mirror of
https://github.com/RaySollium99/picodrive.git
synced 2025-09-05 15:27:46 -04:00
correcting the treatment of color number 0
squashed commits: BGのLow/Highの描画を分離した プライオリティを覗いて正しく描画された状態になった
This commit is contained in:
parent
a2f24bfa7b
commit
2e66d031fe
1 changed files with 80 additions and 3 deletions
83
pico/mode4.c
83
pico/mode4.c
|
@ -19,6 +19,41 @@ static void (*FinalizeLineM4)(int line);
|
|||
static int skip_next_line;
|
||||
static int screen_offset;
|
||||
|
||||
#define PLANAR_PIXELL(x,p) \
|
||||
t = pack & (0x80808080 >> p); \
|
||||
t = ((t >> (7-p)) | (t >> (14-p)) | (t >> (21-p)) | (t >> (28-p))) & 0x0f; \
|
||||
pd[x] = pal|t;
|
||||
|
||||
static void TileNormM4Low(int sx, unsigned int pack, int pal)
|
||||
{
|
||||
unsigned char *pd = Pico.est.HighCol + sx;
|
||||
unsigned int t;
|
||||
|
||||
PLANAR_PIXELL(0, 0)
|
||||
PLANAR_PIXELL(1, 1)
|
||||
PLANAR_PIXELL(2, 2)
|
||||
PLANAR_PIXELL(3, 3)
|
||||
PLANAR_PIXELL(4, 4)
|
||||
PLANAR_PIXELL(5, 5)
|
||||
PLANAR_PIXELL(6, 6)
|
||||
PLANAR_PIXELL(7, 7)
|
||||
}
|
||||
|
||||
static void TileFlipM4Low(int sx, unsigned int pack, int pal)
|
||||
{
|
||||
unsigned char *pd = Pico.est.HighCol + sx;
|
||||
unsigned int t;
|
||||
|
||||
PLANAR_PIXELL(0, 7)
|
||||
PLANAR_PIXELL(1, 6)
|
||||
PLANAR_PIXELL(2, 5)
|
||||
PLANAR_PIXELL(3, 4)
|
||||
PLANAR_PIXELL(4, 3)
|
||||
PLANAR_PIXELL(5, 2)
|
||||
PLANAR_PIXELL(6, 1)
|
||||
PLANAR_PIXELL(7, 0)
|
||||
}
|
||||
|
||||
#define PLANAR_PIXEL(x,p) \
|
||||
t = pack & (0x80808080 >> p); \
|
||||
if (t) { \
|
||||
|
@ -111,7 +146,49 @@ static void draw_sprites(int scanline)
|
|||
}
|
||||
|
||||
// tilex_ty_prio merged to reduce register pressure
|
||||
static void draw_strip(const unsigned short *nametab, int dx, int cells, int tilex_ty_prio)
|
||||
static void draw_strip_low(const unsigned short *nametab, int dx, int cells, int tilex_ty_prio)
|
||||
{
|
||||
int oldcode = -1, blank = -1; // The tile we know is blank
|
||||
int addr = 0, pal = 0;
|
||||
|
||||
// Draw tiles across screen:
|
||||
for (; cells > 0; dx += 8, tilex_ty_prio++, cells--)
|
||||
{
|
||||
unsigned int pack;
|
||||
int code;
|
||||
|
||||
code = nametab[tilex_ty_prio & 0x1f];
|
||||
if (code == blank)
|
||||
continue;
|
||||
/*
|
||||
if ((code ^ tilex_ty_prio) & 0x1000) // priority differs?
|
||||
continue;
|
||||
*/
|
||||
|
||||
if (code != oldcode) {
|
||||
oldcode = code;
|
||||
// Get tile address/2:
|
||||
addr = (code & 0x1ff) << 4;
|
||||
addr += tilex_ty_prio >> 16;
|
||||
if (code & 0x0400)
|
||||
addr ^= 0xe; // Y-flip
|
||||
|
||||
pal = (code>>7) & 0x10;
|
||||
}
|
||||
|
||||
pack = *(unsigned int *)(PicoMem.vram + addr); /* Get 4 bitplanes / 8 pixels */
|
||||
/*
|
||||
if (pack == 0) {
|
||||
blank = code;
|
||||
continue;
|
||||
}
|
||||
*/
|
||||
if (code & 0x0200) TileFlipM4Low(dx, pack, pal);
|
||||
else TileNormM4Low(dx, pack, pal);
|
||||
}
|
||||
}
|
||||
// tilex_ty_prio merged to reduce register pressure
|
||||
static void draw_strip_high(const unsigned short *nametab, int dx, int cells, int tilex_ty_prio)
|
||||
{
|
||||
int oldcode = -1, blank = -1; // The tile we know is blank
|
||||
int addr = 0, pal = 0;
|
||||
|
@ -184,7 +261,7 @@ static void DrawDisplayM4(int scanline)
|
|||
|
||||
// low priority tiles
|
||||
if (!(pv->debug_p & PVD_KILL_B))
|
||||
draw_strip(nametab, dx, cells, tilex | 0x0000 | (ty << 16));
|
||||
draw_strip_low(nametab, dx, cells, tilex | 0x0000 | (ty << 16));
|
||||
|
||||
// sprites
|
||||
if (!(pv->debug_p & PVD_KILL_S_LO))
|
||||
|
@ -192,7 +269,7 @@ static void DrawDisplayM4(int scanline)
|
|||
|
||||
// high priority tiles (use virtual layer switch just for fun)
|
||||
if (!(pv->debug_p & PVD_KILL_A))
|
||||
draw_strip(nametab, dx, cells, tilex | 0x1000 | (ty << 16));
|
||||
draw_strip_high(nametab, dx, cells, tilex | 0x1000 | (ty << 16));
|
||||
|
||||
if (pv->reg[0] & 0x20) {
|
||||
// first column masked, caculate offset to start of line
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue