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vdp rendering, fix fast-forward graphics
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2 changed files with 5 additions and 1 deletions
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@ -208,6 +208,7 @@ void PicoDoHighPal555(int sh, int line, struct PicoEState *est);
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#define PDRAW_SHHI_DONE (1<<7) // layer sh/hi already processed
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#define PDRAW_32_COLS (1<<8) // 32 column mode
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#define PDRAW_BORDER_32 (1<<9) // center H32 in buffer (32 px border)
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#define PDRAW_SKIP_FRAME (1<<10) // frame is skipped
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extern int rendstatus_old;
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extern int rendlines;
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