k] & action_mask))
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continue;
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if (player_idx >= 0 && ((binds[k] >> 16) & 3) != player_idx)
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continue;
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keys++;
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if (binds[IN_BIND_OFFS(k, bindtype)] & action_mask)
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keys++;
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}
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return keys;
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@ -1191,7 +1195,8 @@ static void draw_key_config(const me_bind_action *opts, int opt_cnt, int player_
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static void key_config_loop(const me_bind_action *opts, int opt_cnt, int player_idx)
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{
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int i, sel = 0, menu_sel_max = opt_cnt - 1;
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int dev_id, dev_count, kc, is_down, mkey, unbind;
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int dev_id, dev_count, kc, is_down, mkey;
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int unbind, bindtype, mask;
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for (i = 0, dev_id = -1, dev_count = 0; i < IN_MAX_DEVS; i++) {
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if (in_get_dev_name(i, 1, 0) != NULL) {
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@ -1244,19 +1249,20 @@ static void key_config_loop(const me_bind_action *opts, int opt_cnt, int player_
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for (is_down = 1; is_down; )
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kc = in_update_keycode(&dev_id, &is_down, -1);
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i = count_bound_keys(dev_id, opts[sel].mask, player_idx);
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bindtype = player_idx >= 0 ? IN_BINDTYPE_PLAYER12 : IN_BINDTYPE_EMU;
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mask = opts[sel].mask;
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if (player_idx == 1)
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mask <<= 16;
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i = count_bound_keys(dev_id, mask, bindtype);
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unbind = (i > 0);
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/* allow combos if device supports them */
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if (i == 1 && in_get_dev_info(dev_id, IN_INFO_DOES_COMBOS))
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if (i == 1 && bindtype == IN_BINDTYPE_EMU &&
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in_get_dev_info(dev_id, IN_INFO_DOES_COMBOS))
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unbind = 0;
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in_bind_key(dev_id, kc, opts[sel].mask, unbind);
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if (player_idx >= 0) {
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/* FIXME */
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in_bind_key(dev_id, kc, 3 << 16, 1);
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in_bind_key(dev_id, kc, player_idx << 16, 0);
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}
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in_bind_key(dev_id, kc, bindtype, mask, unbind);
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}
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}
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@ -1280,10 +1286,6 @@ me_bind_action me_ctrl_actions[15] =
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{ "Z ", 0x0100 }
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};
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// player2_flag, reserved, ?, ?,
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// ?, ?, fast forward, menu
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// "NEXT SAVE SLOT", "PREV SAVE SLOT", "SWITCH RENDERER", "SAVE STATE",
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// "LOAD STATE", "VOLUME UP", "VOLUME DOWN", "DONE"
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me_bind_action emuctrl_actions[] =
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{
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{ "Load State ", PEV_STATE_LOAD },
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