vdp rendering, fix fast-forward graphics

This commit is contained in:
kub 2020-10-07 20:08:22 +02:00
parent 7165b73c26
commit 3031ff347a
2 changed files with 5 additions and 1 deletions

View file

@ -1794,6 +1794,7 @@ PICO_INTERNAL void PicoFrameStart(void)
int offs = 8, lines = 224;
int dirty = ((Pico.est.rendstatus & PDRAW_SONIC_MODE) || Pico.m.dirtyPal);
int sprep = Pico.est.rendstatus & (PDRAW_SPRITES_MOVED|PDRAW_DIRTY_SPRITES);
int skipped = Pico.est.rendstatus & PDRAW_SKIP_FRAME;
// prepare to do this frame
Pico.est.rendstatus = 0;
@ -1813,7 +1814,9 @@ PICO_INTERNAL void PicoFrameStart(void)
lines, (Pico.video.reg[12] & 1) ? 0 : 1);
rendstatus_old = Pico.est.rendstatus;
}
if (sprep)
if (PicoIn.skipFrame) // preserve this until something is rendered at last
Pico.est.rendstatus |= PDRAW_SKIP_FRAME;
if (sprep | skipped)
Pico.est.rendstatus |= PDRAW_PARSE_SPRITES;
Pico.est.HighCol = HighColBase + offs * HighColIncrement;