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initial psp code, functional menu
git-svn-id: file:///home/notaz/opt/svn/PicoDrive@274 be3aeb3a-fb24-0410-a615-afba39da0efa
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23 changed files with 2162 additions and 7 deletions
96
platform/psp/psp.c
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96
platform/psp/psp.c
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#include <pspkernel.h>
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#include <pspdisplay.h>
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#include <pspgu.h>
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#include "psp.h"
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#include "../common/lprintf.h"
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PSP_MODULE_INFO("PicoDrive", 0, 1, 34);
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void *psp_screen = PSP_VRAM_BASE0;
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static int current_screen = 0; /* front bufer */
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/* Exit callback */
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static int exit_callback(int arg1, int arg2, void *common)
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{
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sceKernelExitGame();
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return 0;
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}
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/* Callback thread */
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static int callback_thread(SceSize args, void *argp)
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{
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int cbid;
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lprintf("callback_thread started with id %i\n", sceKernelGetThreadId());
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cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
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sceKernelRegisterExitCallback(cbid);
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sceKernelSleepThreadCB();
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return 0;
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}
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void psp_init(void)
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{
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int thid;
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lprintf("entered psp_init, threadId %i\n", sceKernelGetThreadId());
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thid = sceKernelCreateThread("update_thread", callback_thread, 0x11, 0xFA0, 0, 0);
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if (thid >= 0)
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{
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sceKernelStartThread(thid, 0, 0);
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}
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/* video */
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sceDisplaySetMode(0, 480, 272);
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sceDisplaySetFrameBuf(PSP_VRAM_BASE1, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
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current_screen = 1;
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psp_screen = PSP_VRAM_BASE0;
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/* gu */
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sceGuInit();
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/* input */
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sceCtrlSetSamplingCycle(0);
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sceCtrlSetSamplingMode(0);
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}
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void psp_finish(void)
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{
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sceGuTerm();
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//sceKernelSleepThread();
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sceKernelExitGame();
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}
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void psp_video_flip(void)
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{
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sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
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current_screen ^= 1;
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psp_screen = current_screen ? PSP_VRAM_BASE1 : PSP_VRAM_BASE0;
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}
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void psp_video_switch_to_single(void)
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{
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psp_screen = PSP_VRAM_BASE0;
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sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
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current_screen = 0;
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}
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void psp_msleep(int ms)
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{
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sceKernelDelayThread(ms * 1000);
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}
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unsigned int psp_pad_read(void)
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{
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SceCtrlData pad;
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sceCtrlReadBufferPositive(&pad, 1);
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return pad.Buttons;
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}
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