wav support, better mp3 length handling using .cue

git-svn-id: file:///home/notaz/opt/svn/PicoDrive@436 be3aeb3a-fb24-0410-a615-afba39da0efa
This commit is contained in:
notaz 2008-05-03 16:35:30 +00:00
parent c0fcf293c1
commit 0bccafebb6
5 changed files with 55 additions and 16 deletions

View file

@ -81,10 +81,14 @@ EU: eu_mcd1_9210.bin eu_mcd2_9303.bin eu_mcd2_9306.bin
JP: jp_mcd1_9112.bin jp_mcd1_9111.bin
these files can also be zipped.
The game must be dumped to ISO format, but BIN can be used too. If you want
CD music, you must use ISO+mp3 files. Audio from BIN files won't be read at
all. Also BIN files are usually larger, so it's better to use ISO. ISO+mp3
files can be named similarly as for other emus.
The game must be dumped to ISO format, but CUE/BIN can be used too. When using
CUE/BIN, you must load .cue file from the menu, or else the emu will not find
audio tracks.
CUE/BIN usually takes a lot of space, so it can be converted to cue/cso/mp3 by
using bin_to_cso_mp3 tool, which is included with the emulator. See readme in
the bin_to_cso_mp3/ directory for details.
ISO+mp3 files can be named similarly as for other emus.
Here are some examples:
SonicCD.iso data track
@ -649,6 +653,11 @@ Additional thanks
Changelog
---------
1.4x
+ Added proper support for cue/bin images, including cdda playback.
.cue sheets with iso/cso/mp3/wav files listed in them are also supported.
* Fixed a crash of games using eeprom (introduced in 1.40b).
1.40c
* Fixed a problem with sound in Marble Madness.
* GP2X: Fixed minor problem with key config.