lowercasing filenames, part3

git-svn-id: file:///home/notaz/opt/svn/PicoDrive@576 be3aeb3a-fb24-0410-a615-afba39da0efa
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notaz 2008-08-28 12:36:57 +00:00
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/* Decode a Game Genie code into an M68000 address/data pair.
* The Game Genie code is made of the characters
* ABCDEFGHJKLMNPRSTVWXYZ0123456789 (notice the missing I, O, Q and U).
* Where A = 00000, B = 00001, C = 00010, ... , on to 9 = 11111.
*
* These come out to a very scrambled bit pattern like this:
* (SCRA-MBLE is just an example)
*
* S C R A - M B L E
* 01111 00010 01110 00000 01011 00001 01010 00100
* ijklm nopIJ KLMNO PABCD EFGHd efgha bcQRS TUVWX
*
* Our goal is to rearrange that to this:
*
* 0000 0101 1001 1100 0100 0100 : 1011 0000 0111 1000
* ABCD EFGH IJKL MNOP QRST UVWX : abcd efgh ijkl mnop
*
* which in Hexadecimal is 059C44:B078. Simple, huh? ;)
*
* So, then, we dutifully change memory location 059C44 to B078!
* (of course, that's handled by a different source file :)
*/
//#include <stdio.h>
//#include <string.h>
#include <ctype.h>
#include "pico_int.h"
#include "patch.h"
struct patch
{
unsigned int addr;
unsigned short data;
};
struct patch_inst *PicoPatches = NULL;
int PicoPatchCount = 0;
static char genie_chars[] = "AaBbCcDdEeFfGgHhJjKkLlMmNnPpRrSsTtVvWwXxYyZz0O1I2233445566778899";
/* genie_decode
* This function converts a Game Genie code to an address:data pair.
* The code is given as an 8-character string, like "BJX0SA1C". It need not
* be null terminated, since only the first 8 characters are taken. It is
* assumed that the code is already made of valid characters, i.e. there are no
* Q's, U's, or symbols. If such a character is
* encountered, the function will return with a warning on stderr.
*
* The resulting address:data pair is returned in the struct patch pointed to
* by result. If an error results, both the address and data will be set to -1.
*/
static void genie_decode(const char* code, struct patch* result)
{
int i = 0, n;
char* x;
for(; i < 8; ++i)
{
/* If strchr returns NULL, we were given a bad character */
if(!(x = strchr(genie_chars, code[i])))
{
result->addr = -1; result->data = -1;
return;
}
n = (x - genie_chars) >> 1;
/* Now, based on which character this is, fit it into the result */
switch(i)
{
case 0:
/* ____ ____ ____ ____ ____ ____ : ____ ____ ABCD E___ */
result->data |= n << 3;
break;
case 1:
/* ____ ____ DE__ ____ ____ ____ : ____ ____ ____ _ABC */
result->data |= n >> 2;
result->addr |= (n & 3) << 14;
break;
case 2:
/* ____ ____ __AB CDE_ ____ ____ : ____ ____ ____ ____ */
result->addr |= n << 9;
break;
case 3:
/* BCDE ____ ____ ___A ____ ____ : ____ ____ ____ ____ */
result->addr |= (n & 0xF) << 20 | (n >> 4) << 8;
break;
case 4:
/* ____ ABCD ____ ____ ____ ____ : ___E ____ ____ ____ */
result->data |= (n & 1) << 12;
result->addr |= (n >> 1) << 16;
break;
case 5:
/* ____ ____ ____ ____ ____ ____ : E___ ABCD ____ ____ */
result->data |= (n & 1) << 15 | (n >> 1) << 8;
break;
case 6:
/* ____ ____ ____ ____ CDE_ ____ : _AB_ ____ ____ ____ */
result->data |= (n >> 3) << 13;
result->addr |= (n & 7) << 5;
break;
case 7:
/* ____ ____ ____ ____ ___A BCDE : ____ ____ ____ ____ */
result->addr |= n;
break;
}
/* Go around again */
}
return;
}
/* "Decode" an address/data pair into a structure. This is for "012345:ABCD"
* type codes. You're more likely to find Genie codes circulating around, but
* there's a chance you could come on to one of these. Which is nice, since
* they're MUCH easier to implement ;) Once again, the input should be depunc-
* tuated already. */
static char hex_chars[] = "00112233445566778899AaBbCcDdEeFf";
static void hex_decode(const char *code, struct patch *result)
{
char *x;
int i;
/* 6 digits for address */
for(i = 0; i < 6; ++i)
{
if(!(x = strchr(hex_chars, code[i])))
{
result->addr = result->data = -1;
return;
}
result->addr = (result->addr << 4) | ((x - hex_chars) >> 1);
}
/* 4 digits for data */
for(i = 6; i < 10; ++i)
{
if(!(x = strchr(hex_chars, code[i])))
{
result->addr = result->data = -1;
return;
}
result->data = (result->data << 4) | ((x - hex_chars) >> 1);
}
}
/* THIS is the function you call from the MegaDrive or whatever. This figures
* out whether it's a genie or hex code, depunctuates it, and calls the proper
* decoder. */
static void decode(const char* code, struct patch* result)
{
int len = strlen(code), i, j;
char code_to_pass[16], *x;
const char *ad, *da;
int adl, dal;
/* Initialize the result */
result->addr = result->data = 0;
/* Just assume 8 char long string to be Game Genie code */
if (len == 8)
{
genie_decode(code, result);
return;
}
/* If it's 9 chars long and the 5th is a hyphen, we have a Game Genie
* code. */
if(len == 9 && code[4] == '-')
{
/* Remove the hyphen and pass to genie_decode */
code_to_pass[0] = code[0];
code_to_pass[1] = code[1];
code_to_pass[2] = code[2];
code_to_pass[3] = code[3];
code_to_pass[4] = code[5];
code_to_pass[5] = code[6];
code_to_pass[6] = code[7];
code_to_pass[7] = code[8];
code_to_pass[8] = '\0';
genie_decode(code_to_pass, result);
return;
}
/* Otherwise, we assume it's a hex code.
* Find the colon so we know where address ends and data starts. If there's
* no colon, then we haven't a code at all! */
if(!(x = strchr(code, ':'))) goto bad_code;
ad = code; da = x + 1; adl = x - code; dal = len - adl - 1;
/* If a section is empty or too long, toss it */
if(adl == 0 || adl > 6 || dal == 0 || dal > 4) goto bad_code;
/* Pad the address with zeros, then fill it with the value */
for(i = 0; i < (6 - adl); ++i) code_to_pass[i] = '0';
for(j = 0; i < 6; ++i, ++j) code_to_pass[i] = ad[j];
/* Do the same for data */
for(i = 6; i < (10 - dal); ++i) code_to_pass[i] = '0';
for(j = 0; i < 10; ++i, ++j) code_to_pass[i] = da[j];
code_to_pass[10] = '\0';
/* Decode and goodbye */
hex_decode(code_to_pass, result);
return;
bad_code:
/* AGH! Invalid code! */
result->data = result->addr = -1;
return;
}
unsigned int PicoRead16(unsigned int a);
void PicoWrite16(unsigned int a, unsigned short d);
void PicoPatchUnload(void)
{
if (PicoPatches != NULL)
{
free(PicoPatches);
PicoPatches = NULL;
}
PicoPatchCount = 0;
}
int PicoPatchLoad(const char *fname)
{
FILE *f;
char buff[256];
struct patch pt;
int array_len = 0;
PicoPatchUnload();
f = fopen(fname, "r");
if (f == NULL)
{
return -1;
}
while (fgets(buff, sizeof(buff), f))
{
int llen, clen;
llen = strlen(buff);
for (clen = 0; clen < llen; clen++)
if (isspace(buff[clen])) break;
buff[clen] = 0;
if (clen > 11 || clen < 8)
continue;
decode(buff, &pt);
if (pt.addr == (unsigned int)-1 || pt.data == (unsigned short)-1)
continue;
/* code was good, add it */
if (array_len < PicoPatchCount + 1)
{
void *ptr;
array_len *= 2;
array_len++;
ptr = realloc(PicoPatches, array_len * sizeof(PicoPatches[0]));
if (ptr == NULL) break;
PicoPatches = ptr;
}
strcpy(PicoPatches[PicoPatchCount].code, buff);
/* strip */
for (clen++; clen < llen; clen++)
if (!isspace(buff[clen])) break;
for (llen--; llen > 0; llen--)
if (!isspace(buff[llen])) break;
buff[llen+1] = 0;
strncpy(PicoPatches[PicoPatchCount].name, buff + clen, 51);
PicoPatches[PicoPatchCount].name[51] = 0;
PicoPatches[PicoPatchCount].active = 0;
PicoPatches[PicoPatchCount].addr = pt.addr;
PicoPatches[PicoPatchCount].data = pt.data;
PicoPatches[PicoPatchCount].data_old = 0;
PicoPatchCount++;
// fprintf(stderr, "loaded patch #%i: %06x:%04x \"%s\"\n", PicoPatchCount-1, pt.addr, pt.data,
// PicoPatches[PicoPatchCount-1].name);
}
fclose(f);
return 0;
}
/* to be called when the Rom is loaded and byteswapped */
void PicoPatchPrepare(void)
{
int i;
for (i = 0; i < PicoPatchCount; i++)
{
PicoPatches[i].addr &= ~1;
PicoPatches[i].data_old = PicoRead16(PicoPatches[i].addr);
if (strstr(PicoPatches[i].name, "AUTO"))
PicoPatches[i].active = 1;
}
}
void PicoPatchApply(void)
{
int i, u;
unsigned int addr;
for (i = 0; i < PicoPatchCount; i++)
{
addr = PicoPatches[i].addr;
if (addr < Pico.romsize)
{
if (PicoPatches[i].active)
*(unsigned short *)(Pico.rom + addr) = PicoPatches[i].data;
else {
// if current addr is not patched by older patch, write back original val
for (u = 0; u < i; u++)
if (PicoPatches[u].addr == addr) break;
if (u == i)
*(unsigned short *)(Pico.rom + addr) = PicoPatches[i].data_old;
}
// fprintf(stderr, "patched %i: %06x:%04x\n", PicoPatches[i].active, addr,
// *(unsigned short *)(Pico.rom + addr));
}
else
{
/* RAM or some other weird patch */
if (PicoPatches[i].active)
PicoWrite16(addr, PicoPatches[i].data);
}
}
}