lots of win32 port work

git-svn-id: file:///home/notaz/opt/svn/PicoDrive@343 be3aeb3a-fb24-0410-a615-afba39da0efa
This commit is contained in:
notaz 2008-02-03 20:28:48 +00:00
parent e0978fa87d
commit 1b0ac8adc9
20 changed files with 307 additions and 2870 deletions

View file

@ -23,6 +23,7 @@
// Emu.cpp
extern unsigned short *EmuScreen;
extern int EmuWidth,EmuHeight;
extern RECT EmuScreenRect;
int EmuInit();
void EmuExit();
int EmuRomLoad(char *name);
@ -42,13 +43,8 @@ void InputExit();
int InputUpdate();
int InputLightCal(int cx,int cy,int ux,int uy);
// LightCal.cpp
int LightCalReset();
int LightCalUpdate();
int LightCalRender();
// Loop.cpp
extern char LoopQuit;
extern char LoopQuit,LoopWait,LoopWaiting;
extern int LoopMode;
int LoopInit();
@ -62,15 +58,9 @@ extern char *romname;
extern HWND FrameWnd;
extern RECT FrameRectMy;
extern int MainWidth,MainHeight;
extern int lock_to_1_1;
extern void error(char *text);
// Rom.cpp
extern unsigned char *RomData;
extern int RomLen;
extern char RomName[260];
int RomLoad();
void RomFree();
// --------------------------------------------
// Direct.cpp
extern IDirect3DDevice8 *Device;
@ -86,15 +76,6 @@ int DSoundInit();
void DSoundExit();
int DSoundUpdate();
extern short *DSoundNext; // Buffer for next sound data to put in loop
//extern int DSoundSeg; // Seg length in samples
void DSoundMute();
void DSoundUnMute();
// Font.cpp
int FontInit();
void FontExit();
int FontSetColour(unsigned int colour);
int FontText(WCHAR *,int,int);
// TexScreen.cpp
extern IDirect3DTexture8 *TexScreen;