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32x: improve 'simple' scheduling, works for 'interesting' games
git-svn-id: file:///home/notaz/opt/svn/PicoDrive@798 be3aeb3a-fb24-0410-a615-afba39da0efa
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4 changed files with 42 additions and 35 deletions
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@ -5,6 +5,7 @@
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#define CYCLES_M68K_VINT_LAG 68
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#define CYCLES_M68K_ASD 148
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#define CYCLES_S68K_LINE 795
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#define CYCLES_S68K_VINT_LAG 111
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#define CYCLES_S68K_ASD 241
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// pad delay (for 6 button pads)
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@ -178,7 +179,7 @@ static int PicoFrameHints(void)
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// there must be a delay after vblank bit is set and irq is asserted (Mazin Saga)
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// also delay between F bit (bit 7) is set in SR and IRQ happens (Ex-Mutants)
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// also delay between last H-int and V-int (Golden Axe 3)
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SekRunM68k(CYCLES_M68K_VINT_LAG);
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CPUS_RUN(CYCLES_M68K_VINT_LAG, CYCLES_S68K_VINT_LAG);
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if (pv->reg[1]&0x20) {
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elprintf(EL_INTS, "vint: @ %06x [%i]", SekPc, SekCycleCnt);
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@ -201,7 +202,7 @@ static int PicoFrameHints(void)
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// Run scanline:
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if (Pico.m.dma_xfers) SekCyclesBurn(CheckDMA());
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CPUS_RUN(CYCLES_M68K_LINE - CYCLES_M68K_VINT_LAG - CYCLES_M68K_ASD,
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CYCLES_S68K_LINE - CYCLES_S68K_ASD);
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CYCLES_S68K_LINE - CYCLES_S68K_VINT_LAG - CYCLES_S68K_ASD);
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#ifdef PICO_CD
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update_chips();
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