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adjust sh2 cycles so that at least Chaotix doesn't glitch so bad
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@ -211,7 +211,7 @@ extern void (*PicoPrepareCram)(); // prepares PicoCramHigh for renderer to us
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extern int p32x_msh2_multiplier;
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extern int p32x_ssh2_multiplier;
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#define SH2_MULTI_SHIFT 10
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#define MSH2_MULTI_DEFAULT ((1 << SH2_MULTI_SHIFT) * 3 / 2)
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#define MSH2_MULTI_DEFAULT ((1 << SH2_MULTI_SHIFT) * 21 / 10)
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#define SSH2_MULTI_DEFAULT ((1 << SH2_MULTI_SHIFT) * 3 / 2)
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// 32x/draw.c
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