mirror of
https://github.com/RaySollium99/picodrive.git
synced 2025-09-05 15:27:46 -04:00
wav support, better mp3 length handling using .cue
git-svn-id: file:///home/notaz/opt/svn/PicoDrive@436 be3aeb3a-fb24-0410-a615-afba39da0efa
This commit is contained in:
parent
c0fcf293c1
commit
0bccafebb6
5 changed files with 55 additions and 16 deletions
|
@ -81,10 +81,14 @@ EU: eu_mcd1_9210.bin eu_mcd2_9303.bin eu_mcd2_9306.bin
|
|||
JP: jp_mcd1_9112.bin jp_mcd1_9111.bin
|
||||
these files can also be zipped.
|
||||
|
||||
The game must be dumped to ISO format, but BIN can be used too. If you want
|
||||
CD music, you must use ISO+mp3 files. Audio from BIN files won't be read at
|
||||
all. Also BIN files are usually larger, so it's better to use ISO. ISO+mp3
|
||||
files can be named similarly as for other emus.
|
||||
The game must be dumped to ISO format, but CUE/BIN can be used too. When using
|
||||
CUE/BIN, you must load .cue file from the menu, or else the emu will not find
|
||||
audio tracks.
|
||||
CUE/BIN usually takes a lot of space, so it can be converted to cue/cso/mp3 by
|
||||
using bin_to_cso_mp3 tool, which is included with the emulator. See readme in
|
||||
the bin_to_cso_mp3/ directory for details.
|
||||
|
||||
ISO+mp3 files can be named similarly as for other emus.
|
||||
Here are some examples:
|
||||
|
||||
SonicCD.iso data track
|
||||
|
@ -649,6 +653,11 @@ Additional thanks
|
|||
|
||||
Changelog
|
||||
---------
|
||||
1.4x
|
||||
+ Added proper support for cue/bin images, including cdda playback.
|
||||
.cue sheets with iso/cso/mp3/wav files listed in them are also supported.
|
||||
* Fixed a crash of games using eeprom (introduced in 1.40b).
|
||||
|
||||
1.40c
|
||||
* Fixed a problem with sound in Marble Madness.
|
||||
* GP2X: Fixed minor problem with key config.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue