mirror of
https://github.com/RaySollium99/picodrive.git
synced 2025-09-03 06:17:45 -04:00
core vdp, arm rendering speed optimisation
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parent
1fad746a1f
commit
11a1966bf3
2 changed files with 85 additions and 96 deletions
112
pico/draw.c
112
pico/draw.c
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@ -304,34 +304,34 @@ TileFlipMakerAS(TileFlipSH_AS_and, pix_sh_as_and)
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// --------------------------------------------
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#ifndef _ASM_DRAW_C
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#define DrawTile(mask) { \
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if (code!=oldcode) { \
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oldcode = code; \
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\
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pack = 0; \
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if (code != blank) { \
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/* Get tile address/2: */\
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u32 addr = ((code&0x7ff)<<4) + ty; \
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if (code & 0x1000) addr ^= 0xe; /* Y-flip */ \
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\
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pal = ((code>>9)&0x30) | sh; /* shadow */ \
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\
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pack = CPU_LE2(*(u32 *)(PicoMem.vram + addr)); \
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if (!pack) \
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blank = code; \
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} \
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} \
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\
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if (code & 0x8000) { /* (un-forced) high priority tile */ \
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if (sh | (pack&mask)) { \
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code |= (dx<<16) | (ty<<25); \
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if (code & 0x1000) code ^= 0xe<<25; \
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*hc++ = code, *hc++ = pack&mask; /* cache it */ \
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} \
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} else if (pack&mask) { \
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if (code & 0x0800) TileFlip(pd + dx, pack&mask, pal); \
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else TileNorm(pd + dx, pack&mask, pal); \
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} \
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#define DrawTile(mask) { \
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if (code!=oldcode) { \
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oldcode = code; \
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\
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pack = 0; \
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if (code != blank) { \
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/* Get tile address/2: */ \
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u32 addr = ((code&0x7ff)<<4) + ty; \
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if (code & 0x1000) addr ^= 0xe; /* Y-flip */ \
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\
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pal = ((code>>9)&0x30) | sh; /* shadow */ \
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\
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pack = CPU_LE2(*(u32 *)(PicoMem.vram + addr)); \
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if (!pack) \
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blank = code; \
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} \
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} \
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\
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if (code & 0x8000) { /* (un-forced) high priority tile */ \
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if (sh | (pack&mask)) { \
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code |= (dx<<16) | (ty<<25); \
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if (code & 0x1000) code ^= 0xe<<25; \
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*hc++ = code, *hc++ = pack&mask; /* cache it */ \
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} \
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} else if (pack&mask) { \
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if (code & 0x0800) TileFlip(pd + dx, pack&mask, pal); \
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else TileNorm(pd + dx, pack&mask, pal); \
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} \
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}
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static void DrawStrip(struct TileStrip *ts, int lflags, int cellskip)
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@ -478,34 +478,34 @@ static void DrawStripVSRam(struct TileStrip *ts, int plane_sh, int cellskip)
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}
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#endif
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#define DrawTileInterlace(mask) { \
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if (code!=oldcode) { \
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oldcode = code; \
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\
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pack = 0; \
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if (code != blank) { \
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/* Get tile address/2: */ \
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u32 addr = ((code&0x3ff)<<5) + ty; \
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if (code & 0x1000) addr ^= 0x1e; /* Y-flip */ \
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\
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pal = ((code>>9)&0x30) | sh; /* shadow */ \
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\
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pack = CPU_LE2(*(u32 *)(PicoMem.vram + addr)); \
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if (!pack) \
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blank = code; \
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} \
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} \
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\
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if (code & 0x8000) { /* high priority tile */ \
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if (sh | (pack&mask)) { \
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code = (code&0xfc00) | ((code&0x3ff)<<1) | (dx<<16) | (ty<<25); \
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if (code & 0x1000) code ^= 0x1e<<25; \
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*hc++ = code, *hc++ = pack&mask; /* cache it */ \
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} \
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} else if (pack&mask) { \
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if (code & 0x0800) TileFlip(pd + dx, pack&mask, pal); \
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else TileNorm(pd + dx, pack&mask, pal); \
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} \
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#define DrawTileInterlace(mask) { \
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if (code!=oldcode) { \
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oldcode = code; \
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\
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pack = 0; \
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if (code != blank) { \
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/* Get tile address/2: */ \
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u32 addr = ((code&0x3ff)<<5) + ty; \
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if (code & 0x1000) addr ^= 0x1e; /* Y-flip */ \
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\
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pal = ((code>>9)&0x30) | sh; /* shadow */ \
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\
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pack = CPU_LE2(*(u32 *)(PicoMem.vram + addr)); \
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if (!pack) \
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blank = code; \
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} \
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} \
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\
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if (code & 0x8000) { /* high priority tile */ \
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if (sh | (pack&mask)) { \
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code = (code&0xfc00) | ((code&0x3ff)<<1) | (dx<<16) | (ty<<25); \
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if (code & 0x1000) code ^= 0x1e<<25; \
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*hc++ = code, *hc++ = pack&mask; /* cache it */ \
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} \
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} else if (pack&mask) { \
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if (code & 0x0800) TileFlip(pd + dx, pack&mask, pal); \
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else TileNorm(pd + dx, pack&mask, pal); \
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} \
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}
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#ifndef _ASM_DRAW_C
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@ -433,7 +433,7 @@ DrawLayer:
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movs r3, r9, lsl #1 @ (force[31]|sh[30]) << 1
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mov r3, #0
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orrmi r10,r10, #1<<23 @ r10=cells[31:24]|sh[23]|hi_not_empty[22]
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@ orrcc r10,r10, #1<<20 @ |had_output[21]|!force[20]|hscroll[19:17]|ty[15:0]
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@ orrcc r10,r10, #1<<20 @ |had_output[21]|!force[20]|hscroll[18:16]|ty[15:0]
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movmi r3, #0x80 @ default to shadowed pal on sh mode
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and r4, r7, #7
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@ -452,7 +452,7 @@ DrawLayer:
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mvn r9, #0 @ r9=prevcode=-1
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add r1, r11, r7 @ r1=pdest
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@ r10=cells[31:24]|sh[23]|hi_not_empty[22]|had_output[21]|!force[20]|hscroll[19:17]|ty[15:0]
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@ r10=cells[31:24]|sh[23]|hi_not_empty[22]|had_output[21]|!force[20]|hscroll[18:16]|ty[15:0]
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@ r1=pd+dx r2=pack r3=pal r5=xmask r6=hc r8=tilex r9=prevcode r11=HighCol r12=nametab lr=vram
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@ r4 & r7 are scratch in this loop
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@ -467,21 +467,19 @@ DrawLayer:
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add r8, r8, #1
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movs r2, r9, lsl #20 @ if (code&0x1000)
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mov r2, r2, lsl #1
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tst r9, #0x1000 @ if (code&0x1000)
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mov r2, r9, lsl #21
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add r2, r2, r10, lsl #17
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mov r2, r2, lsr #17
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eorcs r2, r2, #0x0e @ if (code&0x1000) addr^=0xe;
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eorne r2, r2, #0xe<<17 @ if (code&0x1000) addr^=0xe;
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ldr r2, [lr, r2, lsl #1] @ pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
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ldr r2, [lr, r2, lsr #16] @ pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
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mvn r7, #0
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mov r4, r4, lsr #16-2 @ (dx&7)*4
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tst r9, #0x0800
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moveq r7, r7, lsl r4 @ mask = ~0 [shift] (dx&7)*4
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movne r7, r7, lsr r4
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mvn r7, r7, ror #16
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and r2, r2, r7 @ pack&mask
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bic r2, r2, r7, ror #16 @ pack&~mask
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orr r9, r9, #0x80000000 @ invalidate oldcode since pack is masked
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b .DrawStrip_samecode
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@ -504,13 +502,12 @@ DrawLayer:
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mov r9, r7 @ remember code
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movs r2, r9, lsl #20 @ if (code&0x1000)
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mov r2, r2, lsl #1
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tst r9, #0x1000 @ if (code&0x1000)
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mov r2, r9, lsl #21
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add r2, r2, r10, lsl #17
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mov r2, r2, lsr #17
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eorcs r2, r2, #0x0e @ if (code&0x1000) addr^=0xe;
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eorne r2, r2, #0x0e<<17 @ if (code&0x1000) addr^=0xe;
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ldr r2, [lr, r2, lsl #1] @ pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
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ldr r2, [lr, r2, lsr #16] @ pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
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.DrawStrip_samecode:
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tst r9, #0x8000
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@ tstne r10, #1<<20 @ !force[20]
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@ -577,21 +574,19 @@ DrawLayer:
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add r1, r1, #8
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movs r2, r9, lsl #20 @ if (code&0x1000)
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mov r2, r2, lsl #1
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tst r9, #0x1000 @ if (code&0x1000)
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mov r2, r9, lsl #21
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add r2, r2, r10, lsl #17
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mov r2, r2, lsr #17
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eorcs r2, r2, #0x0e @ if (code&0x1000) addr^=0xe;
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eorne r2, r2, #0x0e<<17 @ if (code&0x1000) addr^=0xe;
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ldr r2, [lr, r2, lsl #1] @ pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
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ldr r2, [lr, r2, lsr #16] @ pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
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mvn r7, #0
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mov r4, r4, lsr #16-2 @ (dx&7)*4
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tst r9, #0x0800
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moveq r7, r7, lsl r4 @ mask = ~0 [shift] (dx&7)*4
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movne r7, r7, lsr r4
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mov r7, r7, ror #16
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and r2, r2, r7 @ pack&mask
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and r2, r2, r7, ror #16 @ pack&mask
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bic r10,r10, #7<<16
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b .DrawStrip_samecode @ one last time, with last tile now masked
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@ -743,13 +738,12 @@ DrawLayer:
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mov r9, r7 @ remember code
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movs r2, r9, lsl #20 @ if (code&0x1000)
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mov r2, r2, lsl #1
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tst r9, #0x1000 @ if (code&0x1000)
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mov r2, r9, lsl #21
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add r2, r2, r10, lsl #17
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mov r2, r2, lsr #17
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eorcs r2, r2, #0x0e @ if (code&0x1000) addr^=0xe;
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eorne r2, r2, #0x0e<<17 @ if (code&0x1000) addr^=0xe;
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ldr r2, [lr, r2, lsl #1] @ pack=*(unsigned int *)(PicoMem.vram+addr); // Get 8 pixels
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ldr r2, [lr, r2, lsr #16] @ pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
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.DrawStrip_vs_samecode:
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tst r9, #0x8000
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@ -1007,8 +1001,7 @@ DrawTilesFromCache:
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tst r6, #0x0800 @ flipped?
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moveq r12,r12, lsl r4
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movne r12,r12, lsr r4
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mov r12,r12, ror #16
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and r2, r2, r12
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and r2, r2, r12, ror #16
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mov r12,#0xf
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tst r8, #1
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bne .dtfc_shadow
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@ -1152,9 +1145,7 @@ DrawSpriteSHi:
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cmp r0, #328
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bge DrawSpriteSHi
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mov r8, r8, lsl #17
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mov r8, r8, lsr #17 @ tile&=0x7fff; // Clip tile address
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bic r8, r8, #0xf8000 @ tile&=0x7fff; // Clip tile address
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ldr r2, [lr, r8, lsl #1] @ pack=*(unsigned int *)(PicoMem.vram+addr); // Get 8 pixels
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add r1, r11, r0 @ r1=pdest
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tst r2, r2
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@ -1346,9 +1337,7 @@ DrawSprite:
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cmp r0, #328
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bge DrawSprite
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mov r8, r8, lsl #17
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mov r8, r8, lsr #17 @ tile&=0x7fff; // Clip tile address
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bic r8, r8, #0xf8000 @ tile&=0x7fff; // Clip tile address
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ldr r2, [lr, r8, lsl #1] @ pack=*(unsigned int *)(PicoMem.vram+addr); // Get 8 pixels
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add r1, r11, r0 @ r1=pdest
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tst r2, r2
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@ -1492,16 +1481,16 @@ DrawWindow:
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mov r9, r7 @ remember code
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movs r2, r9, lsl #20 @ if (code&0x1000)
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mov r2, r2, lsl #1
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add r2, r10, r2, lsr #17 @ r2=addr=(code&0x7ff)<<4; addr+=ty
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eorcs r2, r2, #0x0e @ if (code&0x1000) addr^=0xe;
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tst r9, #0x1000 @ if (code&0x1000)
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mov r2, r9, lsl #21
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add r2, r2, r10, lsl #17
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eorne r2, r2, #0xe<<17 @ if (code&0x1000) addr^=0xe;
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ldr r2, [lr, r2, lsr #16] @ pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
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and r3, r9, #0x6000
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mov r3, r3, lsr #9 @ r3=pal=((code&0x6000)>>9);
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ldr r2, [lr, r2, lsl #1] @ pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
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.dw_samecode:
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tst r6, #0x100
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bne .dw_shadow
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