initial psp code, functional menu

git-svn-id: file:///home/notaz/opt/svn/PicoDrive@274 be3aeb3a-fb24-0410-a615-afba39da0efa
This commit is contained in:
notaz 2007-10-11 20:43:48 +00:00
parent 3c392aec73
commit 1820b5a7a1
23 changed files with 2162 additions and 7 deletions

96
platform/psp/psp.c Normal file
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#include <pspkernel.h>
#include <pspdisplay.h>
#include <pspgu.h>
#include "psp.h"
#include "../common/lprintf.h"
PSP_MODULE_INFO("PicoDrive", 0, 1, 34);
void *psp_screen = PSP_VRAM_BASE0;
static int current_screen = 0; /* front bufer */
/* Exit callback */
static int exit_callback(int arg1, int arg2, void *common)
{
sceKernelExitGame();
return 0;
}
/* Callback thread */
static int callback_thread(SceSize args, void *argp)
{
int cbid;
lprintf("callback_thread started with id %i\n", sceKernelGetThreadId());
cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
sceKernelRegisterExitCallback(cbid);
sceKernelSleepThreadCB();
return 0;
}
void psp_init(void)
{
int thid;
lprintf("entered psp_init, threadId %i\n", sceKernelGetThreadId());
thid = sceKernelCreateThread("update_thread", callback_thread, 0x11, 0xFA0, 0, 0);
if (thid >= 0)
{
sceKernelStartThread(thid, 0, 0);
}
/* video */
sceDisplaySetMode(0, 480, 272);
sceDisplaySetFrameBuf(PSP_VRAM_BASE1, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
current_screen = 1;
psp_screen = PSP_VRAM_BASE0;
/* gu */
sceGuInit();
/* input */
sceCtrlSetSamplingCycle(0);
sceCtrlSetSamplingMode(0);
}
void psp_finish(void)
{
sceGuTerm();
//sceKernelSleepThread();
sceKernelExitGame();
}
void psp_video_flip(void)
{
sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
current_screen ^= 1;
psp_screen = current_screen ? PSP_VRAM_BASE1 : PSP_VRAM_BASE0;
}
void psp_video_switch_to_single(void)
{
psp_screen = PSP_VRAM_BASE0;
sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
current_screen = 0;
}
void psp_msleep(int ms)
{
sceKernelDelayThread(ms * 1000);
}
unsigned int psp_pad_read(void)
{
SceCtrlData pad;
sceCtrlReadBufferPositive(&pad, 1);
return pad.Buttons;
}