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wav support, better mp3 length handling using .cue
git-svn-id: file:///home/notaz/opt/svn/PicoDrive@436 be3aeb3a-fb24-0410-a615-afba39da0efa
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c0fcf293c1
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5 changed files with 55 additions and 16 deletions
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@ -105,7 +105,7 @@ PICO_INTERNAL int Load_CD_Image(const char *cd_img_name, cd_img_type type)
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Tracks[0].MSF.S = 2; // seconds
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Tracks[0].MSF.F = 0; // frames
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elprintf(EL_STATUS, "Track 0: %02d:%02d:%02d %9i DATA",
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elprintf(EL_STATUS, "Track 1: %02d:%02d:%02d %9i DATA",
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Tracks[0].MSF.M, Tracks[0].MSF.S, Tracks[0].MSF.F, Tracks[0].Length);
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Cur_LBA = Tracks[0].Length = cd_img_sectors;
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@ -130,12 +130,24 @@ PICO_INTERNAL int Load_CD_Image(const char *cd_img_name, cd_img_type type)
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Tracks[index].ftype = cue_data->tracks[num_track].type;
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if (cue_data->tracks[num_track].fname != NULL)
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{
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Tracks[index].F = pm_open(cue_data->tracks[num_track].fname);
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elprintf(EL_STATUS, "track %2i (%s): can't determine length",
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cue_data->tracks[num_track].fname);
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Tracks[index].Length = 2*75;
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Tracks[index].Offset = 0;
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} else {
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pm_file *pmfn = pm_open(cue_data->tracks[num_track].fname);
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if (pmfn != NULL)
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{
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// addume raw, ignore header for wav..
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Tracks[index].F = pmfn;
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Tracks[index].Length = pmfn->size / 2352;
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Tracks[index].Offset = cue_data->tracks[num_track].sector_offset;
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}
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else
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{
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elprintf(EL_STATUS, "track %2i (%s): can't determine length",
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num_track, cue_data->tracks[num_track].fname);
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Tracks[index].Length = 2*75;
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Tracks[index].Offset = 0;
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}
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}
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else
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{
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if (num_track < cue_data->track_count)
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Tracks[index].Length = cue_data->tracks[num_track+1].sector_offset -
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cue_data->tracks[num_track].sector_offset;
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@ -145,10 +157,14 @@ PICO_INTERNAL int Load_CD_Image(const char *cd_img_name, cd_img_type type)
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}
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}
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if (cue_data->tracks[num_track].sector_xlength != 0)
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// overriden by custom cue command
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Tracks[index].Length = cue_data->tracks[num_track].sector_xlength;
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LBA_to_MSF(Cur_LBA, &Tracks[index].MSF);
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Cur_LBA += Tracks[index].Length;
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elprintf(EL_STATUS, "Track %2i: %02d:%02d:%02d %9i AUDIO - %s", index, Tracks[index].MSF.M,
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elprintf(EL_STATUS, "Track %2i: %02d:%02d:%02d %9i AUDIO - %s", num_track, Tracks[index].MSF.M,
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Tracks[index].MSF.S, Tracks[index].MSF.F, Tracks[index].Length,
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cue_data->tracks[num_track].fname);
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}
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@ -188,7 +204,7 @@ PICO_INTERNAL int Load_CD_Image(const char *cd_img_name, cd_img_type type)
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LBA_to_MSF(Cur_LBA, &Tracks[index].MSF);
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Cur_LBA += Tracks[index].Length;
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elprintf(EL_STATUS, "Track %2i: %02d:%02d:%02d %9i AUDIO - %s", index, Tracks[index].MSF.M,
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elprintf(EL_STATUS, "Track %2i: %02d:%02d:%02d %9i AUDIO - %s", num_track, Tracks[index].MSF.M,
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Tracks[index].MSF.S, Tracks[index].MSF.F, Tracks[index].Length, tmp_name);
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num_track++;
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@ -86,9 +86,7 @@ cue_data_t *cue_parse(const char *fname)
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mystrip(buff);
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if (buff[0] == 0) continue;
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if (BEGINS(buff, "REM"))
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continue;
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else if (BEGINS(buff, "TITLE ") || BEGINS(buff, "PERFORMER ") || BEGINS(buff, "SONGWRITER "))
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if (BEGINS(buff, "TITLE ") || BEGINS(buff, "PERFORMER ") || BEGINS(buff, "SONGWRITER "))
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continue; /* who would put those here? Ignore! */
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else if (BEGINS(buff, "FILE "))
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{
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@ -199,6 +197,16 @@ cue_data_t *cue_parse(const char *fname)
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else
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pending_pregap = m*60*75 + s*75 + f;
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}
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else if (BEGINS(buff, "REM LENGTH ")) // custom "extension"
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{
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int m, s, f;
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get_token(buff+11, buff2, sizeof(buff2));
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ret = sscanf(buff2, "%d:%d:%d", &m, &s, &f);
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if (ret != 3) continue;
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data->tracks[count].sector_xlength = m*60*75 + s*75 + f;
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}
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else if (BEGINS(buff, "REM"))
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continue;
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else
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{
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elprintf(EL_STATUS, "cue: unhandled line: \"%s\"", buff);
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@ -13,6 +13,7 @@ typedef struct
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char *fname;
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int pregap; /* pregap for current track */
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int sector_offset; /* in current file */
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int sector_xlength;
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cue_track_type type;
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} cue_track;
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@ -278,6 +278,11 @@ PICO_INTERNAL void cdda_start_play(void)
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cdda_stream = Pico_mcd->TOC.Tracks[i].F;
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PicoCDBufferFlush(); // buffering relies on fp not being touched
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pm_seek(cdda_stream, lba_offset * 2352, SEEK_SET);
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if (Pico_mcd->TOC.Tracks[i].ftype == TYPE_WAV)
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{
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// skip headers, assume it's 44kHz stereo uncompressed
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pm_seek(cdda_stream, 44, SEEK_CUR);
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}
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}
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@ -81,10 +81,14 @@ EU: eu_mcd1_9210.bin eu_mcd2_9303.bin eu_mcd2_9306.bin
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JP: jp_mcd1_9112.bin jp_mcd1_9111.bin
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these files can also be zipped.
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The game must be dumped to ISO format, but BIN can be used too. If you want
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CD music, you must use ISO+mp3 files. Audio from BIN files won't be read at
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all. Also BIN files are usually larger, so it's better to use ISO. ISO+mp3
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files can be named similarly as for other emus.
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The game must be dumped to ISO format, but CUE/BIN can be used too. When using
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CUE/BIN, you must load .cue file from the menu, or else the emu will not find
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audio tracks.
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CUE/BIN usually takes a lot of space, so it can be converted to cue/cso/mp3 by
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using bin_to_cso_mp3 tool, which is included with the emulator. See readme in
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the bin_to_cso_mp3/ directory for details.
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ISO+mp3 files can be named similarly as for other emus.
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Here are some examples:
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SonicCD.iso data track
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@ -649,6 +653,11 @@ Additional thanks
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Changelog
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---------
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1.4x
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+ Added proper support for cue/bin images, including cdda playback.
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.cue sheets with iso/cso/mp3/wav files listed in them are also supported.
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* Fixed a crash of games using eeprom (introduced in 1.40b).
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1.40c
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* Fixed a problem with sound in Marble Madness.
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* GP2X: Fixed minor problem with key config.
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