32x: improve 'simple' scheduling, works for 'interesting' games

git-svn-id: file:///home/notaz/opt/svn/PicoDrive@798 be3aeb3a-fb24-0410-a615-afba39da0efa
This commit is contained in:
notaz 2009-10-01 10:21:43 +00:00
parent c987bb5c36
commit 236990cf77
4 changed files with 42 additions and 35 deletions

View file

@ -231,7 +231,7 @@ typedef void (z80_write_f)(unsigned int a, unsigned char data);
#include "cpu/sh2mame/sh2.h"
SH2 msh2, ssh2;
#define ash2_end_run(after) sh2_icount = after
#define ash2_end_run(after) if (sh2_icount > (after)) sh2_icount = after
#define ash2_cycles_done() (sh2->cycles_aim - sh2_icount)
#define sh2_pc(c) (c) ? ssh2.ppc : msh2.ppc