platforms, display pad overlay and storyware pages for Pico

This commit is contained in:
kub 2024-03-20 23:43:10 +01:00
parent da4148881e
commit 15cc45c0da
14 changed files with 260 additions and 109 deletions

View file

@ -75,9 +75,9 @@ static struct in_default_bind in_evdev_defbinds[] =
{ KEY_4, IN_BINDTYPE_EMU, PEVB_SSLOT_NEXT },
{ KEY_5, IN_BINDTYPE_EMU, PEVB_PICO_PPREV },
{ KEY_6, IN_BINDTYPE_EMU, PEVB_PICO_PNEXT },
{ KEY_7, IN_BINDTYPE_EMU, PEVB_PICO_SWINP },
{ KEY_8, IN_BINDTYPE_EMU, PEVB_PICO_SHPEN },
{ KEY_9, IN_BINDTYPE_EMU, PEVB_PICO_PPOSV },
{ KEY_7, IN_BINDTYPE_EMU, PEVB_PICO_STORY },
{ KEY_8, IN_BINDTYPE_EMU, PEVB_PICO_PAD },
{ KEY_9, IN_BINDTYPE_EMU, PEVB_PICO_PENST },
{ 0, 0, 0 }
};
@ -143,20 +143,32 @@ static void draw_pico_ptr(void)
int o = (up ? 0x0000 : 0xffff), _ = (up ? 0xffff : 0x0000);
int x = pico_pen_x, y = pico_pen_y, pitch = g_screen_ppitch;
unsigned short *p = (unsigned short *)g_screen_ptr;
// storyware pages are actually squished, 2:1
int h = (pico_inp_mode == 1 ? 160 : saved_line_count);
if (h < 224) y++;
x = (x * saved_col_count * ((1ULL<<32) / 320 + 1)) >> 32;
y = (y * saved_line_count * ((1ULL<<32) / 224 + 1)) >> 32;
x = (x * saved_col_count * ((1ULL<<32) / 320 + 1)) >> 32;
y = (y * h * ((1ULL<<32) / 224 + 1)) >> 32;
p += (saved_start_col+x) + (saved_start_line+y) * pitch;
p[-pitch-1] ^= _; p[-pitch] ^= o; p[-pitch+1] ^= _;
p[-1] ^= o; p[0] ^= o; p[1] ^= o;
p[pitch-1] ^= _; p[pitch] ^= o; p[pitch+1] ^= _;
p[-pitch-1] ^= o; p[-pitch] ^= _; p[-pitch+1] ^= _; p[-pitch+2] ^= o;
p[-1] ^= _; p[0] ^= o; p[1] ^= o; p[2] ^= _;
p[pitch-1] ^= _; p[pitch] ^= o; p[pitch+1] ^= o; p[pitch+2] ^= _;
p[2*pitch-1]^= o; p[2*pitch]^= _; p[2*pitch+1]^= _; p[2*pitch+2]^= o;
}
void pemu_finalize_frame(const char *fps, const char *notice)
{
if ((PicoIn.AHW & PAHW_PICO) && (currentConfig.EmuOpt & EOPT_PICO_PEN))
if (pico_inp_mode) draw_pico_ptr();
if (PicoIn.AHW & PAHW_PICO) {
int h = saved_line_count, w = saved_col_count;
u16 *pd = g_screen_ptr + saved_start_line*g_screen_ppitch
+ saved_start_col;
if (pico_inp_mode)
emu_pico_overlay(pd, w, h, g_screen_ppitch);
if (pico_inp_mode /*== 2 || overlay*/)
draw_pico_ptr();
}
if (notice && notice[0])
emu_osd_text16(2 + g_osd_start_x, g_osd_y, notice);
if (fps && fps[0] && (currentConfig.EmuOpt & EOPT_SHOW_FPS))