correcting the treatment of color number 0

squashed commits:
BGのLow/Highの描画を分離した
プライオリティを覗いて正しく描画された状態になった
This commit is contained in:
hiroshica 2020-02-26 15:42:14 +09:00 committed by kub
parent a2f24bfa7b
commit 2e66d031fe

View file

@ -19,6 +19,41 @@ static void (*FinalizeLineM4)(int line);
static int skip_next_line;
static int screen_offset;
#define PLANAR_PIXELL(x,p) \
t = pack & (0x80808080 >> p); \
t = ((t >> (7-p)) | (t >> (14-p)) | (t >> (21-p)) | (t >> (28-p))) & 0x0f; \
pd[x] = pal|t;
static void TileNormM4Low(int sx, unsigned int pack, int pal)
{
unsigned char *pd = Pico.est.HighCol + sx;
unsigned int t;
PLANAR_PIXELL(0, 0)
PLANAR_PIXELL(1, 1)
PLANAR_PIXELL(2, 2)
PLANAR_PIXELL(3, 3)
PLANAR_PIXELL(4, 4)
PLANAR_PIXELL(5, 5)
PLANAR_PIXELL(6, 6)
PLANAR_PIXELL(7, 7)
}
static void TileFlipM4Low(int sx, unsigned int pack, int pal)
{
unsigned char *pd = Pico.est.HighCol + sx;
unsigned int t;
PLANAR_PIXELL(0, 7)
PLANAR_PIXELL(1, 6)
PLANAR_PIXELL(2, 5)
PLANAR_PIXELL(3, 4)
PLANAR_PIXELL(4, 3)
PLANAR_PIXELL(5, 2)
PLANAR_PIXELL(6, 1)
PLANAR_PIXELL(7, 0)
}
#define PLANAR_PIXEL(x,p) \
t = pack & (0x80808080 >> p); \
if (t) { \
@ -111,7 +146,49 @@ static void draw_sprites(int scanline)
}
// tilex_ty_prio merged to reduce register pressure
static void draw_strip(const unsigned short *nametab, int dx, int cells, int tilex_ty_prio)
static void draw_strip_low(const unsigned short *nametab, int dx, int cells, int tilex_ty_prio)
{
int oldcode = -1, blank = -1; // The tile we know is blank
int addr = 0, pal = 0;
// Draw tiles across screen:
for (; cells > 0; dx += 8, tilex_ty_prio++, cells--)
{
unsigned int pack;
int code;
code = nametab[tilex_ty_prio & 0x1f];
if (code == blank)
continue;
/*
if ((code ^ tilex_ty_prio) & 0x1000) // priority differs?
continue;
*/
if (code != oldcode) {
oldcode = code;
// Get tile address/2:
addr = (code & 0x1ff) << 4;
addr += tilex_ty_prio >> 16;
if (code & 0x0400)
addr ^= 0xe; // Y-flip
pal = (code>>7) & 0x10;
}
pack = *(unsigned int *)(PicoMem.vram + addr); /* Get 4 bitplanes / 8 pixels */
/*
if (pack == 0) {
blank = code;
continue;
}
*/
if (code & 0x0200) TileFlipM4Low(dx, pack, pal);
else TileNormM4Low(dx, pack, pal);
}
}
// tilex_ty_prio merged to reduce register pressure
static void draw_strip_high(const unsigned short *nametab, int dx, int cells, int tilex_ty_prio)
{
int oldcode = -1, blank = -1; // The tile we know is blank
int addr = 0, pal = 0;
@ -184,7 +261,7 @@ static void DrawDisplayM4(int scanline)
// low priority tiles
if (!(pv->debug_p & PVD_KILL_B))
draw_strip(nametab, dx, cells, tilex | 0x0000 | (ty << 16));
draw_strip_low(nametab, dx, cells, tilex | 0x0000 | (ty << 16));
// sprites
if (!(pv->debug_p & PVD_KILL_S_LO))
@ -192,7 +269,7 @@ static void DrawDisplayM4(int scanline)
// high priority tiles (use virtual layer switch just for fun)
if (!(pv->debug_p & PVD_KILL_A))
draw_strip(nametab, dx, cells, tilex | 0x1000 | (ty << 16));
draw_strip_high(nametab, dx, cells, tilex | 0x1000 | (ty << 16));
if (pv->reg[0] & 0x20) {
// first column masked, caculate offset to start of line