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partially revived platform support for PSP (unfinished), part 4
various fixes and improvements to screen output, menu fixes
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1e4663e1c8
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1cc774814d
3 changed files with 87 additions and 60 deletions
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@ -14,10 +14,11 @@ void psp_finish(void);
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void psp_msleep(int ms);
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// vram usage map:
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// 000000-044000 fb0
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// 000000-044000 fb0: 512*272*2
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// 044000-088000 fb1
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// 088000-0cc000 depth (?)
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// 0cc000-126000 emu draw buffers: 512*240 + 512*240*2
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// 088000-0cc000 depth (Z)
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// 0cc000-110000 emu/menu draw buffer 0: 512*272*2
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// 110000-154000 emu/menu draw buffer 1
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#define VRAMOFFS_FB0 0x00000000
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#define VRAMOFFS_FB1 0x00044000
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@ -56,3 +57,5 @@ void psp_resume_suspend(void);
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#define PSP_NUB_DOWN (1 << 30)
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#define PSP_NUB_LEFT (1 << 31)
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/* from menu.c */
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void psp_menu_init(void);
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