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vdp rendering fixes
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parent
8dc138a099
commit
29d99d6bb8
3 changed files with 23 additions and 14 deletions
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@ -342,11 +342,15 @@ DrawLayer:
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mov r4, r8, lsr #8 @ pvid->reg[13]
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mov r4, r4, lsl #10 @ htab=pvid->reg[13]<<9; (halfwords)
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tst r7, #2
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addne r4, r4, r2, lsl #2 @ htab+=DrawScanline<<1; // Offset by line
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tst r7, #1
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biceq r4, r4, #0x1f @ htab&=~0xf; // Offset by tile
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add r4, r4, r0, lsl #1 @ htab+=plane
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ands r3, r7, #0x03
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beq 0f
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cmp r3, #2
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mov r3, r2, lsl #2 @ htab+=DrawScanline<<1; // Offset by line
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biceq r3, #0x1f @ htab&=~0xf; // Offset by tile
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andlt r3, #0x1f
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add r4, r4, r3
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0: add r4, r4, r0, lsl #1 @ htab+=plane
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bic r4, r4, #0x00ff0000 @ just in case
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ldrh r3, [lr, r4] @ r3=hscroll
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@ -599,6 +603,7 @@ DrawLayer:
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tst r7, #0x8000
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bne .DrawStrip_vs_hiprio
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orr r7, r7, r10, lsl #24 @ code | (ty << 24)
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cmp r7, r9
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beq .DrawStrip_vs_samecode @ we know stuff about this tile already
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